Hi,
Works fine here. And there's plenty of free space on the server.
On Wed, Apr 17, 2013 at 6:37 AM, Campbell Barton ideasma...@gmail.comwrote:
svn is failing to update here at the moment, this looks like a server
error (probably disk-full).
since it happens for other systems (tested on a
Yep, Marco freed some space shortly after my mail,
On Wed, Apr 17, 2013 at 4:50 PM, Sergey Sharybin sergey@gmail.com wrote:
Hi,
Works fine here. And there's plenty of free space on the server.
On Wed, Apr 17, 2013 at 6:37 AM, Campbell Barton ideasma...@gmail.comwrote:
svn is failing
Hi,
That system has a 1 TB disk, and svn + trackers is really not that big :)
We need to check where the space is used now, might be excessive logging.
In the past we also had huge amounts of spam posted in inactive project forums.
-Ton-
Sorry to resurrect this thread, but I recently tried to compile Blender again
with scons win32-mingw and still encountered this problem.
Between my last post and now I used a workaround for the problem:
WITH_BF_COMPOSITOR=False.
This workaround worked fine until recently (introduction of
Hi Ton,
I saw art gallery in blender and I thought if we can add more effects after
rendering is done (basically on images). Moreover some of these techniques
are real time, so we can also add special effects to movies/videos.
Best Regards,
Siddharth
On Mon, Apr 15, 2013 at 10:50 PM, Ton
A good starting place for poisson based image manipulation in Blender
would be the Inpaint node.
2013/4/15 Ton Roosendaal t...@blender.org
Hi Siddharth,
All three proposals are very cool, but quite more suitable for GIMP than
for Blender. For GIMP such filters can well live locally as a
Scons builds fine here. There have been a few fixes there. Is this on
latest svn version? Can you share your configuration file? Also, don't
forget, for MinGW 32bit we support only gcc 4.6.
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When using the 3d ruler it's pretty annoying watching the ruler snap to an
object that's miles away behind the scene (also sometimes I only notice
it's done that after I rotate the camera a bit).
I've written a patch that allows the user to toggle snapping mode between
all and selected.
all
Hi,
An update on server admins:
- Added Dan McGrath (troubled in irc), Canada
- Marco moved to Canada too btw.
Se we're well covered for all timezones.
For any issues on our servers, just contact Dan or anyone below in irc!
Thanks Dan!
-Ton-
Ok,
First test with a fresh VC 2010 Build of version 56113 from SVN.
I could measure a speed up of 4.13% in cycles compared to a build (56113) with
2008 and the libs from trunk.
It was a simple scene of a character with some SSS and HDRI.
I guess that is not much, but it's not a real
Hello,
I've found a build error caused by an unmatched } in
node_environment_texture.osl . The error seems to have been introduced in
revision 56112, on line #75. The matching { had been commented out
right above it. If I comment out the line #75 }, it builds fine. Just
Hi,
I don't see an error? The code block is correct.
if (isconnected(Alpha)) {
Color = color_unpremultiply(Color, Alpha);
if (!is_float)
Color = min(Color, 1.0);
}
Am 17.04.2013 23:46, schrieb Steve Turnbull:
Hello,
I've found a build error caused by
I can't see this error, it compiles fine here. As far as I can tell
there is no commented out {?
https://svn.blender.org/svnroot/bf-blender/trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl
Thanks,
Brecht.
On Wed, Apr 17, 2013 at 11:46 PM, Steve Turnbull
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