Re: [Bf-committers] Release Candidate test build

2011-10-05 Thread Peter K.H. Gragert
Do you mean you are interested in something like this? Blender 2.59 (sub 4) build date: wo 05-10-2011 build time: 08:05 build revision: 40796 build platform: Windows build type: Release build c flags: -msse2 -msse -pipe -funsigned-char

Re: [Bf-committers] Proposal: Object creation

2011-10-05 Thread Martin Bürbaum
This reminds a lot of what happens with NURBS, Meta or Text objects. So one Blenderish approach would be to add a new object type that has high level controls and can be converted into meshes when needed. It would fit the user workflow 100% and you have other code examples to follow. Yes,

Re: [Bf-committers] Proposal: Object creation

2011-10-05 Thread Martin Bürbaum
Martin Poirier the...@yahoo.com wrote: It would be simpler to add the missing python wrapper for modifiers (if any are missing) than hacking the operator system to do something it's not meant to. Modifying existing python scripts for the new api should be easy. Python modifiers: Yes,

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40800] trunk/blender: OSX: Correct copy/ paste error and exclude endianess switch from darwin

2011-10-05 Thread Campbell Barton
don't think this fix is correct, the endian test should not depend on the platform. On Wed, Oct 5, 2011 at 7:58 PM, jens verwiebe i...@jensverwiebe.de wrote: Revision: 40800           http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=40800 Author:   jensverwiebe

Re: [Bf-committers] Release Candidate test build

2011-10-05 Thread pete larabell
FreeBSD builds are up on d.b.o FTP On Tue, Oct 4, 2011 at 1:19 PM, Ton Roosendaal t...@blender.org wrote: Hi all, As scheduled, today would be a call for the official first release candidate! - Use svn r40790 - Splash internal version code will be still 2.59.4 - Name the build as usual

[Bf-committers] Current state of texture painting

2011-10-05 Thread Tobias Oelgarte
I started a project recently and noticed that the texture painting is way inferior to sculpting when it comes to brushes. While you rotate, scale a brush in sculpt mode, this isn't possible in texturepaint mode. Using textures as a brush will result in multiple problems. At first the textures

[Bf-committers] 2.60 release log: looking for the docs!

2011-10-05 Thread Ton Roosendaal
Hi, To make random searches easier, can people who contributed branches or larger patches mail as reply the urls of last updated logs? Thanks, -Ton- Ton Roosendaal Blender Foundation t...@blender.org

Re: [Bf-committers] Current state of texture painting

2011-10-05 Thread Αντώνης Ρυακιωτάκης
Hi, I am beginning work there, especially in the rotate and overlay tools for texture painting. check out the email with topic Texture Paint/Sculpt Usability Features Proposal in bf-developers(On which I am looking forward to feedback). The alpha problems you mention sounds like a bug and could

[Bf-committers] OIIO on FreeBSD, or lack thereof

2011-10-05 Thread pete larabell
Hey all, Just as a heads up to all that care: After a few months of trying unsuccessfully to get OIIO to build on FreeBSD, I've reached out to the OIIO developers for help. As I understand, Cycles requires OIIO to compile. If I can't get OIIO working on FreeBSD by the time Cycles get merged,

Re: [Bf-committers] OIIO on FreeBSD, or lack thereof

2011-10-05 Thread Brecht Van Lommel
Hi, As mentioned on the OIIO mailing list an error log would help, and it's indeed probably best to solve the build issue there. Also note that it's possible to build without Cycles, so it definitely shouldn't make it impossible to make releases entirely. There will be plenty of time before the

Re: [Bf-committers] OIIO on FreeBSD, or lack thereof

2011-10-05 Thread pete larabell
Indeed, I sent the error log back to the oiio list. :) And, sorry for asking such a noob question, but where can I find build-without-oiio instructions? On Wed, Oct 5, 2011 at 12:08 PM, Brecht Van Lommel brechtvanlom...@pandora.be wrote: Hi, As mentioned on the OIIO mailing list an error log

Re: [Bf-committers] Current state of texture painting

2011-10-05 Thread Tobias Oelgarte
That's very nice to hear. I'm also strongly in favor of the mockup presented in Texture Paint/Sculpt Usability Features Proposal. Having a slight preview what you paint and using custom brushes (rotate, scale, texture options[1]) would be a real improvement. That Brush/Tool-Button is indeed

