Am I right that in this case we should have absolutely new constructite modifiers for curves (i mean existing handlers will be useless for curves)? Maybe it would be better to have some common interface for modifying curves, meshes, surfaces?
Does render engine convert curves/surfaces to meshes before rendering? P.S. Could u be found in IRC? Emmanuel Stone wrote: > To take it one step further, it would be ultimately a good idea > (although not immediately) to have a modifier system for the > construction of complex NURBS structures. I haven't looked at the > modifier system at all to know how feasible this is, but if someone > wanted to take a look, I would be happy to act as a mentor for the > NURBS part. > > > > On Mon, Feb 15, 2010 at 5:38 AM, Laurynas Duburas<lad...@gmail.com> wrote: > >> I had an idea of creating curve/surface wrapper object with DerivedMesh >> interface. This way all modifiers retaining rectangular control point >> grid structure could work without rewriting them. >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > > -- With best regards, Sergey I. Sharybin _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers