I also would expect Solve Camera in the
Reconstruction mode, instead of in Tracking mode.
I understand why, but for a workflow matter I disagree.
When you are going to fine tune your solve to low down the error, you'll
tweak your trackers a lot and hit solve very often. If you have to change
First of all wanted to mention that there's no Enhanced or Super mega
cool slow trackers. Well, there can be Super mega cool but it'll be
_really_ slow. KLT and SAD are just different and there can be different
kinds of features and motions when SAD would give much nicer result than
KLT.
Hello everyone,
I wanted to report this bug.
The error is: http://www.pasteall.org/26250
The system info: http://www.pasteall.org/26251
OpenCL kernel compilation is successful!
Best regards, Fabio (ruesp83)
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Hi David,
you should have a look at this:
http://www.gmrv.es/~jgascon/BlenderCave/
Furthermore, Damien Touraine and I are working on porting this to
Blender 2.6 and integrating tracking etc.
There are still some todos in Blender's rendering engine, though. See
this thread:
On 10/11/11 21:24, Miika Hamalainen wrote:
Revision: 41723
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=41723
Author: miikah
Date: 2011-11-10 10:24:34 + (Thu, 10 Nov 2011)
Log Message:
---
Dynamic Paint merge:
Commit Dynamic
I'm not sure if having Solve button in reconstruciton mode is good
idea. Ofcourse you can re-adjust tracks position and resolve. But most
probably it'll lead to movement of some bundles which you used to use as
reference points.
And it was feedback from actual users of motion tracking in
Hi again,
Commited some interface changes to tomato branch, Please check commit
message for details:
http://projects.blender.org/scm/viewvc.php?view=revroot=bf-blenderrevision=41744
--
With best regards, Sergey I. Sharybin
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hello
i edited the gesture border keymap and deleted some, and saved the
preference,
now when i restart blender it reverts back to the original keymap and the
restore still appears,
is this how it supposed to work or is it a bug ??
tried that with svn 41740 on windows x64 and with the
Hi all,
Just playing with the latest build # r41746. (built scons, gcc4.6.1 OSX
10.7)
I was trying to get dynamic paint output to render on cycles. It does to
some degree ( using the vertex colour option for the canvas on a
subdivided plane) I can see the correct result in the preview
On Fri, Nov 11, 2011 at 1:50 AM, Mike S blender...@mikes.id.au wrote:
Hi all,
Just playing with the latest build # r41746. (built scons, gcc4.6.1 OSX
10.7)
I was trying to get dynamic paint output to render on cycles. It does to
some degree ( using the vertex colour option for the canvas
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