Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Damir Prebeg
I don't think *anyone* is suggesting that the Blender code end up in some closed source software. We're looking at making Blender capable (legally) of using third-party distributed closed-source plugins. This is about *extending* Blender, not taking parts of it and making them proprietary.

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Alex Combas
On Thu, Nov 25, 2010 at 12:42 AM, Damir Prebeg blend.fact...@gmail.com wrote: I don't think *anyone* is suggesting that the Blender code end up in some closed source software. We're looking at making Blender capable (legally) of using third-party distributed closed-source plugins. This is

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Knapp
@Knapp There are a billion closed source applications in this world, and yet you are not starving. Neither will you be starving if there is one more closed source application in the world. I should know by now not to joke in internationally read emails. :-) Before I, grew up, and moved

Re: [Bf-committers] Nameable group node sockets and other improvements

2010-11-25 Thread Brecht Van Lommel
Hi Lukas, From the video, this looks very nicely done, I'll go over the patch later. Brecht. On Thu, Nov 25, 2010 at 8:22 AM, Lukas Tönne lukas.toe...@googlemail.com wrote: Here's a small video demoing the feature: http://www.youtube.com/watch?v=OUidTgzy8zo On Wed, Nov 24, 2010 at 1:28 PM,

[Bf-committers] S-DNA and Changes

2010-11-25 Thread Leo Sutic
Hi all, I've now started to dig into the codebase - and the VSE in particular. The workings seem fairly straightforward, but as far as changing things I must ask your advice. The problem is the S-DNA representation of the VSE data. The structures used in the VSE, and also written to the blend

Re: [Bf-committers] Status of C++

2010-11-25 Thread Leo Sutic
All, thanks for the advice. I have no problem following those recommendations. /LS ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Documenting the VSE

2010-11-25 Thread Leo Sutic
Hello, after digging into the VSE, I couldn't help bu notice that the documentation is a bit terse. I was thinking about submitting some patches consisting of doxygen docs for parts of it - mostly concerning its external interface and connection to the pipeline.c code. Is now a good time to do

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Prashant Sohani
Developing/improving on any code which some other company may be using for making money doesn't make sense, because then you are probably helping improve their program, for which they get more users and more money, which in turn reduces our users money, thus hampering even our speed of

Re: [Bf-committers] Documenting the VSE

2010-11-25 Thread Campbell Barton
On Thu, Nov 25, 2010 at 4:13 PM, Leo Sutic leo.su...@gmail.com wrote: Hello, after digging into the VSE, I couldn't help bu notice that the documentation is a bit terse. I was thinking about submitting some patches consisting of doxygen docs for parts of it - mostly concerning its external

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Campbell Barton
Hi, All things considered I'm apathetic towards LGPL switch. Its still quite restrictive, and I'm not aware of any commercial extensions for blender so far, even though its possible to write them without changing to LGPL. May I point out that existing blender developers are not pushing for

[Bf-committers] Planet texture patch

2010-11-25 Thread raulf
Hi all :) well, I was expecting the GPU gems procedural parts before releasing the patch in order to add others if needed but it didn't arrived. some use advice: at small scales (i.e the default textures values) it is a curl like texture but at larger scales (size 1.0) and with 6 octaves

Re: [Bf-committers] S-DNA and Changes

2010-11-25 Thread Peter Schlaile
Hi Leo, 1. Write a VSE 2 and create all-new structures? this will break compatibility with older versions of blender. Should only be done as a last resort and if you *really* know, what you are doing. 2. Create some kind of compatibility loader or data import filter that converts the old

Re: [Bf-committers] S-DNA and Changes

2010-11-25 Thread Leo Sutic
Hi Peter, thank you for your feedback on the SDNA. You bring up some very good points, let me try to address them quickly: On 2010-11-25 19:45, Peter Schlaile wrote: Or, to put it another way: please show a case to me, that *doesn't* work, with a simple background builder job system, I

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Alex Combas
On Thu, Nov 25, 2010 at 8:55 AM, Campbell Barton ideasma...@gmail.com wrote: Hi, All things considered I'm apathetic towards LGPL switch. Its still quite restrictive, and I'm not aware of any commercial extensions for blender so far, even though its possible to write them without changing to

Re: [Bf-committers] S-DNA and Changes

2010-11-25 Thread Peter Schlaile
Hi Leo, On 2010-11-25 19:45, Peter Schlaile wrote: Or, to put it another way: please show a case to me, that *doesn't* work, with a simple background builder job system, That's why I need to involve the main rendering pipeline. I wish I didn't have to. hmm, that's maybe a misunderstanding.

