Yes it is true that RenderLayers are a bit of a mix up in Blender where it
is actually Layers/Scenes manipulation and passes at the same time, which
makes complicated the way to add another pass (except by going through a
mat overall).
But I was trying to keep things simple and stick to the actual
Ask Daniel Genrich, he is the fluid module owner. ;)
Sent from my mobile device
- Reply message -
Von: Daniel Salazar - 3Developer.com zan...@gmail.com
An: bf-blender developers bf-committers@blender.org
Betreff: [Bf-committers] Fluid Sim Status
Datum: Mi., Jan. 18, 2012 07:10
So
Hi,
You actually told me the reason why we have openEXR MultiLayer (exr) is
because some third party software do not support Multilayer properly.
I wouldn't have said that. At the time there was no other program using openEXR
multilayer at all. I asked ILM to propose a standard for it, but
Hello Sergey,
first of all many thanks to you and Tobias for the work on the carve/boolean
code.
I know your request was directed at Carsten, but I can provide an example where
the boolean code still has some issues.
http://www.pasteall.org/blend/11020
The file was created with Blender trunk
Hello,
about a year ago I wanted to start a discussion about the UI of blender, also
making some proposals.
While the UI recode project brought some really nice changes, I was very
surprised that the project somehow stopped somewhere in the middle. In between
work has been done on issues like
Some feedback on doxy's blender.chm
* Detailed Description --- I've gone through and added summery
comments at the header of parts of the python api, however this text
shows up pages below include and function info, see bpy_rna.c File
Reference. if possible would be nice to show this first.
*
Hi,
big +1 from me.
On 18 January 2012 12:33, Vilem Novak pildano...@post.cz wrote:
no tabs,
+1, IMO the paradigm used for contexts should be used also in panels,
adding a new row of tab icons to avoid scrolling
endless scrolling
big +1
and inconsistent height of ui thanks to the folding
The simulation scale limit should be safe to remove. The resolution
limit has a reason, the fluid sim code uses 32 bit int's for indexing,
and those will overflow with too high resolution. At least if there
are 1024^3 cells I think that is roughly the limit when the domain is
a cube. A domain with
I added a new patch, which allows you to flip the image for both X and Y axis.
Link: http://projects.blender.org/tracker/download.
php/9/127/29906/19075/rotate-BGpic.patch
On Mon, Jan 16, 2012 at 7:26 PM, Mike Erwin significant.bit at gmail.com
wrote:
Ooh! Wish I had such versatile background
yes sure. Except not just for EXR but any other file format would be nice.
2012/1/18 Ton Roosendaal t...@blender.org
Hi,
You actually told me the reason why we have openEXR MultiLayer (exr) is
because some third party software do not support Multilayer properly.
I wouldn't have said
Hi,
If we stick to exr then we can save out Z values, Index masks, speed vectors,
and raw HDR values without need of worrying how to convert this. Not to forget
all color space issues.
-Ton-
Ton Roosendaal Blender
True. And I think that's the only format supporting 32bpc in Blender. (Or I
didn't find how to enable it with Tiff)
F.
2012/1/18 Ton Roosendaal t...@blender.org
Hi,
If we stick to exr then we can save out Z values, Index masks, speed
vectors, and raw HDR values without need of worrying how
I agree with everything said. Blender interface currently looks
unfinished and more as a testing field for different 3D tools. Someone
has had nice idea what to do with but it looks like he lost that idea
and now UI floats as unfinished experiment.
big +1.
On 18 January 2012 13:07, mindrones
Hm,
The UI for sure can be improvrd, but calling it an unfinished experiment is
...well not true. Imho the panels look much better than in 2.4x. On normal full
hd widescreen monitors its great.
Sent from my mobile device
- Reply message -
Von: Damir Prebeg blend.fact...@gmail.com
An:
+1
N toolbar area is a mess. We need tabs or something. Plus I hate being in
sculpt mode, and having t go back to object mode to set the object normals
to smooth. It's an example of how the N toolbar doesn't help as is.
