Re: [Bf-committers] The dilation I am seeing in Blender is imo not good. I thought I'd propose an alternative (if there's support)?

2011-07-21 Thread michael williamson
+1 I always thought I was just using bake margins that were too small! these results look amazing! Definately worth pursuing in my book! Hiding the unwrap seams by manual choice is one thing, but the reduced artefact here is much nicer On 21/07/11 01:13, Morten Mikkelsen wrote: The

Re: [Bf-committers] Material Nodes: No normals in worldspace?

2011-07-21 Thread michael williamson
On 21/07/11 00:37, Tobias Oelgarte wrote: in this simple case. It could be much easier and powerful to have worldspace normals and maybe even the view-vector in wordspace coordinates. This would allow many new possibilities for reflection mapping and other cool stuff. On top of that it would

Re: [Bf-committers] Help needed! Animation problems for 3D Audio GSoC

2011-07-21 Thread neXyon
Hi! Sorry for the late reply, but I had no internet for 3 days. Lars: The problem is that the Data API in blender doesn't have such mutexes and as such isn't thread safe, I guess making blender thread safe in this way, requires a GSoC project or even more on its own. Knapp: This is not about

[Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Markus Kasten
Hello everyone. what about putting blender on the App Store (the one for Mac applications of course, not for iOS)? Blender could reach a lot more popularity. Markus K. ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Sergey I. Sharybin
Hi, Personally, I don't think it's a good idea. App Store isn't compatible with GPL license. Even more, it was accident with VLC already -- Apple simply removed this application from App Store due to license incompatibility. Markus Kasten wrote: Hello everyone. what about putting blender

[Bf-committers] python32_d.dll requires MSVC9

2011-07-21 Thread Tom Edwards
If VC9 is not installed, Blender debug builds quit with an application was unable to start correctly error as soon as they try to load the Python library. The problem is that python32_d.dll was built with the VC9 debug CRT dynamically linked, and that the debug CRT is available only through an

Re: [Bf-committers] Proposal: better envmap scripting

2011-07-21 Thread Tom Edwards
Then I'll begin. :) On 20/07/2011 2:47, Tom Edwards wrote: Hello all. I'm currently writing an add-on to ease the export of renders and environment maps to the Source game engine, and I'm finding my options when it comes to envmaps extremely limited. I'd like to add the following functions:

Re: [Bf-committers] Material Nodes: No normals in worldspace?

2011-07-21 Thread pete larabell
Hey guys, I wrote the patch to add reflection mapping (and could easily extend to other things like WS normals) to the material nodes. The issue behind the patch's delay is more of a logical issue of what parts of blender you want to expose to the node system. I spoke with kaito about this for

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Shaul Kedem
Hi, As I understood, the VLC incident was because of the original authors of VLC not wanting their software to be in the App store, apple just followed the original copyright holder's request. As for the license, we need a lawyer for that :) On Thu, Jul 21, 2011 at 6:16 AM, Sergey I.

Re: [Bf-committers] python32_d.dll requires MSVC9

2011-07-21 Thread Tom Edwards
Steady on, nobody is suggesting that. ;-) On 21/07/2011 4:28, Shaul Kedem wrote: Well, not only... when running cmake with VC10 in builds that require boost and ioimage libs it will fail on them as well. If we want to upgrade to VC10 I think that we should abandon VC9 and do the move once

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread jonathan d p ferguson
hi. As far as I know, the GPL is *incompatible* with the terms of the Apple App Store. VLC was pulled because the GPL is incompatible with Apple's terms [1]. It is Apple who needs to liberalize their terms, not the FOSS developers. We must all respect the terms of the GPL, and encourage Apple

Re: [Bf-committers] Material Nodes: No normals in worldspace?

2011-07-21 Thread Tobias Oelgarte
This sounds really good. As impatient as users always are, I like to see it inside blender as soon a possible. ;-) The minimum I would need is the normal of the material (in world space or/and local object space), together with the world space vector of the view. Do you have some hints on how

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Mathias Panzenböck
I might be wrong, but as I understood it the problem is that the GPL requires the distributor to also provide the source of the application. In the case of the App Store Apple is the distributor. But they have never thought that anyone would like to distribute source code through their system

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Shaul Kedem
If that is the problem then the solution would be to provide a link to the source, problem solved. There is no reason apple will object to that and there is a link to the developer anyway. Btw, It's debatable whether or not apple has actually any part here, in the sense meant in the GPL. The

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Alexandr Kuznetsov
I don't understand the purpose of Mac App Store. You can simply download .zip from the web and drag it on desktop. What can be simpler? On the other hand you need to get in iOS App Store to be on iPhone. There absolutely no reason why we must or want to be in Mac App Store. Mac App Store probably

[Bf-committers] python32_d.dll requires MSVC9

2011-07-21 Thread J.
To be able to compile Blender using MSVC 2010 (x86 at least) without recompilling some of the libraries you need to disable: - Openexr - Opencollada And this is for non debug builds. This way Blender builds and is quite stable when compilled with MSVC 2010. Is possible to compile Blender

Re: [Bf-committers] python32_d.dll requires MSVC9

2011-07-21 Thread J.
Sorry,  is not really needed to recompile Python in the release builds, but only on debug builds. Regards J. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread J.
From the Mac App Store Terms and conditions: Programs that don’t comply with Apple’s Human Interface Guidelines will not be accepted. Blender uses its own HIG. From the Adium Mailing list: In the current agreement for the App Store - on all platforms - there are several provisions which

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Mathias Panzenböck
On 07/21/2011 10:48 PM, Alexandr Kuznetsov wrote: I don't understand the purpose of Mac App Store. You can simply download .zip from the web and drag it on desktop. What can be simpler? You could basically say the same about your favourite Linuxs package manager. Although I do not know if the

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Mathias Panzenböck
On 07/22/2011 12:54 AM, J. wrote: From the Mac App Store Terms and conditions: Programs that don’t comply with Apple’s Human Interface Guidelines will not be accepted. Blender uses its own HIG. From the Adium Mailing list: In the current agreement for the App Store - on all platforms

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Alex Fraser
- Original Message - On 07/22/2011 12:54 AM, J. wrote: [...] From the Adium Mailing list: In the current agreement for the App Store - on all platforms - there are several provisions which restrict distribution. These are incompatible with the GPL. Right. The problem, as I

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38593] branches/merwin-spacenav/release/ scripts/startup/bl_ui/space_userpref.py: Show NDOF sensitivity field in userprefs

2011-07-21 Thread Daniel Salazar - 3Developer.com
This branch is failing to build (cmake) with itasc http://www.pasteall.org/23408 Daniel Salazar 3Developer.com On Thu, Jul 21, 2011 at 4:26 PM, Nathan Letwory nat...@letworyinteractive.com wrote: Revision: 38593          

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38593] branches/merwin-spacenav/release/ scripts/startup/bl_ui/space_userpref.py: Show NDOF sensitivity field in userprefs

2011-07-21 Thread Daniel Salazar - 3Developer.com
And after disabling itasc it fails on spacenav related code http://www.pasteall.org/23409 Daniel Salazar 3Developer.com On Thu, Jul 21, 2011 at 6:44 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: This branch is failing to build (cmake) with itasc http://www.pasteall.org/23408

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Shaul Kedem
So OSX uses no GPL software? none? On Thu, Jul 21, 2011 at 8:16 PM, Alex Fraser adfr...@vpac.org wrote: - Original Message - On 07/22/2011 12:54 AM, J. wrote: [...]  From the Adium Mailing list: In the current agreement for the App Store - on all platforms - there are several

Re: [Bf-committers] Blender on the Mac App Store

2011-07-21 Thread Mathias Panzenböck
They use at least bash, wget and gcc. Lets tell GNU so they can sue them! :) I've got another idea (then I stop spamming here): Would it comply to App Store rules if one would write a native OS X application (conforming to HIG and BSD licensed) that is a Blender Downloader or Blender Installer