Re: [Bf-committers] small scale suggestion : keyframe extra tools

2010-05-10 Thread Muhamad Faizol Abd. Halim
Hi, Thanks for the feedback. On Tue, May 11, 2010 at 8:11 AM, Joshua Leung wrote: > Hi, > > On Tue, May 11, 2010 at 9:19 AM, Muhamad Faizol Abd. Halim > wrote: > > 1. To have an in-between keyframe can be inserted on the timeline using > > right-mouse-button (RMB) to position it at a specific

Re: [Bf-committers] small scale suggestion : keyframe extra tools

2010-05-10 Thread Joshua Leung
Hi, On Tue, May 11, 2010 at 9:19 AM, Muhamad Faizol Abd. Halim wrote: > 1. To have an in-between keyframe can be inserted on the timeline using > right-mouse-button (RMB) to position it at a specific timeline, and > middle-mouse-button (MMB) to put a keyframe at that timeline. Other mouse > gestu

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-10 Thread Luke Frisken
Aha! I thought the nodes with preview labeled on them were dedicated preview nodes. That's why I was so confused! My mistake, so carry on with those good ideas. On 5/11/10, Damir Prebeg wrote: > It looks that flow in my image wasn't self explanatory so here is modified > one. And this one treats

Re: [Bf-committers] Parallel Blender

2010-05-10 Thread Benjamin Tolputt
André Susano Pinto wrote: > And btw whats the problem with python? > And is there any compiled list of what needs to be improved and what current > problems block it from being parallelized? > Python has a Global Interpreter Lock (the infamous GIL) that prevents mutlitple threads from running P

Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

2010-05-10 Thread Muhamad Faizol Abd. Halim
Hi all, I'm willing to help to gather some info or documentations on this for now. I don't see anything beyond just discussions or brainstorming. At most perhaps just a proof-of-concept stage. That's all I can think of about the above suggestion. Anyway, I'm trying to start reading Blender's code

[Bf-committers] small scale suggestion : keyframe extra tools

2010-05-10 Thread Muhamad Faizol Abd. Halim
Hi all, I tried to suggest a new small feature that in my personal opinion would be very helpful for animators but my email was bounced. I am sorry if this turns out as a duplicate. My suggestion would be as the following; 1. To have an in-between keyframe can be inserted on the timeline using r

Re: [Bf-committers] help with readfile.c::do_version

2010-05-10 Thread Dalai Felinto
I thought that the ideal was to keep everything in do_version (since it's needed only once), but your solution makes sense as well and will work. Thanks Joe -- Dalai 2010/5/10 joe : > Ah, iirc the "correct" way to do this would be to handle this in the > appropriate lib_link_*** function (lib_lin

Re: [Bf-committers] help with readfile.c::do_version

2010-05-10 Thread joe
Ah, iirc the "correct" way to do this would be to handle this in the appropriate lib_link_*** function (lib_link_sensors, or whatever it is). You could check if the old pointer is NULL, and if so check if there is a name in the name field, then look up the id block. Joe On Mon, May 10, 2010 at 1

Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

2010-05-10 Thread joe
We'll get to nodes eventually; I'm not sure why this contention is going on, from scanning the emails it seems to be mostly from non-developers speaking with too much authority :) Like I said before, we have ideas for nodes for meshes and shaders, and we'll find our way to cooler stuff too eventua

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-10 Thread Damir Prebeg
It looks that flow in my image wasn't self explanatory so here is modified one. And this one treats Material as ordinary node that also can be input one. Flow goes from right to left simply because that looks more logic to me. http://www.pasteall.org/pic/show.php?id=3220 __

Re: [Bf-committers] Parallel Blender

2010-05-10 Thread Campbell Barton
> Have you read this: > http://en.wikipedia.org/wiki/Avatar_(2009_film) > It blows my mind! > Wiki: > "To render Avatar, Weta used a 10,000 sq ft (930 m2) server farm > making use of 4,000 Hewlett-Packard servers with 35,000 processor > cores running Ubuntu Linux and the Grid Engine cluster manager

Re: [Bf-committers] Spatial hashing

2010-05-10 Thread Raul Fernandez Hernandez
Yes, I have tried Tor but it makes so sloow my already slow connection that is practically not an option, loading a clean page like google takes ages, not even think on downloading :( Cheers Raul > Shame on Google. > > Have you tried something like Tor: > http://www.t

Re: [Bf-committers] Parallel Blender

2010-05-10 Thread James Ruan
Hi Knapp, I had an idea of turning series jobs into parallel. Just like a pipeline on the factory, the assembly line, we can subdivide jobs into sections and doing them in parallel. And I think the final render pipeline can be parallelized in that way( though here we divide a frame into many parts

