On Feb 24, 2008, at 12:07 PM, polishookm wrote:
Just to simplify the question of my last email - and this is really
a generic question that maybe anyone on the list can answer -
Finally, one last time, if you want a modern, up-to-date,
documented, *supported* etoys experience, you'd be wel
Hi Scott,
Just to simplify the question of my last email - and this is really a
generic question that maybe anyone on the list can answer -
Finally, one last time, if you want a modern, up-to-date, documented,
*supported* etoys experience, you'd be well advised to use the
olpc/etoys squea
Scott Wallace wrote:
On Feb 23, 2008, at 11:03 PM, polishookm wrote:
One more question that seems to have come up. The student found
today that saving the project in 3.9 (as a PR) doesn't seem to be
reliable.
maintained, i.e. Squeakland and olpc/etoys. It would be interesting
to hea
HI Scott,
SW> The "Squeak Video" is a splendid thing, but expecting to learn how to
SW> use etoys from it would be like expecting to learn how to drive a car
SW> by watching an elegant Mercedes Benz commercial...
it's just that I don't do etoys with Squeak but I'm in it since 3.6
and I know that
On Feb 23, 2008, at 11:03 PM, polishookm wrote:
One more question that seems to have come up. The student found
today that saving the project in 3.9 (as a PR) doesn't seem to be
reliable. At least that's the report I have. The symptom
specifically, is some of the tiles that trigger on
Hi Scott,
Scott Wallace wrote:
Of course it's the "fence" that allows this second solution to work.
If your student didn't know about the "fence", I suppose he/she felt
an urge to use "bounce" in an attempt to contend with the situation at
the boundary, and that led to the complications we've
On Feb 23, 2008, at 5:30 AM, Herbert König wrote:
Nearly everything i know about Etoys is from the Squeak video DVD.
The "Squeak Video" is a splendid thing, but expecting to learn how to
use etoys from it would be like expecting to learn how to drive a car
by watching an elegant Mercedes B
Of course it's the "fence" that allows this second solution to work.
If your student didn't know about the "fence", I suppose he/she felt
an urge to use "bounce" in an attempt to contend with the situation at
the boundary, and that led to the complications we've seen.
This is probably a ca
Hi Herbert,
Thanks for all trying and suggesting it's much appreciated - and
provides a lot of context for the classroom. I'm take a look at the
project file you sent It's great to know that so much constructive
feedback is available through the list.
Ab,
Mar,
Herbert König wrote:
Scott, thanks very much for both solutions (and that great explanation
about the fence).
The solution you've proposed here is pretty much what the student began
with. Except his scaling factor was slightly higher.
I'll see if I can post the project once it's finished.
Ab,
Mark
Scott Wallac
And here's a very different, and perhaps nicer, one-line solution.
<>
Cheers,
-- Scott
On Feb 23, 2008, at 2:10 PM, Scott Wallace wrote:
"Bounce" is particularly unsuited to this example, because it
reverses the direction the paddle is "heading" and hence reverses
the motion brought abo
"Bounce" is particularly unsuited to this example, because it reverses
the direction the paddle is "heading" and hence reverses the motion
brought about by "forward" commands. This makes it hard to retain an
intuitive relationship between the joystick and the motion of the
paddle.
FWIW h
Hi Mark,
p> That's an interesting observation. Did you, perchance, play with it to
p> see what a more intuitive (for you) solution would look like? I had the
thanks for asking, that made me try :-))
p> All suggestions welcome ...
Nearly everything i know about Etoys is from the Squeak video D
Hi Herbert,
Herbert König wrote:
Hi Mark,
p> mechanism. Like all first attempts, it will likely morph and correct and
p> revise and clarify itself into something else as the student acquires
p> more familiarity with tile scripting.
doesn't he know the rule "Never do anything for the first time
Hi Mark,
p> mechanism. Like all first attempts, it will likely morph and correct and
p> revise and clarify itself into something else as the student acquires
p> more familiarity with tile scripting.
doesn't he know the rule "Never do anything for the first time" :-))
Actually I couldn't find a f
Hi Herbert,
Thanks for trying the project. It's a first attempt (by a student) to
connect behavior of two objects in this case, a paddle and a joystick
mechanism. Like all first attempts, it will likely morph and correct and
revise and clarify itself into something else as the student acquires
Hello Mark,
p> Here's a project file that demonstrates the problem. I'm working in the
p> most recent ver. of Squeak from www.squeak.org (just downloaded a few
p> days ago) 3.9-final-7067
I'm confused by the fact, that the reaction of the paddle to the
joystick reverses after it has bounced
Hi Scott,
Thanks for your detailed answer which among other things shows that the
beginners list is "A friendly place to get answers to even the most
basic questions about Squeak."
I'll take a look at the next Squeakland image (and the current one as
well) as you suggest. In the class I'm te
Hi, Mark,
What you're hearing is not a sound associated with the "bounce" but
rather a sound associated with an object hitting the "fence".
The "fence" is a feature that makes a "forward" command which would
take an object beyond the edge of its container result in the the
object's jiggli
Hi, polishookm,
I cannot reproduce the phenomenon you describe in any image I have
close to hand -- not in Squeak 3.9, not in Squeakland3.8-05, and not
in the OLPC etoys image. (Can anyone else?)
What version of Squeak are you using? If it's 3.10, I'll leave it for
other 3.10 users to
I"m finding that with
[Rectangle forward by 5]
[Rectangle bounce silence]
the rectangle eventually collides with the top of the world and bounces
off in the opposite direction - with no sound ... the bounce is silent.
However, this script
[Rectangle forward by JoyStick's upDown * 8]
[Rectang
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