Re: [Bf-committers] pixel get image processing

2011-01-25 Thread Daniel Salazar - 3Developer.com
Very nice, You think is it better to access the image directly instead of generic access to textures? that way we could get values from procedurals too cheers Daniel Salazar www.3developer.com 2011/1/25 Sebastian Korczak ad...@myinventions.pl: I have done simple PATCH  for accessing pixel

Re: [Bf-committers] Farsthary joining 3DCoat

2011-01-23 Thread Daniel Salazar - 3Developer.com
estupendo raul! estamos orgullosos de vos abrazo! Daniel Salazar www.3developer.com On Fri, Jan 21, 2011 at 4:53 PM, ra...@info.upr.edu.cu wrote: Hi all! I have an exiting announcement to make: I'm joining Pilgway/3DCoat team! my Unlimited Clay efforts are higy appreciated by them

[Bf-committers] Default for Raytracer Instancing

2011-01-21 Thread Daniel Salazar - 3Developer.com
There's an option in the Performance panel in Render Properties called Instances, it allows the raytracer to memory instance all duplis, IMO this option should be on by default (if optional at all) since, from talking to Jaguarandy some time ago, it should not bring any problems or speed increase

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34284] trunk/blender/source/blender: bugfix [#24774] Lattice modifier+Dupligroup+Texture solid=weird result

2011-01-13 Thread Daniel Salazar - 3Developer.com
thank you cam Daniel Salazar www.3developer.com On Thu, Jan 13, 2011 at 5:23 AM, Campbell Barton ideasma...@gmail.com wrote: reverted this, will need to see why this works fine in 2.4x but not 2,5. On Thu, Jan 13, 2011 at 8:45 AM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote

Re: [Bf-committers] Getting pixel color for a vertex (the stupid way)

2010-12-14 Thread Daniel Salazar - 3Developer.com
Damn... this is bad, specially since Python 3 has no image module (PIL), there's just no way.. unless you pick a simple format like a BMP and read the data straight from file.. still procedurals would be left out. Also the Fracture Tools script need access to texture values for cracking objects

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [33578] trunk/blender/source/blender/ editors/curve: Related to previous commit:

2010-12-10 Thread Daniel Salazar - 3Developer.com
I havent felt a considerable slowdown due to that new menu, actually I spend less time thinking what was the hotkey needed and cycling trough modes (2.49 used the same hotkey for more than 2 handle modes) cheers Daniel Salazar www.3developer.com On Fri, Dec 10, 2010 at 6:05 AM, Campbell

Re: [Bf-committers] Text Editor - Auto Complete

2010-12-09 Thread Daniel Salazar - 3Developer.com
Justin can you format your mails in plain text and not in html please? cheers Daniel Salazar On Thu, Dec 9, 2010 at 8:03 PM, Justin Dailey dail8...@yahoo.com wrote: pCampbell,br Thanks for that explaination. It makes sense now about the console. I'll look into the dictionary based approach

Re: [Bf-committers] post-migration test

2010-12-08 Thread Daniel Salazar - 3Developer.com
Yes! Daniel Salazar www.3developer.com On Wed, Dec 8, 2010 at 5:25 PM, Nathan Letwory nat...@blender.org wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello? Yes? No? /Nathan - -- Nathan Letwory Blender Foundation | Letwory Interactive http://www.blender.org |

Re: [Bf-committers] New procedural texture: Planet

2010-11-22 Thread Daniel Salazar - 3Developer.com
and no picture is worth exactly how many words? :) Daniel Salazar www.3developer.com On Mon, Nov 22, 2010 at 9:33 AM, ra...@info.upr.edu.cu wrote: Hi all :) This weekend I need to create a procedural planet for a local work, so I went straigth to tinkering with built in procedural

Re: [Bf-committers] New procedural texture: Planet

2010-11-22 Thread Daniel Salazar - 3Developer.com
Here are the pictures from Raul, pretty cool! http://www.pasteall.org/pic/show.php?id=7077 http://www.pasteall.org/pic/show.php?id=7078 http://www.pasteall.org/pic/show.php?id=7079 http://www.pasteall.org/pic/show.php?id=7080 http://www.pasteall.org/pic/show.php?id=7081

Re: [Bf-committers] Selective Tile Rendering

2010-11-18 Thread Daniel Salazar - 3Developer.com
Ive seen this useful trick in other renderers, just border render on top of previous buffer, its pretty cool.. nothing useful comes from clearing out the rets of the image to black Daniel Salazar www.3developer.com On Thu, Nov 18, 2010 at 7:14 AM, Campbell Barton ideasma...@gmail.com wrote:

