Re: [Bf-committers] noise module loaded in driver_namespace by default

2011-09-06 Thread Daniel Salazar - 3Developer.com
Dan, i wen't ahead and added noise to driver_namespace a couple days ago (read cvs-commiters! :) Daniel Salazar 3Developer.com On Tue, Sep 6, 2011 at 7:44 PM, Dan Eicher wrote: > On Sat, Sep 3, 2011 at 1:04 AM, Campbell Barton wrote: >> On Sat, Sep 3, 2011 at 5:27 PM, Daniel Salazar - 3Develo

Re: [Bf-committers] noise module loaded in driver_namespace by default

2011-09-06 Thread Dan Eicher
On Sat, Sep 3, 2011 at 1:04 AM, Campbell Barton wrote: > On Sat, Sep 3, 2011 at 5:27 PM, Daniel Salazar - 3Developer.com > wrote: >> I want to add the fantastic noise module to driver_namespace by >> default. After all, what good is an expression without noise! This >> module adds the next awesom

Re: [Bf-committers] linking ffmpeg with cmake

2011-09-06 Thread Campbell Barton
You don't have to edit macros.cmake, with ccmake or cmake-gui, enable advanced options and add the libs to FFMPEG_LIBRARIES, eg: FFMPEG_LIBRARIES asound;avformat;avcodec;avutil;avdevice;swscale;bz2 We could make this automatic by using pkg-config: eg: pkg-config --libs libavcodec libavutil libs

[Bf-committers] linking ffmpeg with cmake

2011-09-06 Thread Mathias Panzenböck
In order to make blender link with ffmpeg enabled I had to make these changes: Index: build_files/cmake/macros.cmake === --- build_files/cmake/macros.cmake (revision 39983) +++ build_files/cmake/macros.cmake (working copy) @

Re: [Bf-committers] Fedora package patch cleanup.

2011-09-06 Thread Richard Shaw
On Tue, Sep 6, 2011 at 6:57 PM, Campbell Barton wrote: > Hi Richard, > > Reply inline... > > On Wed, Sep 7, 2011 at 4:11 AM, Richard Shaw wrote: >> Hey guys, I inhereted a lot of patches when I started trying to build >> blender 2.5X for Fedora and I've weeded out a lot of them but there's >> a c

Re: [Bf-committers] improved "Screencast keys" addon module

2011-09-06 Thread Jass
I have now cleaned up the "Screencast Keys" add On a bit more and rearranged my changes so that they become more readable (i hope). And now i also have a "sticky mode" where the mouse and the keyboard key presses can be moved together instead of to the opposite sides. In that mode i also added a "

Re: [Bf-committers] Fedora package patch cleanup.

2011-09-06 Thread Campbell Barton
Hi Richard, Reply inline... On Wed, Sep 7, 2011 at 4:11 AM, Richard Shaw wrote: > Hey guys, I inhereted a lot of patches when I started trying to build > blender 2.5X for Fedora and I've weeded out a lot of them but there's > a couple still around that I'd like to remove if I can. > > 1. This do

[Bf-committers] Fedora package patch cleanup.

2011-09-06 Thread Richard Shaw
Hey guys, I inhereted a lot of patches when I started trying to build blender 2.5X for Fedora and I've weeded out a lot of them but there's a couple still around that I'd like to remove if I can. 1. This does something with bmake. I'm using cmake for building, do I need this? --- blender-2.44/rel

Re: [Bf-committers] Blender now requires boost 1.47?

2011-09-06 Thread Richard Shaw
On Tue, Sep 6, 2011 at 12:48 PM, Brecht Van Lommel wrote: > Hi, > > I've changed the minimum version to 1.34 now. Thanks! Richard ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] Blender now requires boost 1.47?

2011-09-06 Thread Brecht Van Lommel
Hi, I've changed the minimum version to 1.34 now. Brecht. On Tue, Sep 6, 2011 at 6:04 PM, Richard Shaw wrote: > On Tue, Sep 6, 2011 at 10:17 AM, Jeff Doyle wrote: >> Hi Richard, >> >>> Are you currently using scons for building? >>> >> >> I normally use code::blocks for building Blender but on

Re: [Bf-committers] [Soc-2011-dev] Final Report - Garlic Branch

2011-09-06 Thread xiangquan xiao
To the partial translations, it's because most rna files still left uncovered. I updated the wiki of how to handle a rna source file: http://wiki.blender.org/index.php/User:Xiaoxiangquan/GoogleSummerOfCode/2011/Internationalization/notes_for_developers#Special_Points_for_RNA It's almost a pure p

[Bf-committers] Blender to Arnold (BtoA)

2011-09-06 Thread Gene Crucean
Hey guys, Does anyone here have any interest in helping build BtoA into a solid working product? If so... email me off list please. -- Gene Crucean - VFX & CG Supervisor / Generalist / iOS-OSX Developer I am Arnold, ICE, Lagoa, emFluid, Houdini, Fume and Nuke focused. ** *Freelance for hire* **

Re: [Bf-committers] Blender now requires boost 1.47?

