On 11/05/11 04:15, Casey Ransberger wrote:
Hey all,
I have a big pile of sprites (frames of bitmapped character animation
with bit-masks) that I'd like to animate. I've done this before in
the raw with C, but never with Morphic. I'm afraid I'm liable to
reinvent the wheel unless I find a
Good tutorial here: http://www.dmu.com/squeak/
To import your graphics,
World menu / open
file list
Click Name button
Select image file in upper window. Thumbnail will display in lower frame.
Click Import button (not much happens)
Close file list
Extras / Graphical Imports
Select image
Click
On 11/05/11 09:07, Gary Dunn wrote:
Good tutorial here: http://www.dmu.com/squeak/
That's a good tutorial if Casey really wants to do animation via Etoys
and not in code in Morphic.
To import your graphics,
World menu / open file list Click Name button Select image file in
upper
See
http://www.squeaksource.com/ZurgleAnimation/Zurgle-Animation-tbn.1.mcz
Repackaged Jim Bensons AnimationMorph as Monticello file for easier
integration and loading
Have fun
T.
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Hello,
http://lists.squeakland.org/pipermail/etoys-dev/2009-June/003228.html
something like this?
El mar, 10-05-2011 a las 20:15 -0700, Casey Ransberger escribió:
Hey all,
I have a big pile of sprites (frames of bitmapped character animation
with bit-masks) that I'd like to animate.
On Wednesday 11 May 2011 8:45:29 AM Casey Ransberger wrote:
Can anyone point me in the right direction?
Take a look at bouncing ball animation in Etoys. It puts frames in a holder
and cycles thru them with the holder's cursor.
HTH .. Subbu
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