Re: [Bf-committers] Developer meeting minutes, 14 nov 2010

2010-11-14 Thread Daniel Salazar - 3Developer.com
@jahka: I'm sure you know everything I'm about to say. Also this is of course my personal opinion. Modifiers are limiting, as you know a much better design is going on on luka's branch, it's flexible enough to handle any kind of data, call it verts, particles, faces, etc. and let's you work with

Re: [Bf-committers] New Developer Doug Hammond (dougal2)

2010-10-22 Thread Daniel Salazar - 3Developer.com
That's great Doug! congrats! Daniel Salazar On Fri, Oct 22, 2010 at 10:20 AM, Sergey I. Sharybin g.ula...@gmail.comwrote: Congrats, Doug! Doug's recent work with Blender 2.5's render integration projects - LuxBlend Blendigo has resulted in an Exporter Framework (EF). Doug has been

Re: [Bf-committers] some Sequencer questions

2010-10-21 Thread Daniel Salazar - 3Developer.com
In 2.49: 1 = K 2 = Yes 3 = Yes Audio buttons (Next to Scene/Render buttons, don't remember the details) 4 = Preferences, Show FPS 5 = Numpad Enter key cheers Daniel Salazar www.3developer.com On Thu, Oct 21, 2010 at 4:52 AM, Thomas tho...@heulfritze.de wrote: Hi, i have some questions

Re: [Bf-committers] some Sequencer questions

2010-10-21 Thread Daniel Salazar - 3Developer.com
and openshot and then make my decision. thx, Thomas On 10/21/2010 05:35 PM, Daniel Salazar - 3Developer.com wrote: In 2.49: 1 = K 2 = Yes 3 = Yes Audio buttons (Next to Scene/Render buttons, don't remember the details) 4 = Preferences, Show FPS 5 = Numpad Enter key cheers Daniel

Re: [Bf-committers] Super-sampling and anti-aliasing

2010-09-21 Thread Daniel Salazar - 3Developer.com
Thank you for your preliminar tests, very interested to see the new ones. Daniel Salazar www.3developer.com On Tue, Sep 21, 2010 at 3:10 PM, Tevhadij Shwejpoi tevha...@gmail.com wrote: Hi Brecht, Using the Full Oversampling option on the material should make it compute the full

Re: [Bf-committers] Super-sampling and anti-aliasing

2010-09-18 Thread Daniel Salazar - 3Developer.com
Great, do you have a page with documentation and samples? nothing speaks better than a pic you know. Also I recommend contacting Matt Ebb about questions (hehe hi matt!) Daniel Salazar www.3developer.com On Thu, Sep 16, 2010 at 12:49 PM, tevhadij shwejpoi tevha...@gmail.com wrote: Dear all,

Re: [Bf-committers] Patch #23738: modified

2010-09-17 Thread Daniel Salazar - 3Developer.com
Edited tittle and assigned to Joshua, thanks Torsten Daniel Salazar www.3developer.com On Fri, Sep 17, 2010 at 3:53 PM, Torsten Rupp torsten.r...@gmx.net wrote: Dear developers, I just want to inform you I modifed patch #23738. The patch was rejected and closed (because added function

Re: [Bf-committers] Patch #23738: Add function to select all keyframes left/right to current frame in dope sheet

2010-09-09 Thread Daniel Salazar - 3Developer.com
This is already possible by Ctrl clicking on a key frame to the left or right of current frame cheers Daniel Salazar www.3developer.com On Wed, Sep 8, 2010 at 8:58 PM, Torsten Rupp torsten.r...@gmx.net wrote: Dear developers, I just added patch #23738 to the patch tracker. This patch add

Re: [Bf-committers] gradient shop

2010-09-09 Thread Daniel Salazar - 3Developer.com
Nice filters Daniel Salazar www.3developer.com On Thu, Sep 9, 2010 at 4:44 AM, Aurel W. aure...@gmail.com wrote: Hi, just want to share this with you A Gradient-Domain Optimization Framework for Image and Video Filtering http://grail.cs.washington.edu/projects/gradientshop/ They also

