+1
I always thought I was just using bake margins that were too small!
these results look amazing!
Definately worth pursuing in my book!
Hiding the unwrap seams by manual choice is one thing, but the reduced
artefact here is much nicer
On 21/07/11 01:13, Morten Mikkelsen wrote:
The
On 21/07/11 00:37, Tobias Oelgarte wrote:
in
this simple case. It could be much easier and powerful to have
worldspace normals and maybe even the view-vector in wordspace
coordinates. This would allow many new possibilities for reflection
mapping and other cool stuff. On top of that it would
Hi!
Sorry for the late reply, but I had no internet for 3 days.
Lars: The problem is that the Data API in blender doesn't have such
mutexes and as such isn't thread safe, I guess making blender thread
safe in this way, requires a GSoC project or even more on its own.
Knapp: This is not about
Hello everyone.
what about putting blender on the App Store (the one for Mac applications of
course, not for iOS)?
Blender could reach a lot more popularity.
Markus K.
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Hi,
Personally, I don't think it's a good idea. App Store isn't compatible
with GPL license. Even more, it was accident with VLC already -- Apple
simply removed this application from App Store due to license
incompatibility.
Markus Kasten wrote:
Hello everyone.
what about putting blender
If VC9 is not installed, Blender debug builds quit with an application
was unable to start correctly error as soon as they try to load the
Python library.
The problem is that python32_d.dll was built with the VC9 debug CRT
dynamically linked, and that the debug CRT is available only through an
Then I'll begin. :)
On 20/07/2011 2:47, Tom Edwards wrote:
Hello all. I'm currently writing an add-on to ease the export of renders
and environment maps to the Source game engine, and I'm finding my
options when it comes to envmaps extremely limited. I'd like to add the
following functions:
Hey guys,
I wrote the patch to add reflection mapping (and could easily extend
to other things like WS normals) to the material nodes.
The issue behind the patch's delay is more of a logical issue of what
parts of blender you want to expose to the node system.
I spoke with kaito about this for
Hi,
As I understood, the VLC incident was because of the original authors
of VLC not wanting their software to be in the App store, apple just
followed the original copyright holder's request.
As for the license, we need a lawyer for that :)
On Thu, Jul 21, 2011 at 6:16 AM, Sergey I.
Steady on, nobody is suggesting that. ;-)
On 21/07/2011 4:28, Shaul Kedem wrote:
Well, not only... when running cmake with VC10 in builds that require
boost and ioimage libs it will fail on them as well.
If we want to upgrade to VC10 I think that we should abandon VC9 and
do the move once
hi.
As far as I know, the GPL is *incompatible* with the terms of the Apple App
Store. VLC was pulled because the GPL is incompatible with Apple's terms [1].
It is Apple who needs to liberalize their terms, not the FOSS developers. We
must all respect the terms of the GPL, and encourage Apple
This sounds really good. As impatient as users always are, I like to see
it inside blender as soon a possible. ;-)
The minimum I would need is the normal of the material (in world space
or/and local object space), together with the world space vector of the
view. Do you have some hints on how
I might be wrong, but as I understood it the problem is that the GPL requires
the distributor to
also provide the source of the application. In the case of the App Store Apple
is the distributor.
But they have never thought that anyone would like to distribute source code
through their system
If that is the problem then the solution would be to provide a link to
the source, problem solved. There is no reason apple will object to
that and there is a link to the developer anyway. Btw, It's debatable
whether or not apple has actually any part here, in the sense meant in
the GPL. The
I don't understand the purpose of Mac App Store. You can simply download
.zip from the web and drag it on desktop. What can be simpler? On the other
hand you need to get in iOS App Store to be on iPhone. There absolutely no
reason why we must or want to be in Mac App Store. Mac App Store probably
To be able to compile Blender using MSVC 2010 (x86 at least) without
recompilling some of the libraries you need to disable:
- Openexr
- Opencollada
And this is for non debug builds. This way Blender builds and is quite stable
when compilled with MSVC 2010.
Is possible to compile Blender
Sorry, is not really needed to recompile Python in the release builds, but
only on debug builds.
Regards
J.
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From the Mac App Store Terms and conditions:
Programs that don’t comply with Apple’s Human Interface Guidelines will not be
accepted.
Blender uses its own HIG.
From the Adium Mailing list:
In the current agreement for the App Store - on all platforms - there are
several provisions which
On 07/21/2011 10:48 PM, Alexandr Kuznetsov wrote:
I don't understand the purpose of Mac App Store. You can simply download
.zip from the web and drag it on desktop. What can be simpler?
You could basically say the same about your favourite Linuxs package manager.
Although I do not know
if the
On 07/22/2011 12:54 AM, J. wrote:
From the Mac App Store Terms and conditions:
Programs that don’t comply with Apple’s Human Interface Guidelines will not
be accepted.
Blender uses its own HIG.
From the Adium Mailing list:
In the current agreement for the App Store - on all platforms
- Original Message -
On 07/22/2011 12:54 AM, J. wrote:
[...]
From the Adium Mailing list:
In the current agreement for the App Store - on all platforms -
there are several provisions which restrict distribution. These are
incompatible with the GPL.
Right. The problem, as I
This branch is failing to build (cmake) with itasc
http://www.pasteall.org/23408
Daniel Salazar
3Developer.com
On Thu, Jul 21, 2011 at 4:26 PM, Nathan Letwory
nat...@letworyinteractive.com wrote:
Revision: 38593
And after disabling itasc it fails on spacenav related code
http://www.pasteall.org/23409
Daniel Salazar
3Developer.com
On Thu, Jul 21, 2011 at 6:44 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
This branch is failing to build (cmake) with itasc
http://www.pasteall.org/23408
So OSX uses no GPL software? none?
On Thu, Jul 21, 2011 at 8:16 PM, Alex Fraser adfr...@vpac.org wrote:
- Original Message -
On 07/22/2011 12:54 AM, J. wrote:
[...]
From the Adium Mailing list:
In the current agreement for the App Store - on all platforms -
there are several
They use at least bash, wget and gcc. Lets tell GNU so they can sue them! :)
I've got another idea (then I stop spamming here):
Would it comply to App Store rules if one would write a native OS X application
(conforming to HIG
and BSD licensed) that is a Blender Downloader or Blender Installer
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