Do you mean you are interested in something like this?
Blender 2.59 (sub 4)
build date: wo 05-10-2011
build time: 08:05
build revision: 40796
build platform: Windows
build type: Release
build c flags: -msse2 -msse -pipe -funsigned-char
This reminds a lot of what happens with NURBS, Meta or Text
objects. So one Blenderish approach would be to add a new object type
that has high level controls and can be converted into meshes when
needed. It would fit the user workflow 100% and you have other code
examples to follow.
Yes,
Martin Poirier the...@yahoo.com wrote:
It would be simpler to add the missing python wrapper for
modifiers (if any are missing) than hacking the operator system to do
something it's not meant to.
Modifying existing python scripts for the new api should be easy.
Python modifiers: Yes,
don't think this fix is correct, the endian test should not depend on
the platform.
On Wed, Oct 5, 2011 at 7:58 PM, jens verwiebe i...@jensverwiebe.de wrote:
Revision: 40800
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=40800
Author: jensverwiebe
FreeBSD builds are up on d.b.o FTP
On Tue, Oct 4, 2011 at 1:19 PM, Ton Roosendaal t...@blender.org wrote:
Hi all,
As scheduled, today would be a call for the official first release
candidate!
- Use svn r40790
- Splash internal version code will be still 2.59.4
- Name the build as usual
I started a project recently and noticed that the texture painting is
way inferior to sculpting when it comes to brushes. While you rotate,
scale a brush in sculpt mode, this isn't possible in texturepaint mode.
Using textures as a brush will result in multiple problems. At first the
textures
Hi,
To make random searches easier, can people who contributed branches or
larger patches mail as reply the urls of last updated logs?
Thanks,
-Ton-
Ton Roosendaal Blender Foundation t...@blender.org
Hi, I am beginning work there, especially in the rotate and overlay
tools for texture painting. check out the email with topic Texture
Paint/Sculpt Usability Features Proposal in bf-developers(On which
I am looking forward to feedback). The alpha problems you mention
sounds like a bug and could
Hey all,
Just as a heads up to all that care:
After a few months of trying unsuccessfully to get OIIO to build on
FreeBSD, I've reached out to the OIIO developers for help.
As I understand, Cycles requires OIIO to compile.
If I can't get OIIO working on FreeBSD by the time Cycles get merged,
Hi,
As mentioned on the OIIO mailing list an error log would help, and
it's indeed probably best to solve the build issue there. Also note
that it's possible to build without Cycles, so it definitely shouldn't
make it impossible to make releases entirely. There will be plenty of
time before the
Indeed, I sent the error log back to the oiio list. :)
And, sorry for asking such a noob question, but where can I find
build-without-oiio instructions?
On Wed, Oct 5, 2011 at 12:08 PM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
Hi,
As mentioned on the OIIO mailing list an error log
That's very nice to hear. I'm also strongly in favor of the mockup
presented in Texture
Paint/Sculpt Usability Features Proposal. Having a slight preview
what you paint and using custom brushes (rotate, scale, texture
options[1]) would be a real improvement. That Brush/Tool-Button is
indeed
Just disable WITH_CYCLES and WITH_CYCLES_BLENDER in cmake.
Am 05.10.2011 19:10, schrieb pete larabell:
Indeed, I sent the error log back to the oiio list. :)
And, sorry for asking such a noob question, but where can I find
build-without-oiio instructions?
On Wed, Oct 5, 2011 at 12:08 PM,
Sorry if I'm misunderstanding or misstating something here...
Is it possible to build, and use, a Cycles build of Blender, using the
Cycles renderer for the rendering (w/CUDA), without ever
downloading/building/installing OpenImageIO?
On Wed, Oct 5, 2011 at 12:52 PM, Thomas Dinges
Hey Pete,
there is no way to run/build Cycles without OpenImageIO.
So you would still be able to build Blender, but not with the Cycles
engine.
Thomas
Am 05.10.2011 19:56, schrieb pete larabell:
Sorry if I'm misunderstanding or misstating something here...
Is it possible to build, and use, a
Thanks for clarifying. :) I will continue to work with OIIO to get it
working on FreeBSD.
On Wed, Oct 5, 2011 at 1:02 PM, Thomas Dinges blen...@dingto.org wrote:
Hey Pete,
there is no way to run/build Cycles without OpenImageIO.
So you would still be able to build Blender, but not with the
Hi,
I've started the wiki page with the log of all fixes and changes:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/changelog_260
Volunteers to help to making this page complete welcome.
Thanks,
Brecht.
On Wed, Oct 5, 2011 at 6:12 PM, Ton Roosendaal t...@blender.org wrote:
Hi,
To
Hi Yousef ,
Blender is no longer storing the .pot file in trunk. The reason is that this
file changes a lot, and is really easy to rebuild running the scripts in the
.po folder.
Would it help if I send you the latest blender.pot and the ar.po resulting
from that? You would still need to run a
Checked with Nathan Letwory and he's ok for this to be an
installations step for the NSIS installer, I've not touched the
installer before but looked into its docs and looks like it can
execute commands easily,
@Martin, you asked about what the python guys think about this -
CPython does compile
Doing it in the installer is a perfectly acceptable solution. As you said,
Python does it (as does the installers of some extensions).
Martin
From: Campbell Barton ideasma...@gmail.com
To: bf-blender developers bf-committers@blender.org
Sent: Wednesday,
On Wed, Oct 5, 2011 at 8:40 PM, Martin Poirier the...@yahoo.com wrote:
Doing it in the installer is a perfectly acceptable solution. As you said,
Python does it (as does the installers of some extensions).
Martin
Just an FYI... Right now it looks like you're only considering this
for Windows
It will be part of the windows installer, not the build process.
If it's ever part of the build, for sure, it will need a switch.
Martin
From: Richard Shaw hobbes1...@gmail.com
To: Martin Poirier the...@yahoo.com; bf-blender developers
Richard, its not that we focus on windows only - just that for *nix
packagers this is trivial since we can assume the right version of
python installed (unlike windows where we bundle python libs but no
exe).
for the pacman file see ./build_files/package_spec/pacman/PKGBUILD we have this.
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