Re: [Bf-committers] Blender Foundation Development team - report 35

2010-09-05 Thread Daniel Salazar - 3Developer.com
http://www.zanqdo.com/tmp/bug_reporter.jpg :D Daniel Salazar On Sat, Sep 4, 2010 at 8:17 PM, Nathan Letwory nat...@blender.org wrote: Hi all, Our team of Janne, Campbell, Diego and I have started our work on the bug tracker and other duties assigned. For handling the tracker we've had a

Re: [Bf-committers] Proposal to unify UI float ranges

2010-08-22 Thread Daniel Salazar - 3Developer.com
All good points but I was never too sure about rounding decimals! its quite misleading actually, you get into situations where you typed a number like 1.55 and if it rounds to 1.6 you are not sure if you typed it right.. Daniel Salazar www.3developer.com On Sun, Aug 22, 2010 at 4:14 AM, Thomas

Re: [Bf-committers] Proposal to unify UI float ranges

2010-08-22 Thread Daniel Salazar - 3Developer.com
. And this is only 1 option, we could skip the rounding fot the more than 3 decimal scenario. Thomas Am 22.08.2010 12:17, schrieb Daniel Salazar - 3Developer.com: All good points but I was never too sure about rounding decimals! its quite misleading actually, you get into situations where you typed

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31490] branches/soc-2010-nicolasbishop/ source/blender: == Ptex ==

2010-08-20 Thread Daniel Salazar - 3Developer.com
select mode can do that the ptex edit mode can't? Thanks, -Nicholas On Fri, Aug 20, 2010 at 11:36 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Hi nick, I don know your plans about this but face select mode is used to mask and/or hide faces on paint modes and his functionality

Re: [Bf-committers] Render Branch Plans

2010-08-11 Thread Daniel Salazar - 3Developer.com
As long as the bug tracker is taken seriously now about this render improvement (it wasn't during Durian) I don't have a problem with bugs cheers Daniel Salazar www.3developer.com On Wed, Aug 11, 2010 at 12:52 AM, Tom M letter...@gmail.com wrote: Personally I'm fairly agnostic on merging it.

Re: [Bf-committers] New Blender Foundation/Institute crew

2010-08-05 Thread Daniel Salazar - 3Developer.com
Have fun Brecht and thanks for your hard and awesome work. I remember how it was before you where a BF employee and it wasn't too bad either :) you where already a legend :) cheers Daniel Salazar www.3developer.com On Thu, Aug 5, 2010 at 8:55 AM, ra...@info.upr.edu.cu wrote: Congratulations

Re: [Bf-committers] Fake User for Brushes

2010-07-21 Thread Daniel Salazar - 3Developer.com
Actually I showed the new sculpt brushes to my friend and the idiot went straight to the tool panel instead of clicking in the preview xD.. I dont know what else could be done :) Daniel Salazar On Wed, Jul 21, 2010 at 10:00 PM, Tom M letter...@gmail.com wrote: On Wed, Jul 21, 2010 at 7:34 PM,

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [30203] branches/soc-2010-aligorith-2: Bullet SoC - Collision Shape Tweaks

2010-07-11 Thread Daniel Salazar - 3Developer.com
Ali I think this is making too big of an assumption :) Daniel Salazar -- if draw-bounds is enabled, then box shape will be used, as user explicitly asked for it ___ Bf-committers mailing list Bf-committers@blender.org

Re: [Bf-committers] Proposal to Remove Features

2010-07-09 Thread Daniel Salazar - 3Developer.com
Oh I didn't read about removing bounds draw type, this is the fastest draw type by far and it makes no sense removing it. It makes things possible that are otherwise impossible, specially with blender's ability to handle so many instances that would make the viewport impossibly slow in any other

Re: [Bf-committers] Proposal to Remove Features

2010-07-09 Thread Daniel Salazar - 3Developer.com
definitely against the removal of such feature, but I guess in the ui it should go away from the draw options(the placement there probably is why brecht put it to the list).Instead, there could be a checkbox if to draw or not to draw. Původní zpráva Od: Daniel Salazar

Re: [Bf-committers] Proposal to Remove Features

2010-07-08 Thread Daniel Salazar - 3Developer.com
my two cents: - Particle instance modifier saved my arse a few times when needing to export particle duplicated objects as OBJ/MDD for transferring to other apps, this is not covered by regular exporters, the beauty of the particle instancer is that as long as the particle count doesnt change

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29660] trunk/blender/source/blender: Fix #22553: dragging number buttons would run update functions more often than

