Hi,
Since this commit, I get annoying endless warnings when opening my
.blend files:
CustomData_copy_data_layer: warning null data for CDOrigIndex type ((nil) -->
(nil)), skipping
CustomData_copy_data_layer: warning null data for CDOrigIndex type ((nil) -->
(nil)), skipping
CustomData_copy_data
This is likely a case where CustomData_copy_data_layer shouldn't be
called in the first place, Id like to keep the warning.
However I cant redo the bug, could you report this and include a blend file?
On Sat, Oct 5, 2013 at 10:19 PM, IRIE Shinsuke wrote:
> Hi,
>
> Since this commit, I get annoyi
Added back a check now, I could redo this warning applying a subsurf
modifier to on an empty mesh. I don't think we should avoid calling
CustomData_copy_data_layer then.
On Sat, Oct 5, 2013 at 2:39 PM, Campbell Barton wrote:
> This is likely a case where CustomData_copy_data_layer shouldn't be
>
Thanks, but this commit did no functional change.
Did you comment out it accidentally?
IRIE Shinsuke
13/10/05, Brecht Van Lommel wrote:
> Revision: 60568
>
> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=60568
> Author: blendix
> Date: 2013-10-05 1
Hi;
1.) Right now our preset labels are more or less limitted by what is
allowed to use in the file system (for the preset name). BTW i tried to
change a presetfilename so that the preset menu contains something like:
"SL/OpenSim rigged" or "SL&OpenSim static", but all of that was
impossible,
Hey!
Thanks for the tests.
However, i'm not sure why it would run faster -- wouldn't expect functional
changes to blender if there was no crash.
Someone to double-check whether vsync works the same as it used to before
my change?
On Sat, Oct 5, 2013 at 9:31 AM, Alex Fraser wrote:
> Hi Sergey
Fixed, thanks for pointing out.
On Sat, Oct 5, 2013 at 4:06 PM, IRIE Shinsuke wrote:
> Thanks, but this commit did no functional change.
> Did you comment out it accidentally?
>
> IRIE Shinsuke
>
> 13/10/05, Brecht Van Lommel wrote:
>> Revision: 60568
>>
>> http://projects.blender.org
Wow this would be amazing to have in trunk! Yeah expressions can get very
long, perhaps it could allow linking an internal text.py file?
Is it too bad of a hack or could be in after release? I can see this being
super handy to debug stuff.
--
Pablo Vazquez
CG Artist - Blender Foundation Certified