Please include 41194 as well.
Am 23.10.2011 02:51, schrieb Campbell Barton:
On Thu, Oct 20, 2011 at 10:16 PM, Ton Roosendaalt...@blender.org wrote:
Hi all,
Yeah... we need an update! Campbell suggests to use the release branch.
He will then merge in only crucial fixes in the release, sofar
41194 ??? - this is a commit to a branch.
since last mail I found 2 more bugs.
Updated list:
41151, 41152, 41113, 41117, 41128, 41132, 41134, 41175, 41203, 41211, 41214.
On Sun, Oct 23, 2011 at 6:47 PM, Thomas Dinges blen...@dingto.org wrote:
Please include 41194 as well.
Am 23.10.2011
41197, sorry. :)
Am 23.10.2011 09:58, schrieb Campbell Barton:
41194 ??? - this is a commit to a branch.
since last mail I found 2 more bugs.
Updated list:
41151, 41152, 41113, 41117, 41128, 41132, 41134, 41175, 41203, 41211, 41214.
On Sun, Oct 23, 2011 at 6:47 PM, Thomas
hello
I was wondering after enabling UTF-8, how much work it needs to implement a
filtering function that replaces normal Arabic text with it's universal UTF
encoding,
as it is currently implemented in python forking a c++ version is trivial.
Hi all,
Here's the notes from today's developer meeting:
1) Blender 2.60a update
Some errors in 2.60 release are worth to immediately update. Campbell
kept a dozen of crucial fixes separately, which will be applied on the
2.60 release source itself (so we don't release current svn trunk).
I've found that most blender users incl. advanced ones generally don't know
this about blender
so I think it needs to be discussed. Let me first explain how this works.
What happens is that when you save out an image to file and then
subsequently save
your .blend and then reload your .blend then
Hi, I've merged in the fixes from trunk into the 2.60a tag.
Tag:
https://svn.blender.org/svnroot/bf-blender/tags/blender-2.60a-release/blender
Unlike previous releases this isn't a revision from trunk, rather 2.60
release with specific commits merged from trunk.
If you don't want to do a fresh
Please squeeze in 41137, the fix for moving modifier icons. As far as I know it
was a small but important fix, not resulting in new bugs (correct me if I'm
wrong). It really would be nice to have this fix in a stable release.
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I'm using two armatures to rig my model, one for rig the model and other to
control it now when i use constraint for example. 'copy position' or
something like that. the skeleton to control, copy too slow the last
position of the control and some times isn't follow. the IK constraint works
Linux builds are on ftp.
tag: blender-2.60a-release
blender revision: 41226
addons revision: 2506
Campbell Barton wrote:
Hi, I've merged in the fixes from trunk into the 2.60a tag.
Tag:
https://svn.blender.org/svnroot/bf-blender/tags/blender-2.60a-release/blender
Unlike previous releases
On Mon, Oct 24, 2011 at 3:58 AM, Konfuse Kitty konfuseki...@yahoo.com wrote:
Please squeeze in 41137, the fix for moving modifier icons. As far as I know
it was a small but important fix, not resulting in new bugs (correct me if
I'm wrong). It really would be nice to have this fix in a stable
That Trunk does not compile after all these ID commits is known I guess?
;-)
Lots of errors.
Am 23.10.2011 21:01, schrieb gsr b3d:
Revision: 41230
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=41230
Author: gsrb3d
Date: 2011-10-23 19:01:59
Hi,
Trunk compile is broken, starting with SVN 41227. Please do not update
SVN until further notice.
Regards,
Thomas
--
Thomas Dinges
Blender Developer, Artist and Musician
www.dingto.org
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Fixed in SVN 41231, Thanks Bastien! :)
Am 23.10.2011 21:23, schrieb Thomas Dinges:
Hi,
Trunk compile is broken, starting with SVN 41227. Please do not update
SVN until further notice.
Regards,
Thomas
--
Thomas Dinges
Blender Developer, Artist and Musician
www.dingto.org
Hi all,
Here's a patch with a subset of the UI changes in the cycles branch
that I'd like to merge into trunk. Are there any objections to this?
Before: http://www.pasteall.org/pic/show.php?id=19452
After: http://www.pasteall.org/pic/show.php?id=19453
Patch: http://www.pasteall.org/25777/diff
I
On Mon, Oct 24, 2011 at 10:21 AM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
Hi all,
Here's a patch with a subset of the UI changes in the cycles branch
that I'd like to merge into trunk. Are there any objections to this?
I'd personally like to hear the rationale for these rather
Hi all,
as a user not a dev., imo
* Remove emboss on areas and regions
* Remove button emboss
removing emboss will revert blender to the 2.4x looks, which i think is very old
i don't see why you have to change the current
* More subtle colors and gradients on buttons
yes it's better
Matt Ebb +1
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I agree with the comments about the black arrows, and the buttons looking
less like buttons. Love the new side panel expanders, but the splitting
corners are too hard too see, i agree it might be better with some gripper
lines.
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Even though I like it better with your modification, I do agree with Matt
this is just a design subjectif point of view. not sure if it MUST be
changed or not.
2011/10/24 Αντώνης Ρυακιωτάκης kal...@gmail.com
Matt Ebb +1
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When i started with blender 2.48, for a month at least i wasn't able to
distinguish when a button was pressed or not because of the flat and
shadeless style, so -1 for that.
+1 to give a panel title background a little background color difference.
Arrows in combo boxes are useful for beginners,
Hi,
On Mon, Oct 24, 2011 at 1:39 AM, Matt Ebb m...@mke3.net wrote:
I'd personally like to hear the rationale for these rather than just saying
here's the patch. Some of it seems a bit more like a matter of taste too,
rather than something that's designed for a wide audience, so I'm curious to
Hi,
The only two things I care about are the button shading and the font. I
don't like the idea of removing the button shading, I love the shading, and
I don't think just drawing rounded boxes and passing them off as buttons
looks good. However, I don't feel very strongly about this, as I have
Can we start a new thread discussing the design constraints on the default
typeface perhaps?
With respect,
TJS
On Oct 23, 2011 4:39 PM, Matt Ebb m...@mke3.net wrote:
On Mon, Oct 24, 2011 at 10:21 AM, Brecht Van Lommel
brechtvanlom...@pandora.be wrote:
Hi all,
Here's a patch with a
Hi,
I fully agree with Brechts changes and give +1 for them as Py UI Module
Owner and member of the Interface Look team!
I would also not necessarily change the screen splitting widget, I think
it's way better in the Cycles branch now, compared to trunk.
Removing the white arrows in menus,
I think it's okay to discuss button shading a bit though, but apart from
that, the changes are pretty much straight forward and should go to
trunk for sure. :) Again, big +1 for this!
Am 24.10.2011 06:01, schrieb Thomas Dinges:
Hi,
I fully agree with Brechts changes and give +1 for them as
Overall seems ok to me, though some of these details I'm not fussed either way.
dark vs light arrows - no strong opinion here, though I like lower
contrast but agree its too low at least on my monitor.
Matt, agree emboss on buttons could be good but think how its used in
trunk does not
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