Re: [Bf-committers] Render Layer Proposal

2012-01-18 Thread François T .
Yes it is true that RenderLayers are a bit of a mix up in Blender where it is actually Layers/Scenes manipulation and passes at the same time, which makes complicated the way to add another pass (except by going through a mat overall). But I was trying to keep things simple and stick to the actual

[Bf-committers] Antw.: Fluid Sim Status

2012-01-18 Thread Thomas Dinges
Ask Daniel Genrich, he is the fluid module owner. ;) Sent from my mobile device - Reply message - Von: Daniel Salazar - 3Developer.com zan...@gmail.com An: bf-blender developers bf-committers@blender.org Betreff: [Bf-committers] Fluid Sim Status Datum: Mi., Jan. 18, 2012 07:10 So

Re: [Bf-committers] Render Layer Proposal

2012-01-18 Thread Ton Roosendaal
Hi, You actually told me the reason why we have openEXR MultiLayer (exr) is because some third party software do not support Multilayer properly. I wouldn't have said that. At the time there was no other program using openEXR multilayer at all. I asked ILM to propose a standard for it, but

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43428] trunk/blender: Carve booleans library integration

2012-01-18 Thread Martin Bürbaum
Hello Sergey, first of all many thanks to you and Tobias for the work on the carve/boolean code. I know your request was directed at Carsten, but I can provide an example where the boolean code still has some issues. http://www.pasteall.org/blend/11020 The file was created with Blender trunk

[Bf-committers] blender UI state

2012-01-18 Thread Vilem Novak
Hello, about a year ago I wanted to start a discussion about the UI of blender, also making some proposals. While the UI recode project brought some really nice changes, I was very surprised that the project somehow stopped somewhere in the middle. In between work has been done on issues like

Re: [Bf-committers] Help with the source code of Blender

2012-01-18 Thread Campbell Barton
Some feedback on doxy's blender.chm * Detailed Description --- I've gone through and added summery comments at the header of parts of the python api, however this text shows up pages below include and function info, see bpy_rna.c File Reference. if possible would be nice to show this first. *

Re: [Bf-committers] blender UI state

2012-01-18 Thread mindrones
Hi, big +1 from me. On 18 January 2012 12:33, Vilem Novak pildano...@post.cz wrote: no tabs, +1, IMO the paradigm used for contexts should be used also in panels, adding a new row of tab icons to avoid scrolling endless scrolling big +1 and inconsistent height of ui thanks to the folding

Re: [Bf-committers] Fluid Sim Status

2012-01-18 Thread Brecht Van Lommel
The simulation scale limit should be safe to remove. The resolution limit has a reason, the fluid sim code uses 32 bit int's for indexing, and those will overflow with too high resolution. At least if there are 1024^3 cells I think that is roughly the limit when the domain is a cube. A domain with

[Bf-committers] Patch Rotate Background Images

2012-01-18 Thread Fabio Russo
I added a new patch, which allows you to flip the image for both X and Y axis. Link: http://projects.blender.org/tracker/download. php/9/127/29906/19075/rotate-BGpic.patch On Mon, Jan 16, 2012 at 7:26 PM, Mike Erwin significant.bit at gmail.com wrote: Ooh! Wish I had such versatile background

Re: [Bf-committers] Render Layer Proposal

2012-01-18 Thread François T .
yes sure. Except not just for EXR but any other file format would be nice. 2012/1/18 Ton Roosendaal t...@blender.org Hi, You actually told me the reason why we have openEXR MultiLayer (exr) is because some third party software do not support Multilayer properly. I wouldn't have said

Re: [Bf-committers] Render Layer Proposal

2012-01-18 Thread Ton Roosendaal
Hi, If we stick to exr then we can save out Z values, Index masks, speed vectors, and raw HDR values without need of worrying how to convert this. Not to forget all color space issues. -Ton- Ton Roosendaal Blender

Re: [Bf-committers] Render Layer Proposal

2012-01-18 Thread François T .
True. And I think that's the only format supporting 32bpc in Blender. (Or I didn't find how to enable it with Tiff) F. 2012/1/18 Ton Roosendaal t...@blender.org Hi, If we stick to exr then we can save out Z values, Index masks, speed vectors, and raw HDR values without need of worrying how

Re: [Bf-committers] blender UI state

2012-01-18 Thread Damir Prebeg
I agree with everything said. Blender interface currently looks unfinished and more as a testing field for different 3D tools. Someone has had nice idea what to do with but it looks like he lost that idea and now UI floats as unfinished experiment. big +1. On 18 January 2012 13:07, mindrones

[Bf-committers] Antw.: blender UI state

2012-01-18 Thread Thomas Dinges
Hm, The UI for sure can be improvrd, but calling it an unfinished experiment is ...well not true. Imho the panels look much better than in 2.4x. On normal full hd widescreen monitors its great. Sent from my mobile device - Reply message - Von: Damir Prebeg blend.fact...@gmail.com An:

Re: [Bf-committers] blender UI state

2012-01-18 Thread David Silverman
+1 N toolbar area is a mess. We need tabs or something. Plus I hate being in sculpt mode, and having t go back to object mode to set the object normals to smooth. It's an example of how the N toolbar doesn't help as is. ___ Bf-committers mailing list

Re: [Bf-committers] blender UI state

2012-01-18 Thread Thomas Dinges
Toolbar is T, not N. N is the Properties Region ;-) Am 18.01.2012 18:12, schrieb David Silverman: +1 N toolbar area is a mess. We need tabs or something. Plus I hate being in sculpt mode, and having t go back to object mode to set the object normals to smooth. It's an example of how the N