Re: [Bf-committers] OIIO on FreeBSD, or lack thereof

2011-10-05 Thread Thomas Dinges
Just disable WITH_CYCLES and WITH_CYCLES_BLENDER in cmake. Am 05.10.2011 19:10, schrieb pete larabell: Indeed, I sent the error log back to the oiio list. :) And, sorry for asking such a noob question, but where can I find build-without-oiio instructions? On Wed, Oct 5, 2011 at 12:08 PM,

Re: [Bf-committers] OIIO on FreeBSD, or lack thereof

2011-10-05 Thread pete larabell
Sorry if I'm misunderstanding or misstating something here... Is it possible to build, and use, a Cycles build of Blender, using the Cycles renderer for the rendering (w/CUDA), without ever downloading/building/installing OpenImageIO? On Wed, Oct 5, 2011 at 12:52 PM, Thomas Dinges

Re: [Bf-committers] OIIO on FreeBSD, or lack thereof

2011-10-05 Thread Thomas Dinges
Hey Pete, there is no way to run/build Cycles without OpenImageIO. So you would still be able to build Blender, but not with the Cycles engine. Thomas Am 05.10.2011 19:56, schrieb pete larabell: Sorry if I'm misunderstanding or misstating something here... Is it possible to build, and use, a

Re: [Bf-committers] OIIO on FreeBSD, or lack thereof

2011-10-05 Thread pete larabell
Thanks for clarifying. :) I will continue to work with OIIO to get it working on FreeBSD. On Wed, Oct 5, 2011 at 1:02 PM, Thomas Dinges blen...@dingto.org wrote: Hey Pete, there is no way to run/build Cycles without OpenImageIO. So you would still be able to build Blender, but not with the

Re: [Bf-committers] 2.60 release log: looking for the docs!

2011-10-05 Thread Brecht Van Lommel
Hi, I've started the wiki page with the log of all fixes and changes: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/changelog_260 Volunteers to help to making this page complete welcome. Thanks, Brecht. On Wed, Oct 5, 2011 at 6:12 PM, Ton Roosendaal t...@blender.org wrote: Hi, To

Re: [Bf-committers] Arabic translation support in the UI script

2011-10-05 Thread Dalai Felinto
Hi Yousef , Blender is no longer storing the .pot file in trunk. The reason is that this file changes a lot, and is really easy to rebuild running the scripts in the .po folder. Would it help if I send you the latest blender.pot and the ar.po resulting from that? You would still need to run a

Re: [Bf-committers] cache python scripts for re-distribution.

2011-10-05 Thread Campbell Barton
Checked with Nathan Letwory and he's ok for this to be an installations step for the NSIS installer, I've not touched the installer before but looked into its docs and looks like it can execute commands easily, @Martin, you asked about what the python guys think about this - CPython does compile

Re: [Bf-committers] cache python scripts for re-distribution.

2011-10-05 Thread Martin Poirier
Doing it in the installer is a perfectly acceptable solution. As you said, Python does it (as does the installers of some extensions). Martin From: Campbell Barton ideasma...@gmail.com To: bf-blender developers bf-committers@blender.org Sent: Wednesday,

Re: [Bf-committers] cache python scripts for re-distribution.

2011-10-05 Thread Richard Shaw
On Wed, Oct 5, 2011 at 8:40 PM, Martin Poirier the...@yahoo.com wrote: Doing it in the installer is a perfectly acceptable solution. As you said, Python does it (as does the installers of some extensions). Martin Just an FYI... Right now it looks like you're only considering this for Windows

Re: [Bf-committers] cache python scripts for re-distribution.

2011-10-05 Thread Martin Poirier
It will be part of the windows installer, not the build process. If it's ever part of the build, for sure, it will need a switch. Martin From: Richard Shaw hobbes1...@gmail.com To: Martin Poirier the...@yahoo.com; bf-blender developers

Re: [Bf-committers] cache python scripts for re-distribution.

2011-10-05 Thread Campbell Barton
Richard, its not that we focus on windows only - just that for *nix packagers this is trivial since we can assume the right version of python installed (unlike windows where we bundle python libs but no exe). for the pacman file see ./build_files/package_spec/pacman/PKGBUILD we have this.