2010-07-01 Thread Daniel Salazar - 3Developer.com
Hi Nick, I reported a similar bug related to this here http://projects.blender.org/tracker/index.php?func=detailaid=22690group_id=9atid=498 http://projects.blender.org/tracker/index.php?func=detailaid=22690group_id=9atid=498 Daniel Salazar On Thu, Jul 1, 2010 at 12:10 AM, Nicholas Bishop

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29593] branches/render25/source/blender/ render/intern/raytrace/rayobject.cpp: Render Branch: fix bug raytracing instanced object

2010-06-21 Thread Daniel Salazar - 3Developer.com
About this probably the raytracer instancing should be on by default, I talked to Andre a while back about this and he told me the speed impact of having the feature on when you don't really need it should be unnoticeable. So maybe we need to do a couple of tests and if it turns out not to have

Re: [Bf-committers] Component Group Proposal

2010-06-20 Thread Daniel Salazar - 3Developer.com
This is something that has been a real need since the introduction of modifiers. Maybe you can expand this concept to include Group Sets? This would be bags of data groups that could classify vertes/edges/groups for their usage, example the set of vertex groups that an specific armature modifier

Re: [Bf-committers] PyAPI breakage and possible solutions

2010-06-16 Thread Daniel Salazar - 3Developer.com
One important thing to consider is the needed ability to separate Blender release cycles and addons update cycles, we propose a third-party addon repository hosted at graphicall because of that reason. Script maintainers could push updates without the need for people to download a new blender

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29496] branches/render25: Render Branch: remove a few options

2010-06-16 Thread Daniel Salazar - 3Developer.com
You are right it's complicated to read the displayed normals, there was a patch a million years ago that faded out the normal drawing and gave a great sense of direction, maybe this can be added? (way to turn a conversation into a feature request) Daniel Salazar www.3developer.com On Wed, Jun

Re: [Bf-committers] meeting minutes - June 13, 2010

2010-06-15 Thread Daniel Salazar - 3Developer.com
Requested by Cam, a demo of a possible use of transform modifier (bad name!) http://www.youtube.com/watch?v=gtK4rrPplnI pura vida Daniel Salazar On Tue, Jun 15, 2010 at 5:33 AM, Campbell Barton ideasma...@gmail.com wrote: re Modifiers: At the moment we don't have a clear owner of modifiers

Re: [Bf-committers] Sculpt Status - Week 3

2010-06-13 Thread Daniel Salazar - 3Developer.com
Shift B for border zoom will set view pivot cheers, Daniel Salazar www.3developer.com ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] We are idiots

2010-06-09 Thread Daniel Salazar - 3Developer.com
I was writing my script file on my system's python happily using the Python Image Library and then moved it insight Blender 25 and TADA!! PIL doesn't exist in py3k yet! went to ask if there was a workaround on #python and they told me let me guess.. Blender? followed by Yeah, your best solution

Re: [Bf-committers] Add-Ons Primitive Objects.

2010-06-05 Thread Daniel Salazar - 3Developer.com
The huge import export collection in blender was a big plus, we need to redo this scripts ASAP. I'll try and do at least my old exporters/importers. Also the issue with OBJ scrambling the face order is urgent to fix, makes point transferring very hard Daniel Salazar www.3developer.com 4/ A

Re: [Bf-committers] a quick question

2010-05-31 Thread Daniel Salazar - 3Developer.com
BTW this should be done very carefully, if you want you can just commit like it is and I will fix the defaults later? cheers Daniel Salazar www.3developer.com On Mon, May 31, 2010 at 1:49 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: Hi Raul, those are actually saved

Re: [Bf-committers] a quick question

2010-05-31 Thread Daniel Salazar - 3Developer.com
Yah Tom but I believe that is for new brushes, the existing brushes settings are saved on the default blend file. Raul I will have a look into it after you commit pura vida Daniel Salazar www.3developer.com On Mon, May 31, 2010 at 2:10 PM, Tom M letter...@gmail.com wrote: Raul, in

Re: [Bf-committers] Unlimited Clay committed

2010-05-31 Thread Daniel Salazar - 3Developer.com
I didn't see the commit on the mailing list :o are you sure you commited to you branch? cheers Daniel Salazar www.3developer.com On Mon, May 31, 2010 at 3:04 PM, Raul Fernandez Hernandez ra...@info.upr.edu.cu wrote: and here's the patch http://www.pasteall.org/13481              Cheers  

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [29046] branches/render25/source/blender: fixed object id bug