Re: [Bf-committers] Spatial hashing

2010-05-10 Thread Xavier Thomas
Shame on Google. Have you tried something like Tor: http://www.torproject.org/index.html.fr Maybe it can help. 2010/5/10 Raul Fernandez Hernandez : > Hi :) > >  Thanks for the links, sadly i could not access googlecode (is part of > the embargo issue) and also the sourceforge issue remain ... I

Re: [Bf-committers] Spatial hashing

2010-05-10 Thread Raul Fernandez Hernandez
Hi :) Thanks for the links, sadly i could not access googlecode (is part of the embargo issue) and also the sourceforge issue remain ... I haven't being able to download a single bit from them. Anyway, thanks, I have performed several test and hashing will not provide much more advantage over

Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

2010-05-10 Thread Knapp
On Mon, May 10, 2010 at 4:40 PM, Raul Fernandez Hernandez wrote: > Hi there > >> I know resources are limited but what is to stop a few from starting a >> branch and exploring this very interesting area? I could see it as >> being a nodal extension of the game engine. I do admit to knowing very >>

Re: [Bf-committers] Parallel Blender

2010-05-10 Thread Knapp
On Mon, May 10, 2010 at 2:44 PM, André Susano Pinto wrote: > Hi Knapp, > > On 8 May 2010 08:02, Knapp wrote: > >> I was reading these other posts about where Blender might go and just >> wanted to add my thoughts. Naturally this is just IMOHO. And I know >> blender is taking steps in this directi

Re: [Bf-committers] The final step that Blender needs to take in order to become fundamentally perfect

2010-05-10 Thread Raul Fernandez Hernandez
Hi there > I know resources are limited but what is to stop a few from starting a > branch and exploring this very interesting area? I could see it as > being a nodal extension of the game engine. I do admit to knowing very > little about this subject but that is what it looked like in that > SUPE

Re: [Bf-committers] Parallel Blender

2010-05-10 Thread André Susano Pinto
Hi Knapp, On 8 May 2010 08:02, Knapp wrote: > I was reading these other posts about where Blender might go and just > wanted to add my thoughts. Naturally this is just IMOHO. And I know > blender is taking steps in this direction. > > Parallel is where it is at. > > I am sure most of you know th

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-10 Thread Charles Wardlaw
I wanted to go back a sec to what Roger suggested: > A quick thought is for the Outliner to be able to show > > the textures within the search/filter context. This would > give us the ability to see the overall list of textures. > Selecting a texture would bring it up in the Properties window.

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-10 Thread Knapp
On Mon, May 10, 2010 at 11:56 AM, Damir Prebeg wrote: > Hi Knapp. I have never claimed that I'm an expert in any part of Blender. > I'm just ordinary, hobby Blender user for about 5 years. Me too but for having been a programmer and thus having a least a bit of understanding of what the devs are

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-10 Thread Luke Frisken
Sorry about that, I typed it on my phone! What I meant was, that there seems to be a little inconsistency in your image proposal, where you have information from the texture going into the material node, but similar information coming out of nodes for the previews. This is a bit different to how al

Re: [Bf-committers] Hi. I have just joined.

2010-05-10 Thread joe
Thanks for the feedback! We really love feedback from users such as yourself. About the curve issues you posted; curves are a problem, and one we need to solve, but we don't really have anyone in charge of curves overall (there are one or two people working on NURBS surfaces, but that's about it)

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-10 Thread Damir Prebeg
Hi Knapp. I have never claimed that I'm an expert in any part of Blender. I'm just ordinary, hobby Blender user for about 5 years. Since English isn't my language, maybe I don't understand what Luke ment by "Hard to tell what's going in and what's coming out". Now I don't know what you mean by th

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-10 Thread Knapp
On Mon, May 10, 2010 at 9:52 AM, Damir Prebeg wrote: > Uhm... Please, can you explain "Hard to tell what's going in and what's > coming out"? I don't mean this to be rude but have you done ANY node work in blender? It seems very easy to me to understand but I have done at least 100 hours of blend

[Bf-committers] help with readfile.c::do_version

2010-05-10 Thread Dalai Felinto
Hello there, as mentioned in last dev meeting I changed a few Game Sensors to use a datablock pointer instead of a string. e.g. the Collision Sensor struct used to have a string with the name of the material to trigger the collision, but now it will have a struct Material *ma; instead. Therefore I

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-10 Thread Damir Prebeg
Uhm... Please, can you explain "Hard to tell what's going in and what's coming out"? On 10 May 2010 09:45, Luke Frisken wrote: > Don't you think it's a little hard to tell what's going into the > material and what's coming out with that suggestion? > > On 5/10/10, Damir Prebeg wrote: > > I've s

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-10 Thread Luke Frisken
Don't you think it's a little hard to tell what's going into the material and what's coming out with that suggestion? On 5/10/10, Damir Prebeg wrote: > I've started this topic so It's would be rude from me not to suggest > something. First of all I like Bassam suggestion about nodes, here is my >