Re: [Bf-committers] svn update error (E020014)

2013-04-17 Thread Sergey Sharybin
Hi, Works fine here. And there's plenty of free space on the server. On Wed, Apr 17, 2013 at 6:37 AM, Campbell Barton ideasma...@gmail.comwrote: svn is failing to update here at the moment, this looks like a server error (probably disk-full). since it happens for other systems (tested on a

Re: [Bf-committers] svn update error (E020014)

2013-04-17 Thread Campbell Barton
Yep, Marco freed some space shortly after my mail, On Wed, Apr 17, 2013 at 4:50 PM, Sergey Sharybin sergey@gmail.com wrote: Hi, Works fine here. And there's plenty of free space on the server. On Wed, Apr 17, 2013 at 6:37 AM, Campbell Barton ideasma...@gmail.comwrote: svn is failing

Re: [Bf-committers] svn update error (E020014)

2013-04-17 Thread Ton Roosendaal
Hi, That system has a 1 TB disk, and svn + trackers is really not that big :) We need to check where the space is used now, might be excessive logging. In the past we also had huge amounts of spam posted in inactive project forums. -Ton-

Re: [Bf-committers] Compositor linker error

2013-04-17 Thread Martin Bürbaum
Sorry to resurrect this thread, but I recently tried to compile Blender again with scons win32-mingw and still encountered this problem. Between my last post and now I used a workaround for the problem: WITH_BF_COMPOSITOR=False. This workaround worked fine until recently (introduction of

Re: [Bf-committers] GSOC 2013 Proposal

2013-04-17 Thread Siddharth
Hi Ton, I saw art gallery in blender and I thought if we can add more effects after rendering is done (basically on images). Moreover some of these techniques are real time, so we can also add special effects to movies/videos. Best Regards, Siddharth On Mon, Apr 15, 2013 at 10:50 PM, Ton

Re: [Bf-committers] GSOC 2013 Proposal

2013-04-17 Thread Xavier Thomas
A good starting place for poisson based image manipulation in Blender would be the Inpaint node. 2013/4/15 Ton Roosendaal t...@blender.org Hi Siddharth, All three proposals are very cool, but quite more suitable for GIMP than for Blender. For GIMP such filters can well live locally as a

Re: [Bf-committers] Compositor linker error

2013-04-17 Thread Antony Riakiotakis
Scons builds fine here. There have been a few fixes there. Is this on latest svn version? Can you share your configuration file? Also, don't forget, for MinGW 32bit we support only gcc 4.6. ___ Bf-committers mailing list Bf-committers@blender.org

[Bf-committers] Enhancing the 3d_ruler to filter snapping by selected objects

2013-04-17 Thread Isaac Bickerstaff
When using the 3d ruler it's pretty annoying watching the ruler snap to an object that's miles away behind the scene (also sometimes I only notice it's done that after I rotate the camera a bit). I've written a patch that allows the user to toggle snapping mode between all and selected. all

[Bf-committers] Fwd: Blender server admins update

2013-04-17 Thread Ton Roosendaal
Hi, An update on server admins: - Added Dan McGrath (troubled in irc), Canada - Marco moved to Canada too btw. Se we're well covered for all timezones. For any issues on our servers, just contact Dan or anyone below in irc! Thanks Dan! -Ton-

[Bf-committers] Migrating Blender builds to Visual Studio 2010

2013-04-17 Thread Jürgen Herrmann
Ok, First test with a fresh VC 2010 Build of version 56113 from SVN. I could measure a speed up of 4.13% in cycles compared to a build (56113) with 2008 and the libs from trunk. It was a simple scene of a character with some SSS and HDRI. I guess that is not much, but it's not a real

[Bf-committers] Error in node_environment_texture.osl

2013-04-17 Thread Steve Turnbull
Hello, ‬I've found a build error caused by an unmatched‭ } ‬in node_environment_texture.osl‭ . ‬The error seems to have been introduced in revision 56112‭, ‬on line‭ #‬75‭. ‬The matching‭ { ‬had been commented out right above it‭. ‬If I comment out the line‭ #‬75‭ }, ‬it builds fine‭. ‬Just

Re: [Bf-committers] Error in node_environment_texture.osl

2013-04-17 Thread Thomas Dinges
Hi, I don't see an error? The code block is correct. if (isconnected(Alpha)) { Color = color_unpremultiply(Color, Alpha); if (!is_float) Color = min(Color, 1.0); } Am 17.04.2013 23:46, schrieb Steve Turnbull: Hello, ‬I've found a build error caused by

Re: [Bf-committers] Error in node_environment_texture.osl

2013-04-17 Thread Brecht Van Lommel
I can't see this error, it compiles fine here. As far as I can tell there is no commented out {? https://svn.blender.org/svnroot/bf-blender/trunk/blender/intern/cycles/kernel/shaders/node_environment_texture.osl Thanks, Brecht. On Wed, Apr 17, 2013 at 11:46 PM, Steve Turnbull