[Bf-committers] Icons and font drawing - going to be crisp again

2012-12-18 Thread Ton Roosendaal
Hi all, I've been working on getting our UI scaling code to work 100%, especially for high density screens (scaling up factor 2 or more should work). It involves a lot of small tweaks in the code everywhere. The biggest regression is that scaling down (or DPI < 72) is less nice now. That'll tak

[Bf-committers] Bachelor-thesis

2012-12-18 Thread Pål Mathias Ellefsen
Hi blender developers My name is Paal and I am currently looking for a bachelor-thesis for my Computer Engineering degree. I thought I could use this opportunity to use my thesis to contribute to the blender development community.But this is my first time with open source development and I do

Re: [Bf-committers] MSVC2010 maintainer? Python 3.3 libs missing, or only me?

2012-12-18 Thread Dalai Felinto
Hi Chad, Thanks for waving in. I get the following error after commenting the proper lines for x64/vc2010 and installing Python 2.7: http://www.pasteall.org/38156 -- Dalai ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org

Re: [Bf-committers] Icons and font drawing - going to be crisp again

2012-12-18 Thread Ton Roosendaal
Hi, And yes, there are icons missing too! The svg we use is not complete nor finished. Volunteers welcome! -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A

Re: [Bf-committers] Icons and font drawing - going to be crisp again

2012-12-18 Thread Harley Acheson
Ton, > And yes, there are icons missing too! The svg we use is not complete > nor finished. Volunteers welcome! The SVG is almost complete now and everything is in the same order as in current PNG. Details are here: http://projects.blender.org/tracker/index.php?func=detail&aid=33448&group_id=9&a

Re: [Bf-committers] Icons and font drawing - going to be crisp again

2012-12-18 Thread Harley Acheson
Ton, >The svg we use is not complete nor finished In fact it would be great if someone could go to this patch... http://projects.blender.org/tracker/index.php?func=detail&aid=33448&group_id=9&atid=127 and commit the file there that is attached as "Blender ICONS - v.2.5.08.svg" as the new "blende

Re: [Bf-committers] Bachelor-thesis

2012-12-18 Thread CoDEmanX
Hi Paal, have a look at the projects of this year's Google Summer of Code, (external) programmers contributed great stuff to Blender: http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Overview You could do something similar, but a lot of other things need to be done as well, he

Re: [Bf-committers] Bachelor-thesis

2012-12-18 Thread Daniel Salazar - 3Developer.com
Hi Mathias, It's always a good idea to start with one of the "easy hacks" that have been compiled specially because they are a good introduction to Blender coding, ie: not touching a million parts of the code http://wiki.blender.org/index.php/Dev:Doc/Quick_Hacks welcome and have fun! Daniel Sala

Re: [Bf-committers] MSVC2010 maintainer? Python 3.3 libs missing, or only me?

2012-12-18 Thread Chad Fraleigh
On Tue, Dec 18, 2012 at 9:40 AM, Dalai Felinto wrote: > Hi Chad, > Thanks for waving in. > > I get the following error after commenting the proper lines for x64/vc2010 > and installing Python 2.7: > http://www.pasteall.org/38156 Yeah, unless you're compiling for 2008 there's only a 50/50 chance i

[Bf-committers] Syntax Highlighting for OSL - Question

2012-12-18 Thread patrick boelens
Hey everyone, I just added a new patch for OSL syntax highlighting in the Text Editor which I thought people might find useful. Personally I would love a bit more color variation, which is why I did the request in the code comments of giving decorators their own color, and also why I'll probab

Re: [Bf-committers] Syntax Highlighting for OSL - Question

2012-12-18 Thread Daniel Salazar - 3Developer.com
Sounds good, however I'd prefer the syntax selection be automatic based on the extension, like it is already for other things related to py vs osl. One less menu or button is always good! Daniel Salazar patazstudio.com On Tue, Dec 18, 2012 at 5:11 PM, patrick boelens wrote: > > Hey everyone,

Re: [Bf-committers] Syntax Highlighting for OSL - Question

2012-12-18 Thread patrick boelens
I thought about that, but it seemed weird and cumbersome having to always end your file names in .py or .osl before (correct) highlighting can occur. (Maybe it's just me being lazy but I never end in either extension when working in Blender.) Maybe we could have a combination of the two (keep t

Re: [Bf-committers] Icons and font drawing - going to be crisp again

2012-12-18 Thread Sean Olson
The sculpt icons seem to be missing too. They of course don't seem to be in svg format at all since they were built in blender. If it helps, the source file for the icons built by Eclectial can be found here: http://www.pasteall.org/blend/18232 -Sean On Tue, Dec 18, 2012 at 1:45 PM, Harley Ach

Re: [Bf-committers] Syntax Highlighting for OSL - Question

2012-12-18 Thread Daniel Salazar - 3Developer.com
Don't think so, the practice of using the extension is already in place see py http://www.pasteall.org/pic/42060 vs osl http://www.pasteall.org/pic/show.php?id=42059 This is a place where you don't have to be smart. It's a simple syntax highlighting, why would it even be an option? Who would wan

