[Bf-committers] Revised GSoC proposal: Realtime motion capture input and motion recording

2011-04-02 Thread Sergey Kurdakov
Hi Shuvro, This will work for any device that can capture motion data in a standard format. In order to demonstrate it's activity I proposed to interface the module with Kinect, which is just as a part of the whole project. just to make few points clear for the person who asked you and

Re: [Bf-committers] GSoC proposal - GE Nodes

2011-04-02 Thread Sjoerd de Vries
Hi Sven and all, For the past year or so I have been quietly coding on a standalone, pure-Python system for game logic nodes. The code was finished this week. It is bundled with a standard library of about 100 nodes, but this will probably grow a lot more. It will be released in a few weeks, once

Re: [Bf-committers] Bf-committers Digest, Vol 81, Issue 5

2011-04-02 Thread shuvro sarker
On Sat, Apr 2, 2011 at 4:00 PM, bf-committers-requ...@blender.org wrote: Send Bf-committers mailing list submissions to bf-committers@blender.org To subscribe or unsubscribe via the World Wide Web, visit http://lists.blender.org/mailman/listinfo/bf-committers or, via email,

Re: [Bf-committers] New Double Edge Matte compositor node...

2011-04-02 Thread pete larabell
Hi all... Just a quick update on the progress of this node. After a few optimizations it is performing significantly better. The average speed increase is upwards of 50x. I will have another build on graphicall.org soon. Cheers. On 4/1/11, Daniel Salazar - 3Developer.com zan...@gmail.com wrote:

[Bf-committers] GSOC 2011 Proposal - Improving Motion Capture Import Workflow

2011-04-02 Thread Benjy Cook
Hello everyone,I have uploaded my GSOC proposal to my user page on the blender wiki.http://wiki.blender.org/index.php/User:BenjycookI have yet to send it to Google, as I hope the participants of this list can provide me with some valuable advice before finally sending it.I appreciate any and

[Bf-committers] Adding material slot behaviour - proposal

2011-04-02 Thread Jonathan Williamson
Hi there, Recently something changed such that when you add a new material slow to an object that already has a material, it duplicates the previous material into the new slot. The previous behavior was to create a new slot that was linked to the same material. Personally I find this new behavior

Re: [Bf-committers] GSOC 2011 Proposal - Improving Motion Capture Import Workflow

2011-04-02 Thread Steve Obbayi
Is it just me, there seems to be nothing on that page... User account BenjycookI is not registered. Is the message I get Steve Obbayi - Benjy Cook benjyc...@hotmail.com wrote: Hello everyone,I have uploaded my GSOC proposal to my user page on the blender

[Bf-committers] GSOC 2011 Proposal - Improving Motion Capture Import Workflow

2011-04-02 Thread Sergey Kurdakov
Hi Benjy, Hello everyone,I have uploaded my GSOC proposal to my user page on the blender wiki.http://wiki.blender.org/index.php/User:BenjycookI have the link somehow got broken it is http://wiki.blender.org/index.php/User:Benjycook ( the following 'I' stuck to link ) Regards Sergey On

Re: [Bf-committers] Adding material slot behaviour - proposal

2011-04-02 Thread Daniel Salazar - 3Developer.com
I agree, either make a link of the same material or just leave the material slot unused. Making copies of the same material is pretty weird and messy Daniel Salazar 3Developer.com 2011/4/2 Jonathan Williamson jonat...@montagestudio.org: Hi there, Recently something changed such that when

Re: [Bf-committers] Adding material slot behaviour - proposal

2011-04-02 Thread Thomas Dinges
+1 for that too, empty slot or link Am 02.04.2011 20:44, schrieb Damir Prebeg: I also find this automatic material creation very annoying. Thumbs up for empty slot or link to existing mat. ___ Bf-committers mailing list Bf-committers@blender.org

[Bf-committers] GSoC Proposal: Inferred Rendering (BGE)

2011-04-02 Thread Daniel Stokes
I would love to implement inferred rendering options in to the Blender Game Engine (especially as deferred rendering becomes more and more common in games and engines) as a Google Summer of Code project. To this end, I would appreciate any feedback on my proposal:

Re: [Bf-committers] GSOC 2011 Proposal - Improving Motion Capture Import Workflow - amended link

2011-04-02 Thread Daniel Stokes
I would love to see this project get completed, as I have desperately needed a better workflow for motion capture data. It is sad to have access to a motion capture system, but no good way to use it in Blender Games. The retargeting especially will be very useful. --Daniel On Sat, Apr 2, 2011

Re: [Bf-committers] GSoC Proposal: Inferred Rendering (BGE)

2011-04-02 Thread Dalai Felinto
Hello Daniel, first of all I like your proposal, it seems like an interesting gsoc project. The only thing I miss there is a short comparison (can be a table or so) between the current bge render egine, inferred rendering and other methods (e.g. deferred rendering). Thanks, Dalai 2011/4/2

Re: [Bf-committers] Adding material slot behaviour - proposal

2011-04-02 Thread Agustin Benavidez
+100. Very frustrating, annoying and insanely messy, so empty slot or link the previous material is fine! 2011/4/2 Thomas Dinges blen...@dingto.org +1 for that too, empty slot or link Am 02.04.2011 20:44, schrieb Damir Prebeg: I also find this automatic material creation very annoying.