___
Bf-committers mailing list
Toolbar is T, not N. N is the Properties Region ;-)
Am 18.01.2012 18:12, schrieb David Silverman:
+1
N toolbar area is a mess. We need tabs or something. Plus I hate being in
sculpt mode, and having t go back to object mode to set the object normals
to smooth. It's an example of how the N
Hi,
Yeah, that's indeed not nice topology. Will look into this thing.
On Wed, Jan 18, 2012 at 4:48 PM, Martin Bürbaum martin.buerb...@gmx.atwrote:
Hello Sergey,
first of all many thanks to you and Tobias for the work on the
carve/boolean code.
I know your request was directed at Carsten,
Am 18.01.2012 01:16, schrieb Jorge Rodriguez:
A quick note just so we can all remain on the same page. When I'm talking
about rotation in this topic, I'm referring to when the user is rotating an
object and the view remains the same. I'm not referring to when the user is
rotating the view.
Am 17.01.2012 17:52, schrieb Sergey Sharybin:
Hi,
Well, if you'll provide some files where you think new booleans fails when
they shouldn't it might help a lot. Me or Tobias (Carve's author) can try
to improve something.
It is not that carve fails, but carve fails with tweaked objects that
On Wed, Jan 18, 2012 at 2:06 PM, Fabio Russo rues...@libero.it wrote:
I added a new patch, which allows you to flip the image for both X and Y axis.
Link: http://projects.blender.org/tracker/download.
php/9/127/29906/19075/rotate-BGpic.patch
On Mon, Jan 16, 2012 at 7:26 PM, Mike Erwin
One of the main problems I found from using the doxygen docs (a long,
long time ago so may be fixed now) is that quite often it would parse
the 'bad level calls' file before the real one so you would trace a
path through the code and end up at a function like 'int foo(void) {}'
which is less than
On Wed, Jan 18, 2012 at 1:07 PM, mindrones mindro...@gmail.com wrote:
This is one of those things that makes me a bit angry when new cool
features are added in. It makes no sense to me to have a new fantastic
modifier and leep basic problems unsolved.
There are a LOT of problems with the GUI
Just wanted to add a few notes here.
I tend to agree that the interface feels a bit unfinished, but I also think
that is not so far away from being really good.
Even though there's been a lot of work done to customize toolbars and
panels, there are still a few things missing:
- we can't create
Thank you, that's exactly the reason. I have asked Pete Larabell to
investigate about limiting total volume instead of a single single side
resolution. Seems like the logical way of doing it specially for non cubic
domains!
Daniel Salazar
patazstudio.com
On Wed, Jan 18, 2012 at 6:47 AM, Brecht
Hello,
I've posted a patch to enable the border select tool (box select) for the
outliner.
The patch is here:
http://projects.blender.org/tracker/index.php?func=detailaid=29924group_id=9atid=127
As a reminder, I am interested in hearing opinions about my drag and drop
parenting patch for the
On Wed, Jan 18, 2012 at 9:48 AM, Tobias Oelgarte
tobias.oelga...@googlemail.com wrote:
It bugs me that it
destroys the option to add additional options to the tools by just
pressing the same button multiple times. That is very quick and
intuitive. I would not like to trade it against a press
I'm glad that this topic is being discussed, as it is one of the primary
motivations for me beginning work on Blender. Here is my list of things
that I would like to see fixed, from a newbie's point of view:
* There is a + to open the N properties (and other panels) but no - to
close it.
* Panels
It get's worst, I was about to animate the time factor and it seems it's
gone in 2.5 together with the viscosity factor!
http://wiki.blender.org/index.php/Doc:2.4/Manual/Physics/Fluid#Animating_Fluid_Property_Changes
really bad time to figure this out :s
Daniel Salazar
patazstudio.com
On Wed,
It was reported on IRC that this fails to build in release mode with scons.
I was able to get it building with a small addition to the SConscript,
but not sure if this fix is correct or not. I leave to someone else to
commit if so :)
Patch:
Index: source/blender/makesrna/intern/SConscript
I downloaded the 100MB, (Explorere Vista) it opens and shows at the left
part
a nice tree of ... but at the right it complains about a link has been
deleted,
so the content of ... is not availlable.
(Is it possible that the 'delete' is a consequence of my 'virusscanner'?)
Peter
2012/1/18 Dan
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