On Mar 23, 2011 11:39 AM, Tobias Oelgarte tobias.oelga...@googlemail.com
wrote:
The
feature works partially, but some strange things are happening:
Are you certain it still works in SVN? It seems potentially broken.
I would like to have this feature back or reimplemented, since it is the
only
Oh, thanks for the tip! I always thought it didn't correct for +-360
degrees, but looks like it does, great!
On Thu, 24 Mar 2011 23:51:29 +0200, Campbell Barton ideasma...@gmail.com
wrote:
mat4_to_compatible_eulO should be able to do this (rather then own
function continuous_rotation).
I used this feature for the first time about a week ago...
I'm using an svn build a week or so old and it works for particles if
you bake...
I've heard it's not working for cloth and smoke has its own time value
for simulations
Part of the issue is that this feature doesn't seem to work
There's also a bug about this in the tracker, will be fixed.
Thanks.
On Fri, Mar 25, 2011 at 3:36 AM, Campbell Barton ideasma...@gmail.com wrote:
This also causes a problem with modifiers that use the vertex normal,
Troy I'd like to know what are you trying to do before saying
anything. You are trying to use an almost deprecated feature and there
are other options around. Are you handling live footage?
Daniel Salazar
2011/3/25 michael williamson micha...@cowtoolsmedia.co.uk:
I used this feature for the
In which version of Windows did you compile?
May the problem be this one?
http://www.mingw.org/wiki/linking_hangs_under_windows_7
By the way, I got a 33 mb .pyd file.
Cheers
2011/3/25 Campbell Barton ideasma...@gmail.com
From the error message, python fails to load the DLL, it doesn't even
Finally I fixed the problem:
1) Built with CMake and Visual C++ Express 2008 (MINGW seems not to work
appropriately for Windows 7 and generates a bpy.pyd file which is not valid,
see previous mail)
2) Copied bpy.pyd AND all the other generated dll (except for python32.dll)
in the same folder
needed .dlls:
- gnu_gettext
- OpenAL32
- pthreadVC2
- SDL
- wrap_oal
apparently not needed to (I just tried to import bpy, nothing else):
- iconv
- libpng
- zlib
2011/3/25 Paolo Basso pa.ba...@gmail.com
Finally I fixed the problem:
1) Built with CMake and Visual C++ Express 2008
Is there a way/bpy function which allows to open Blender interface and get
its reference?
I'm happy now I can call bpy methods but I'd like to see what happens, is it
possible?
2011/3/25 Paolo Basso pa.ba...@gmail.com
needed .dlls:
- gnu_gettext
- OpenAL32
- pthreadVC2
- SDL
-
Hi devs.
Blenderplayer reports memory corruption while exiting here:
GHOST_EventManager::~GHOST_EventManager()
{
disposeEvents();
TConsumerVector::iterator iter= m_consumers.begin();
while (iter != m_consumers.end())
{
GHOST_IEventConsumer*
Hi Erwin,
there is a new bug that seems related to the bullet upgrade as well.
[#26614] Can't restore dynamics after suspending them [1]
http://projects.blender.org/tracker/?func=detailatid=498aid=26614group_id=9
Do you think you could take a look at it?
Thanks,
Dalai
2011/3/12 Erwin Coumans
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