2011-09-06 Thread Richard Shaw
On Tue, Sep 6, 2011 at 10:17 AM, Jeff Doyle wrote: > Hi Richard, > >> Are you currently using scons for building? >> > > I normally use code::blocks for building Blender but once in a while I > use cmake to build and as a reference to update the code::blocks project > files when new files/build op

[Bf-committers] Raytraced GI in Blender Internal?

2011-09-06 Thread Konfuse Kitty
Hello all, I've come here from the BlenderArtists forums with a couple of questions for Ton and other developers, regarding raytraced GI in Blender Internal. Forum member Blenderer started a thread on the subject, generating a lot of interest: http://blenderartists.org/forum/showthread.php?227

Re: [Bf-committers] Blender now requires boost 1.47?

2011-09-06 Thread Jeff Doyle
Hi Richard, > Are you currently using scons for building? > I normally use code::blocks for building Blender but once in a while I use cmake to build and as a reference to update the code::blocks project files when new files/build options get added or deleted. The reason I didn't see the proble

Re: [Bf-committers] Blender now requires boost 1.47?

2011-09-06 Thread Matt Henley
I got this message yesterday also.. I am on a gentoo setup. I managed to get boost 1.47 installed by using an overlay. Knowing its not a requirement... I may back it out as I try to keep the number of overlays as low as possible since they tend to cause problems down the road. On Tue, Sep 6, 201

Re: [Bf-committers] Blender now requires boost 1.47?

2011-09-06 Thread Richard Shaw
On Mon, Sep 5, 2011 at 10:48 PM, Jeff Doyle wrote: > I've been building Cycles for many months now on Fedora 15 so decided to > try cmake on a clean build directory to see if I could duplicate the > problem that Richard has. Are you currently using scons for building? >  Yep, got the same error

Re: [Bf-committers] Warning, node patch problems in trunk

2011-09-06 Thread Lukas Tönne
Nathan Letwory (jesterKing) reported that in his win64 + scons build nodes to not show up whatsoever. I cannot reproduce this on linux64 (ubuntu), neither with scons nor cmake, so i'd like to ask for testers. 1. Start new blend file 2. Open node editor, chose compositor nodes 3. Click "Use Nodes"

Re: [Bf-committers] Node improvements branch ready for merge

2011-09-06 Thread Lukas Tönne
Indeed, the majority of changes is more useful to coders, not so much directly for artists. The "advanced" node types are more of a demonstration of what is possible with the internal changes. Frame nodes need some more work until they are a fully functional tool for artists. They're currently not

Re: [Bf-committers] [Soc-2011-dev] Final Report - Garlic Branch

2011-09-06 Thread xiangquan xiao
Thanks, I'll look into it. 2011/9/6 Dalai Felinto > Hi, > > win32 bits version: http://www.graphicall.org/582 > win64 bits still fails for me (it builds and link, but does not translate > the ui). > > Also I noticed that the whole ui is translated in oppose to 2.49 where we > could set Tooltip/T

Re: [Bf-committers] Node improvements branch ready for merge

2011-09-06 Thread Carsten Wartmann
Am 05.09.2011 23:03, schrieb Lukas Tönne: > The "particles-2010" branch is in trunk now. Detailed info on the wiki page > [1] Hrm. Are additional steps (beside svn up, scons) needed to get the new things (e.g. I don't see the frames node). Or is it also disables for now? Maybe this commit is mo

Re: [Bf-committers] [Soc-2011-dev] Final Report - Garlic Branch

2011-09-06 Thread Dalai Felinto
Hi, win32 bits version: http://www.graphicall.org/582 win64 bits still fails for me (it builds and link, but does not translate the ui). Also I noticed that the whole ui is translated in oppose to 2.49 where we could set Tooltip/Toolbox/Buttons to be translated (the options are eve still there an

Re: [Bf-committers] improved "Screencast keys" addon module

2011-09-06 Thread Carsten Wartmann
Am 05.09.2011 23:31, schrieb Jass: > Hi, all; > > I have done a little bit of work to the screencast add on so that it > better fits my needs. The improved version is here: Great improvements! Carsten -- Carsten Wartmann: Autor - Dozent - 3D - Grafik Homepage: http://blenderbuch.de/ Das

Re: [Bf-committers] Fixed garlic's setenv problem on windows

2011-09-06 Thread Sergey I. Sharybin
xiangquan xiao wrote: > Just use gettext_putenv() instead of BLI_setenv(). > Now running blender.exe could change languages freely. That's how it worked before and how it works in some other apps i've checked. > But it's strange I got errors below on linux when opening the User > Preference: > > X