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43428] trunk/blender: Carve booleans library integration

2012-01-18 Thread Sergey Sharybin
Hi, Yeah, that's indeed not nice topology. Will look into this thing. On Wed, Jan 18, 2012 at 4:48 PM, Martin Bürbaum martin.buerb...@gmx.atwrote: Hello Sergey, first of all many thanks to you and Tobias for the work on the carve/boolean code. I know your request was directed at Carsten,

Re: [Bf-committers] Transform tool tweaks

2012-01-18 Thread Tobias Oelgarte
Am 18.01.2012 01:16, schrieb Jorge Rodriguez: A quick note just so we can all remain on the same page. When I'm talking about rotation in this topic, I'm referring to when the user is rotating an object and the view remains the same. I'm not referring to when the user is rotating the view.

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43428] trunk/blender: Carve booleans library integration

2012-01-18 Thread Carsten Wartmann
Am 17.01.2012 17:52, schrieb Sergey Sharybin: Hi, Well, if you'll provide some files where you think new booleans fails when they shouldn't it might help a lot. Me or Tobias (Carve's author) can try to improve something. It is not that carve fails, but carve fails with tweaked objects that

Re: [Bf-committers] Patch Rotate Background Images

2012-01-18 Thread Knapp
On Wed, Jan 18, 2012 at 2:06 PM, Fabio Russo rues...@libero.it wrote: I added a new patch, which allows you to flip the image for both X and Y axis. Link: http://projects.blender.org/tracker/download. php/9/127/29906/19075/rotate-BGpic.patch On Mon, Jan 16, 2012 at 7:26 PM, Mike Erwin

Re: [Bf-committers] Help with the source code of Blender

2012-01-18 Thread Dan Eicher
One of the main problems I found from using the doxygen docs (a long, long time ago so may be fixed now) is that quite often it would parse the 'bad level calls' file before the real one so you would trace a path through the code and end up at a function like 'int foo(void) {}' which is less than

Re: [Bf-committers] blender UI state

2012-01-18 Thread Knapp
On Wed, Jan 18, 2012 at 1:07 PM, mindrones mindro...@gmail.com wrote: This is one of those things that makes me a bit angry when new cool features are added in. It makes no sense to me to have a new fantastic modifier and leep basic problems unsolved. There are a LOT of problems with the GUI

Re: [Bf-committers] blender UI state

2012-01-18 Thread Gianmichele Mariani
Just wanted to add a few notes here. I tend to agree that the interface feels a bit unfinished, but I also think that is not so far away from being really good. Even though there's been a lot of work done to customize toolbars and panels, there are still a few things missing: - we can't create

Re: [Bf-committers] Fluid Sim Status

2012-01-18 Thread Daniel Salazar - 3Developer.com
Thank you, that's exactly the reason. I have asked Pete Larabell to investigate about limiting total volume instead of a single single side resolution. Seems like the logical way of doing it specially for non cubic domains! Daniel Salazar patazstudio.com On Wed, Jan 18, 2012 at 6:47 AM, Brecht

[Bf-committers] Patch: Border select tool for outliner

2012-01-18 Thread Perry Parks
Hello, I've posted a patch to enable the border select tool (box select) for the outliner. The patch is here: http://projects.blender.org/tracker/index.php?func=detailaid=29924group_id=9atid=127 As a reminder, I am interested in hearing opinions about my drag and drop parenting patch for the

Re: [Bf-committers] Transform tool tweaks

2012-01-18 Thread Jorge Rodriguez
On Wed, Jan 18, 2012 at 9:48 AM, Tobias Oelgarte tobias.oelga...@googlemail.com wrote: It bugs me that it destroys the option to add additional options to the tools by just pressing the same button multiple times. That is very quick and intuitive. I would not like to trade it against a press

Re: [Bf-committers] blender UI state

2012-01-18 Thread Jorge Rodriguez
I'm glad that this topic is being discussed, as it is one of the primary motivations for me beginning work on Blender. Here is my list of things that I would like to see fixed, from a newbie's point of view: * There is a + to open the N properties (and other panels) but no - to close it. * Panels

Re: [Bf-committers] Fluid Sim Status

2012-01-18 Thread Daniel Salazar - 3Developer.com
It get's worst, I was about to animate the time factor and it seems it's gone in 2.5 together with the viscosity factor! http://wiki.blender.org/index.php/Doc:2.4/Manual/Physics/Fluid#Animating_Fluid_Property_Changes really bad time to figure this out :s Daniel Salazar patazstudio.com On Wed,

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43511] trunk/blender/source/blender: debug function DM_debug_info / DM_debug_print, with access from python

2012-01-18 Thread Nicholas Bishop
It was reported on IRC that this fails to build in release mode with scons. I was able to get it building with a small addition to the SConscript, but not sure if this fix is correct or not. I leave to someone else to commit if so :) Patch: Index: source/blender/makesrna/intern/SConscript

Re: [Bf-committers] Help with the source code of Blender

2012-01-18 Thread Peter K.H. Gragert
I downloaded the 100MB, (Explorere Vista) it opens and shows at the left part a nice tree of ... but at the right it complains about a link has been deleted, so the content of ... is not availlable. (Is it possible that the 'delete' is a consequence of my 'virusscanner'?) Peter 2012/1/18 Dan