Re: [Bf-committers] Camera tracking UI

2011-11-10 Thread François T .
I also would expect Solve Camera in the Reconstruction mode, instead of in Tracking mode. I understand why, but for a workflow matter I disagree. When you are going to fine tune your solve to low down the error, you'll tweak your trackers a lot and hit solve very often. If you have to change

Re: [Bf-committers] Camera tracking UI

2011-11-10 Thread François T .
First of all wanted to mention that there's no Enhanced or Super mega cool slow trackers. Well, there can be Super mega cool but it'll be _really_ slow. KLT and SAD are just different and there can be different kinds of features and motions when SAD would give much nicer result than KLT.

[Bf-committers] Error compiling CUDA kernels

2011-11-10 Thread Fabio Russo
Hello everyone, I wanted to report this bug. The error is: http://www.pasteall.org/26250 The system info: http://www.pasteall.org/26251 OpenCL kernel compilation is successful! Best regards, Fabio (ruesp83) ___ Bf-committers mailing list

Re: [Bf-committers] CAVE like extension for Blender Game Engine

2011-11-10 Thread Julian Adenauer
Hi David, you should have a look at this: http://www.gmrv.es/~jgascon/BlenderCave/ Furthermore, Damien Touraine and I are working on porting this to Blender 2.6 and integrating tracking etc. There are still some todos in Blender's rendering engine, though. See this thread:

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41723] trunk/blender: Dynamic Paint merge :

2011-11-10 Thread Michael Fox
On 10/11/11 21:24, Miika Hamalainen wrote: Revision: 41723 http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=41723 Author: miikah Date: 2011-11-10 10:24:34 + (Thu, 10 Nov 2011) Log Message: --- Dynamic Paint merge: Commit Dynamic

Re: [Bf-committers] Camera tracking UI

2011-11-10 Thread Sergey I. Sharybin
I'm not sure if having Solve button in reconstruciton mode is good idea. Ofcourse you can re-adjust tracks position and resolve. But most probably it'll lead to movement of some bundles which you used to use as reference points. And it was feedback from actual users of motion tracking in

Re: [Bf-committers] Camera tracking UI

2011-11-10 Thread Sergey I. Sharybin
Hi again, Commited some interface changes to tomato branch, Please check commit message for details: http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=41744 -- With best regards, Sergey I. Sharybin ___ Bf-committers mailing

[Bf-committers] keymap not saving

2011-11-10 Thread Yousef Hurfoush
hello i edited the gesture border keymap and deleted some, and saved the preference, now when i restart blender it reverts back to the original keymap and the restore still appears, is this how it supposed to work or is it a bug ?? tried that with svn 41740 on windows x64 and with the

[Bf-committers] Cycles and Dynamic Paint - Problem with render but not preview

2011-11-10 Thread Mike S
Hi all, Just playing with the latest build # r41746. (built scons, gcc4.6.1 OSX 10.7) I was trying to get dynamic paint output to render on cycles. It does to some degree ( using the vertex colour option for the canvas on a subdivided plane) I can see the correct result in the preview

Re: [Bf-committers] Cycles and Dynamic Paint - Problem with render but not preview

2011-11-10 Thread Knapp
On Fri, Nov 11, 2011 at 1:50 AM, Mike S blender...@mikes.id.au wrote: Hi all, Just playing with the latest build # r41746.  (built scons, gcc4.6.1 OSX 10.7) I was trying to get dynamic paint output to render on cycles. It does to some degree ( using the vertex colour option for the canvas