2010-05-28 Thread Daniel Salazar - 3Developer.com
Can you be more specific in your commits? what does this fix? cheers Daniel Salazar www.3developer.com On Fri, May 28, 2010 at 8:45 AM, Joseph Eagar joe...@gmail.com wrote: Revision: 29046 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=revroot=bf-blenderrevision=29046 Author:

[Bf-committers] bpy.ops.anim.keyframe_insert() massively slow

2010-05-03 Thread Daniel Salazar - 3Developer.com
(Intended for coders, please don't troll) So can anything be done to speedup bpy.ops.anim.keyframe_insert? I'm using this to bake my scripts since I coudn't find any alternative to scriptlinks (fail there from 2.5). My scripts run fast (in an instant) but inserting the keyframes can make the

Re: [Bf-committers] bpy.ops.anim.keyframe_insert() massively slow

2010-05-03 Thread Daniel Salazar - 3Developer.com
of this noisy data, since editing such densely packed data is really not too feasible. This will hopefully come eventually, though there are heaps of other priorities at the moment before that. Hopefully this answers the question :) Aligorith On Mon, May 3, 2010 at 8:03 PM, Daniel Salazar

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28428] trunk/blender/source/blender: Cleanup of grease pencil UI.

2010-04-26 Thread Daniel Salazar - 3Developer.com
Thank you! Daniel Salazar www.3developer.com On Mon, Apr 26, 2010 at 3:44 AM, Joshua Leung aligor...@gmail.com wrote: This fix is incorrect. These two options are useless outside the 3d-View. On Mon, Apr 26, 2010 at 8:05 PM, Daniel Salazar zan...@gmail.com wrote: Revision: 28428

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28376] trunk/blender/source/blender: Mesh Deform Modifier: compress static binding weights better, threshold

2010-04-24 Thread Daniel Salazar - 3Developer.com
Also opening a file with a binded mdef older than this commit and just saving it makes a corrupt blend file impossible to open again Daniel Salazar www.3developer.com On Fri, Apr 23, 2010 at 3:50 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: This broke mdef binding in trunk

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28376] trunk/blender/source/blender: Mesh Deform Modifier: compress static binding weights better, threshold

2010-04-23 Thread Daniel Salazar - 3Developer.com
This broke mdef binding in trunk cheers Daniel Salazar www.3developer.com On Fri, Apr 23, 2010 at 5:19 AM, Brecht Van Lommel bre...@blender.orgwrote: Revision: 28376 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=revroot=bf-blenderrevision=28376 Author: blendix Date:

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27968] trunk/blender/release/scripts/ui/ properties_data_modifier.py: Adding Subdivide UVs flag to modifier UI

2010-04-03 Thread Daniel Salazar - 3Developer.com
Well yes, sometimes you want the option enabled, sometimes disabled, both modes are useful depending on the situation. I find my self going to the datablock browser constantly for this. cheers Daniel Salazar www.3developer.com On Sat, Apr 3, 2010 at 4:00 AM, bf-committers-requ...@blender.org

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27968] trunk/blender/release/scripts/ui/ properties_data_modifier.py: Adding Subdivide UVs flag to modifier UI

2010-04-03 Thread Daniel Salazar - 3Developer.com
of situations would you want it off? Martin --- On Sat, 4/3/10, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: From: Daniel Salazar - 3Developer.com zan...@gmail.com Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27968] trunk/blender/release/scripts/ui

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27975] trunk/blender/source/blender: More work on Drag Immediate:

2010-04-03 Thread Daniel Salazar - 3Developer.com
This is looking good Theeth. In Blender 2.49 if you clicked on the manipulator without moving the mouse it started in non confirm on release mode and if you dragged it was set to confirm on release, any possibility this behavior comes back? As for the rest it looks great. cheers Daniel Salazar

Re: [Bf-committers] I'd like to kill the soft body module

2010-03-02 Thread Daniel Salazar - 3Developer.com
why killing the SB? maybe just simplify it to be able to do what a soft body is supposed to do in the first place, ie NOT CLOTH, but jittering and fat/mass trembling effects and others? Can this be *perfectly* done with the cloth system? Daniel Salazar 3Developer.com

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24964] trunk/blender/source/blender/ editors/object/object_transform.c: Rename 'Object Center' to 'Centroid'.

2009-11-29 Thread Daniel Salazar - 3Developer.com
My problem with the word 'pivot' is that the objects origin may or may not be the pivot point in a transformation, and so referring to the object's (0,0,0) as the pivot point will often times be incorrect. If you transform and it doesn't move around the pivot its because you *chose* to not

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