The three OSX builds (based on rev 26977 as per tag) are also on the ftp
/incoming.
They include Collada, with the known limitation of some zero sized objects
(like cube) on export.
Damien
Le 17 févr. 2010 à 01:08, Andrea Weikert a écrit :
> Hi all,
>
> Windows 32bit build uploaded to
> ftp.
I have exactly the same issue on OSX.
(Zero size cube)
Damien
Le 17 févr. 2010 à 01:45, Ken Hughes a écrit :
> Let me give more details.
>
> Removed ~/.blender, ran blender build with collada
> Deleted everything from basic scene except cube
> Export --> COLLADA (.dae)
> set filename to "cube.d
Let me give more details.
Removed ~/.blender, ran blender build with collada
Deleted everything from basic scene except cube
Export --> COLLADA (.dae)
set filename to "cube.dae", press "Export COLLADA" button.
Messages are displayed in terminal window:
RNA_string_set: WM_OT_collada_export.filena
Hi all,
Windows 32bit build uploaded to
ftp.blender.org/incoming/blender-2.5-alpha1-win32.zip
I had some trouble with getting the build to run on my WinXP machine,
while on Vista it ran fine. Shortly after showing the main window, the
runtime terminated. The resulting crash report showed the p
Ok, that would be "no, it doesn't work".
Ken
Tom M wrote:
> Simple test, export cube via collada,
>
> delete cube from scene,
>
> import the cube.dae you created and see if you now have cube in your scene,
>
> LetterRip
>
> On Mon, Feb 15, 2010 at 5:44 PM, Ken Hughes wrote:
>
>> Thanks to tip
Hi all,
revision 26975 seems to work. :)
-Ton-
Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 16 Feb, 2010, at 20:07, Tho
Still investigating Render Freeze in IRC, wait for further notice. :)
Am 16.02.2010 19:59, schrieb Ton Roosendaal:
> Hi,
>
> Until further notice, the svn version to use is 26971.
> It has last minute render crash fix :)
>
> -Ton-
>
> ---
Hi,
Until further notice, the svn version to use is 26971.
It has last minute render crash fix :)
-Ton-
Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org
Blender Institute Entrepotdok 57A 1018AD Am
Hi all,
I've done a splash commit and upped the release number to 251.0.
Release builders can do checkouts now and build. Revision is 26970.
If all's OK, Martin will tag this too.
Builds you can provide me as usual, or put online in ftp/incoming/
Blender2.51/
I will then make it all available (
On Tue, Feb 16, 2010 at 10:03:31AM -0700, Mike Dortch wrote:
> Can I get a copy of the mailing list for members?
No.
List members subscribe to the list. Ask them to contact you.
No spamming, please
--
Stephen Swaney
sswa...@centurytel.net
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Can I get a copy of the mailing list for members? I am trying to
locate some members here in Utah, USA.
Mike
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l:\blender_dev\code\trunk\intern\ghost\intern\ghost_systemwin32.cpp(1101) :
erro
r C4716: 'GHOST_SystemWin32::getSystemDir': Must return a value
l:\blender_dev\code\trunk\intern\ghost\intern\ghost_systemwin32.cpp(1106) :
erro
r C4716: 'GHOST_SystemWin32::getUserDir': Must return a value
Build syst
In reply to Mike Dortch (mike.dor...@gmail.com):
> How do I receive a copy of fellow subscribers here in Utah, USA?
>
> Mike
We don't keep track of that kind of information, so there is no way
to find out.
Sorry,
Kent Mein
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Hi,
On Tue, Feb 16, 2010 at 1:21 PM, Sergey I. Sharybin wrote:
> Am I right that in this case we should have absolutely new constructite
> modifiers for curves (i mean existing handlers will be useless for curves)?
> Maybe it would be better to have some common interface for modifying
> curves, m
Am I right that in this case we should have absolutely new constructite
modifiers for curves (i mean existing handlers will be useless for curves)?
Maybe it would be better to have some common interface for modifying
curves, meshes, surfaces?
Does render engine convert curves/surfaces to meshes
Hi,
I'm not shure we should have special DerivedMesh interface for curves.
If I understand it right, DerivedMesh used as abstraction from Mesh and
EditMesh for more optimal working with vertices/etc and changing of
DerivedMesh shouldn't affect on original mesh data.
So maybe we should have wra
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