Re: [Bf-committers] S-DNA and Changes

2010-11-25 Thread Leo Sutic
On 2010-11-25 21:54, Peter Schlaile wrote: Regarding your interface prototype: your interators should take a float increment parameter. (There isn't really a well defined next frame in float precision scene-rendering...) I decided against that due to the complications it resulted in - mostly

[Bf-committers] Armatures Bones Poses

2010-11-25 Thread Emiliano Gambaretto
Dear all, as Stefano already told you I'm writing a collada 1.4.1 importing plug-in. I'm now focusing on importing animations. For that I need to figure out how armature, and motion channels are defined in Blender. I'm using this documentation as reference:

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread José Romero
El Thu, 25 Nov 2010 12:39:17 -0800 Alex Combas blenderw...@gmail.com escribió: On Thu, Nov 25, 2010 at 8:55 AM, Campbell Barton ideasma...@gmail.com wrote: Hi, All things considered I'm apathetic towards LGPL switch. Its still quite restrictive, and I'm not aware of any commercial

Re: [Bf-committers] S-DNA and Changes

2010-11-25 Thread Peter Schlaile
Hi Leo, Regarding your interface prototype: your interators should take a float increment parameter. (There isn't really a well defined next frame in float precision scene-rendering...) I decided against that due to the complications it resulted in - mostly because it became very difficult to

Re: [Bf-committers] S-DNA and Changes

2010-11-25 Thread Leo Sutic
On 2010-11-25 23:40, Peter Schlaile wrote: Hi Leo, Regarding your interface prototype: your interators should take a float increment parameter. (There isn't really a well defined next frame in float precision scene-rendering...) I decided against that due to the complications it resulted

Re: [Bf-committers] RNA property updates vs anim sys

2010-11-25 Thread Matt Ebb
On Thu, Nov 25, 2010 at 4:10 AM, Campbell Barton ideasma...@gmail.com wrote: On Wed, Nov 24, 2010 at 5:08 AM, Matt Ebb m...@mke3.net wrote: One possible solution is to queue unique update functions for each update, per ID. A function pointer GHash a check/w previous comparison should make

Re: [Bf-committers] S-DNA and Changes

2010-11-25 Thread Peter Schlaile
Hi Leo, Ah, ok. I'd still try to stick with integer frames and a parameterless next(). Allowing the client to specify the advance in the next() method makes it too much of a random-access method (there is no guarantee that the advance is to the next frame, which is the whole purpose of the

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Alex Combas
2010/11/25 José Romero jose.cyb...@gmail.com: Blender is a tool for artists, not programmers. I hate to break the news to you. It is because of programmers that Blender exists. ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Lorenzo Pierfederici
looks like many of you, when talking about proprietary software, see this scenario: an evil super-big corporation (we'll use a fake name for it: Autodesk, or Microsoft) steal or abuse Blender, and get away with it. They make lots of money they don't deserve, our beloved developers get pissed, our

Re: [Bf-committers] S-DNA and Changes

2010-11-25 Thread Leo Sutic
On 2010-11-26 00:28, Peter Schlaile wrote: Hi Leo, Ah, ok. I'd still try to stick with integer frames and a parameterless next(). Allowing the client to specify the advance in the next() method makes it too much of a random-access method (there is no guarantee that the advance is to the

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Leo Sutic
On 2010-11-26 00:40, Lorenzo Pierfederici wrote: Maya is in a way a very open software: stable APIs for plugins, lots of documentation and examples, good support. You can build amazing stuff around it Seems like you got your solution right there. Why aren't you just going with Maya? /LS

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Diego B
Hi, Please stop the fight on this thread, there is no point to talk about LGPL, Maya, the good support or whatever. Ton already say that the possibility to re-licensing with LGPL is near zero, so we need focus on ways to get end-user level useful extensions possible. and this mean no more talk

Re: [Bf-committers] A practical proposal for the task of re-licensing Blender

2010-11-25 Thread Alex Combas
On Thu, Nov 25, 2010 at 4:38 PM, Diego B bdi...@gmail.com wrote: Hi, Please stop the fight on this thread, there is no point to talk about LGPL, Maya, the good support or whatever. Ton already say that the possibility to re-licensing with LGPL is near zero, so we need focus on ways to get

[Bf-committers] Check out my photos on Facebook

2010-11-25 Thread Roland Douglas Walet
Hi Blen, I set up a Facebook profile where I can post my pictures, videos and events and I want to add you as a friend so you can see it. First, you need to join Facebook! Once you join, you can also create your own profile. Thanks, Roland To sign up for Facebook, follow the link below: