Goo question seems like a bug I reported to NVidia recently. Please try to
build without sm_35 kernels.
Am 19.07.2013 um 01:58 schrieb Yousef Hurfoush :
> hi
>
> tested again today with r58371, cuda 5.5, vs2012 express, default profile
> with cuda binaries enabled, windows 8 enterprise x64:
>
Credits page updated (now without messing up unicode characters)
http://www.blender.org/development/credits
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hi
tested again today with r58371, cuda 5.5, vs2012 express, default profile with
cuda binaries enabled, windows 8 enterprise x64:
scons, mingw32 -> successfully builds
scons, mingw64 -> error -> log file: http://www.pasteall.org/43753
cmake, vc11 x64-> error -> 'ptxas' died with status 0xC0
Hi Jason,
it would be helpful if you could do a bit more descriptive commit logs,
so everyone else can follow.
Regards,
Thomas
Am 18.07.2013 19:08, schrieb Jason Wilkins:
> Revision: 58370
>
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58370
> Author
Sorry wrong url:
http://download.shadowrom.de/Blender
-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
Gesendet: Donnerstag, 18. Juli 2013 18:12
An: 'bf-blender developers'
Betreff: Re: [Bf-committe
Hi Sergey,
The experimental VS2012 Release Builds can be found here:
http://download.shadowrom.de
Best regards
Jürgen
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[mailto:bf-committers-boun...@blender.org] Im Auftrag von Sergey Sharybin
Gesendet: Donnerstag, 18. Jul
Hi,
I did a quick check and it does indeed look like a simple matter of missing
update calls.
It's an easy fix but it's too close to release to be messing around with
something like this so...
Dan
On Wed, Jul 17, 2013 at 10:57 AM, Tom Edwards wrote:
> Here's a script:
>
> import bpy
>
> o = b
I think the colors we're fxxxed up in meshlab already, but I didn't have time
for further investigation. I'll write a report with example file when my project
is done and I have some time.
cheers,
Thomas
> Campbell Barton hat am 18. Juli 2013 um 16:36
> geschrieben:
>
>
> On Thu, Jul 18, 2013 at
On Thu, Jul 18, 2013 at 4:01 PM, Thomas Volkmann
wrote:
> I only have the options that Softimage, Max or FBX-converter can export ->
> thus
> I tried evrey possible combination with the collada importer, but no vertex
> colors (if I opened these .dae in SI or Max the colors are there).
> I even t
Hi,
Thanks for notifying the issue. I will put it on my agenda for August to
investigate. FSF is also still looking into our Python script licensing FAQ,
which seems to be not accurate or even incorrect. I also contacted the Carve
author about the GPL2 license.
First, Siggraph! :)
-Ton-
Last time I tried VS2012 and Cuda 5.5 worked well with scons
-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Yousef Hurfoush
Gesendet: Donnerstag, 18. Juli 2013 15:37
An: blender foundation committers
Betreff: [Bf-c
hi
any one working on adding scons support to building cuda with sdk 5.5 and
vs2012?
Regards
Yousef Harfoush
ba...@msn.com
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Yeah, the section 7 of GPLv3 indicates two facts:
- The GPL needs modification (the additional term) for the embedded
font part to prohibit the derivative works from using "Bitstream" or
"Arev" names
- Prohibition of sale of the font only package is "further restriction"
wihch cannot be
Hey, I just submitted my first patch to the tracker:
https://projects.blender.org/tracker/index.php?func=detail&aid=36209&group_id=9&atid=127
It replaces the for loop over all the fcurve bezts with the
pre-existing binary search function.
I haven't contributed on (anyone else's) C projects before
Just to clarify, no commits to trunk are possible. Work in branches could
go in an usual way :)
On Thu, Jul 18, 2013 at 4:34 PM, Sergey Sharybin wrote:
> Hi everyone!
>
> After two months of intense development and bug hunting, we're finally
> ready for 2.68!
>
> Information for platform maintai
Hi everyone!
After two months of intense development and bug hunting, we're finally
ready for 2.68!
Information for platform maintainers:
tag: blender-2.68-release
tag revision: 58365
addons revision: 4630
locale revision: 2100
Keep usual naming and let me know when the builds are ready. Officia
I added some more recent screenshots at the end of the BA thread.
cheers
Sjoerd
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