Re: [Bf-committers] Syntax Highlighting for OSL - Question

2012-12-18 Thread Thomas Dinges
I disagree with that. A new button inside of a menu in the text editor won't harm. Thanks for the patch Patrick, a welcome addition. I have not looked at the code yet, but OSL syntax highlighting in trunk should be added. +1 Best regards, Thomas "Daniel Salazar - 3Developer.com" schrieb: >D

Re: [Bf-committers] Syntax Highlighting for OSL - Question

2012-12-18 Thread Daniel Salazar - 3Developer.com
Inside a menu is better, yes. For disabling automatic syntax highlighting (again I don't know why but what ever). The rest should just work Daniel Salazar patazstudio.com On Tue, Dec 18, 2012 at 6:11 PM, Thomas Dinges wrote: > I disagree with that. > A new button inside of a menu in the text

Re: [Bf-committers] MSVC2010 maintainer? Python 3.3 libs missing, or only me?

2012-12-18 Thread Mitchell Stokes
I can do 2010 x64, so let me know on IRC (nick is Moguri) if you need some help compiling libs. Cheers, Mitchell On Tue, Dec 18, 2012 at 3:00 PM, Chad Fraleigh wrote: > On Tue, Dec 18, 2012 at 9:40 AM, Dalai Felinto wrote: > > Hi Chad, > > Thanks for waving in. > > > > I get the following erro

Re: [Bf-committers] Syntax Highlighting for OSL - Question

2012-12-18 Thread patrick boelens
Honestly I didn't even know about the Script Node Update button (again because I never use extensions internally), but I see what you mean. Still though, I imagine there are many different types of users each with different preferences and workflows, including those who like me tend to forfeit

Re: [Bf-committers] Syntax Highlighting for OSL - Question

2012-12-18 Thread Daniel Salazar - 3Developer.com
I wish blender UI development stopped being about "can't hurt" and "why not" and had a clear direction towards unification and simplification. If it means making users add an extention from now on for both clarity and functionallity I think that would be a good thing. Thanks for you patch BTW, cool

[Bf-committers] Two rendering targets for 2.66: vcol baking and fluid density texture

2012-12-18 Thread Alex Fraser
Hi all, I would like to propose two features for inclusion in 2.66: [#29035] Vertex colour baking [1] This patch adds the ability to bake directly to vertex colours. [#29680] SPH Fluid Density texture [2] This patch modifies the Point Density texture to sample its density directly from the SPH

Re: [Bf-committers] Syntax Highlighting for OSL - Question

2012-12-18 Thread patrick boelens
I agree with that rhetoric to some extent, but not when it involves users being forced into something like a file naming scheme (they may not know about/ that isn't 100% clear without ever having done it). Having many options is something I especially like in Blender; I hardly ever feel the nee

Re: [Bf-committers] Syntax Highlighting for OSL - Question

2012-12-18 Thread Benjamin Tolputt
Is it my understanding then that a Lua syntax highlighting patch will now be allowed? The last time I asked, the idea was (politely) slapped down for not being an all encompassing syntax highlighting solution. As this OSL patch seems to have a similar "non-universal" nature - I'd like to know

Re: [Bf-committers] Syntax Highlighting for OSL - Question

2012-12-18 Thread Alberto Torres
Maybe this belong more to bf-funboard, but it irks me whenever a single-click buttons become two point-and-click operations and ocuppying 5x more space in the header (e.g. the new mask tool in the UV). Both UV and text editor areas are usually small for me (in opposition to 3D view that I tend to f

Re: [Bf-committers] Syntax Highlighting for OSL - Question

2012-12-18 Thread Isaac Lenton
Hi I feel the same way about other languages, I find myself editing little bits of code in blender from a variety of languages including C and C++ when I am working on a project and feel too lazy to open a proper editor. Having some form of syntax highlighting would be a great improvement, in

Re: [Bf-committers] Syntax Highlighting for OSL - Question

2012-12-18 Thread Benjamin Tolputt
Well, for my purposes, the GLSL/Lua is in the blend file because it's being used in GameKit*. It's not so much laziness about opening another editor, but the fact that the text needs to be in the file in the first place. I'm don't have the time and inclination to put together something that'll

Re: [Bf-committers] Two rendering targets for 2.66: vcol baking and fluid density texture

2012-12-18 Thread Campbell Barton
On Wed, Dec 19, 2012 at 11:44 AM, Alex Fraser wrote: > Hi all, > > I would like to propose two features for inclusion in 2.66: > > [#29035] Vertex colour baking [1] > This patch adds the ability to bake directly to vertex colours. > > [#29680] SPH Fluid Density texture [2] > This patch modifies th

Re: [Bf-committers] Syntax Highlighting for OSL - Question

2012-12-18 Thread Brecht Van Lommel
Hi, I think turning the current syntax highlight into an option with settings "Off", "Automatic", "Python", "Open Shading Language", .. would be ok. Then Automatic would be the default, and it would work based on file extension. The setting could be removed from the header and moved into a menu. I