Re: [Newbies] The bouncing sound

2008-02-24 Thread Scott Wallace
On Feb 24, 2008, at 12:07 PM, polishookm wrote: Just to simplify the question of my last email - and this is really a generic question that maybe anyone on the list can answer - Finally, one last time, if you want a modern, up-to-date, documented, *supported* etoys experience, you'd be wel

Re: [Newbies] The bouncing sound

2008-02-24 Thread polishookm
Hi Scott, Just to simplify the question of my last email - and this is really a generic question that maybe anyone on the list can answer - Finally, one last time, if you want a modern, up-to-date, documented, *supported* etoys experience, you'd be well advised to use the olpc/etoys squea

Re: [Newbies] The bouncing sound

2008-02-24 Thread polishookm
Scott Wallace wrote: On Feb 23, 2008, at 11:03 PM, polishookm wrote: One more question that seems to have come up. The student found today that saving the project in 3.9 (as a PR) doesn't seem to be reliable. maintained, i.e. Squeakland and olpc/etoys. It would be interesting to hea

Re: [Newbies] The bouncing sound

2008-02-24 Thread Herbert König
HI Scott, SW> The "Squeak Video" is a splendid thing, but expecting to learn how to SW> use etoys from it would be like expecting to learn how to drive a car SW> by watching an elegant Mercedes Benz commercial... it's just that I don't do etoys with Squeak but I'm in it since 3.6 and I know that

Re: [Newbies] The bouncing sound

2008-02-24 Thread Scott Wallace
On Feb 23, 2008, at 11:03 PM, polishookm wrote: One more question that seems to have come up. The student found today that saving the project in 3.9 (as a PR) doesn't seem to be reliable. At least that's the report I have. The symptom specifically, is some of the tiles that trigger on

Re: [Newbies] The bouncing sound

2008-02-23 Thread polishookm
Hi Scott, Scott Wallace wrote: Of course it's the "fence" that allows this second solution to work. If your student didn't know about the "fence", I suppose he/she felt an urge to use "bounce" in an attempt to contend with the situation at the boundary, and that led to the complications we've

Re: [Newbies] The bouncing sound

2008-02-23 Thread Scott Wallace
On Feb 23, 2008, at 5:30 AM, Herbert König wrote: Nearly everything i know about Etoys is from the Squeak video DVD. The "Squeak Video" is a splendid thing, but expecting to learn how to use etoys from it would be like expecting to learn how to drive a car by watching an elegant Mercedes B

Re: [Newbies] The bouncing sound

2008-02-23 Thread Scott Wallace
Of course it's the "fence" that allows this second solution to work. If your student didn't know about the "fence", I suppose he/she felt an urge to use "bounce" in an attempt to contend with the situation at the boundary, and that led to the complications we've seen. This is probably a ca

Re: [Newbies] The bouncing sound

2008-02-23 Thread polishookm
Hi Herbert, Thanks for all trying and suggesting it's much appreciated - and provides a lot of context for the classroom. I'm take a look at the project file you sent It's great to know that so much constructive feedback is available through the list. Ab, Mar, Herbert König wrote:

Re: [Newbies] The bouncing sound

2008-02-23 Thread polishookm
Scott, thanks very much for both solutions (and that great explanation about the fence). The solution you've proposed here is pretty much what the student began with. Except his scaling factor was slightly higher. I'll see if I can post the project once it's finished. Ab, Mark Scott Wallac

Re: [Newbies] The bouncing sound

2008-02-23 Thread Scott Wallace
And here's a very different, and perhaps nicer, one-line solution. <> Cheers, -- Scott On Feb 23, 2008, at 2:10 PM, Scott Wallace wrote: "Bounce" is particularly unsuited to this example, because it reverses the direction the paddle is "heading" and hence reverses the motion brought abo

Re: [Newbies] The bouncing sound

2008-02-23 Thread Scott Wallace
"Bounce" is particularly unsuited to this example, because it reverses the direction the paddle is "heading" and hence reverses the motion brought about by "forward" commands. This makes it hard to retain an intuitive relationship between the joystick and the motion of the paddle. FWIW h

Re: [Newbies] The bouncing sound

2008-02-23 Thread Herbert König
Hi Mark, p> That's an interesting observation. Did you, perchance, play with it to p> see what a more intuitive (for you) solution would look like? I had the thanks for asking, that made me try :-)) p> All suggestions welcome ... Nearly everything i know about Etoys is from the Squeak video D

Re: [Newbies] The bouncing sound

2008-02-22 Thread polishookm
Hi Herbert, Herbert König wrote: Hi Mark, p> mechanism. Like all first attempts, it will likely morph and correct and p> revise and clarify itself into something else as the student acquires p> more familiarity with tile scripting. doesn't he know the rule "Never do anything for the first time

Re: [Newbies] The bouncing sound

2008-02-22 Thread Herbert König
Hi Mark, p> mechanism. Like all first attempts, it will likely morph and correct and p> revise and clarify itself into something else as the student acquires p> more familiarity with tile scripting. doesn't he know the rule "Never do anything for the first time" :-)) Actually I couldn't find a f

Re: [Newbies] The bouncing sound

2008-02-21 Thread polishookm
Hi Herbert, Thanks for trying the project. It's a first attempt (by a student) to connect behavior of two objects in this case, a paddle and a joystick mechanism. Like all first attempts, it will likely morph and correct and revise and clarify itself into something else as the student acquires

Re[2]: [Newbies] The bouncing sound

2008-02-21 Thread Herbert König
Hello Mark, p> Here's a project file that demonstrates the problem. I'm working in the p> most recent ver. of Squeak from www.squeak.org (just downloaded a few p> days ago) 3.9-final-7067 I'm confused by the fact, that the reaction of the paddle to the joystick reverses after it has bounced

Re: [Newbies] The bouncing sound

2008-02-21 Thread polishookm
Hi Scott, Thanks for your detailed answer which among other things shows that the beginners list is "A friendly place to get answers to even the most basic questions about Squeak." I'll take a look at the next Squeakland image (and the current one as well) as you suggest. In the class I'm te

Re: [Newbies] The bouncing sound

2008-02-20 Thread Scott Wallace
Hi, Mark, What you're hearing is not a sound associated with the "bounce" but rather a sound associated with an object hitting the "fence". The "fence" is a feature that makes a "forward" command which would take an object beyond the edge of its container result in the the object's jiggli

Re: [Newbies] The bouncing sound

2008-02-20 Thread Scott Wallace
Hi, polishookm, I cannot reproduce the phenomenon you describe in any image I have close to hand -- not in Squeak 3.9, not in Squeakland3.8-05, and not in the OLPC etoys image. (Can anyone else?) What version of Squeak are you using? If it's 3.10, I'll leave it for other 3.10 users to

[Newbies] The bouncing sound

2008-02-20 Thread polishookm
I"m finding that with [Rectangle forward by 5] [Rectangle bounce silence] the rectangle eventually collides with the top of the world and bounces off in the opposite direction - with no sound ... the bounce is silent. However, this script [Rectangle forward by JoyStick's upDown * 8] [Rectang