Very nice, You think is it better to access the image directly instead
of generic access to textures? that way we could get values from
procedurals too
cheers
Daniel Salazar
www.3developer.com
2011/1/25 Sebastian Korczak ad...@myinventions.pl:
I have done simple PATCH for accessing pixel
estupendo raul! estamos orgullosos de vos
abrazo!
Daniel Salazar
www.3developer.com
On Fri, Jan 21, 2011 at 4:53 PM, ra...@info.upr.edu.cu wrote:
Hi all!
I have an exiting announcement to make: I'm joining Pilgway/3DCoat
team! my Unlimited Clay efforts are higy appreciated by them
There's an option in the Performance panel in Render Properties called
Instances, it allows the raytracer to memory instance all duplis, IMO
this option should be on by default (if optional at all) since, from
talking to Jaguarandy some time ago, it should not bring any problems
or speed increase
thank you cam
Daniel Salazar
www.3developer.com
On Thu, Jan 13, 2011 at 5:23 AM, Campbell Barton ideasma...@gmail.com wrote:
reverted this, will need to see why this works fine in 2.4x but not 2,5.
On Thu, Jan 13, 2011 at 8:45 AM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote
Damn... this is bad, specially since Python 3 has no image module
(PIL), there's just no way.. unless you pick a simple format like a
BMP and read the data straight from file.. still procedurals would be
left out. Also the Fracture Tools script need access to texture values
for cracking objects
I havent felt a considerable slowdown due to that new menu, actually I
spend less time thinking what was the hotkey needed and cycling trough
modes (2.49 used the same hotkey for more than 2 handle modes)
cheers
Daniel Salazar
www.3developer.com
On Fri, Dec 10, 2010 at 6:05 AM, Campbell
Justin can you format your mails in plain text and not in html please?
cheers
Daniel Salazar
On Thu, Dec 9, 2010 at 8:03 PM, Justin Dailey dail8...@yahoo.com wrote:
pCampbell,br
Thanks for that explaination. It makes sense now about the console. I'll look
into the dictionary based approach
Yes!
Daniel Salazar
www.3developer.com
On Wed, Dec 8, 2010 at 5:25 PM, Nathan Letwory nat...@blender.org wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hello? Yes? No?
/Nathan
- --
Nathan Letwory
Blender Foundation | Letwory Interactive
http://www.blender.org |
and no picture is worth exactly how many words? :)
Daniel Salazar
www.3developer.com
On Mon, Nov 22, 2010 at 9:33 AM, ra...@info.upr.edu.cu wrote:
Hi all :)
This weekend I need to create a procedural planet for a local work, so I
went straigth to tinkering with built in procedural
Here are the pictures from Raul, pretty cool!
http://www.pasteall.org/pic/show.php?id=7077
http://www.pasteall.org/pic/show.php?id=7078
http://www.pasteall.org/pic/show.php?id=7079
http://www.pasteall.org/pic/show.php?id=7080
http://www.pasteall.org/pic/show.php?id=7081
Ive seen this useful trick in other renderers, just border render on
top of previous buffer, its pretty cool.. nothing useful comes from
clearing out the rets of the image to black
Daniel Salazar
www.3developer.com
On Thu, Nov 18, 2010 at 7:14 AM, Campbell Barton ideasma...@gmail.com wrote:
@jahka: I'm sure you know everything I'm about to say. Also this is of
course my personal opinion.
Modifiers are limiting, as you know a much better design is going on
on luka's branch, it's flexible enough to handle any kind of data,
call it verts, particles, faces, etc. and let's you work with
That's great Doug! congrats!
Daniel Salazar
On Fri, Oct 22, 2010 at 10:20 AM, Sergey I. Sharybin g.ula...@gmail.comwrote:
Congrats, Doug!
Doug's recent work with Blender 2.5's render integration projects -
LuxBlend Blendigo has resulted in an Exporter Framework (EF).
Doug has been
In 2.49:
1 = K
2 = Yes
3 = Yes Audio buttons (Next to Scene/Render buttons, don't remember the
details)
4 = Preferences, Show FPS
5 = Numpad Enter key
cheers
Daniel Salazar
www.3developer.com
On Thu, Oct 21, 2010 at 4:52 AM, Thomas tho...@heulfritze.de wrote:
Hi,
i have some questions
and openshot and then make my decision.
thx,
Thomas
On 10/21/2010 05:35 PM, Daniel Salazar - 3Developer.com wrote:
In 2.49:
1 = K
2 = Yes
3 = Yes Audio buttons (Next to Scene/Render buttons, don't remember the
details)
4 = Preferences, Show FPS
5 = Numpad Enter key
cheers
Daniel
Thank you for your preliminar tests, very interested to see the new ones.
Daniel Salazar
www.3developer.com
On Tue, Sep 21, 2010 at 3:10 PM, Tevhadij Shwejpoi tevha...@gmail.com wrote:
Hi Brecht,
Using the Full Oversampling option on the material should make it
compute the full
Great, do you have a page with documentation and samples? nothing
speaks better than a pic you know. Also I recommend contacting Matt
Ebb about questions (hehe hi matt!)
Daniel Salazar
www.3developer.com
On Thu, Sep 16, 2010 at 12:49 PM, tevhadij shwejpoi tevha...@gmail.com wrote:
Dear all,
Edited tittle and assigned to Joshua, thanks Torsten
Daniel Salazar
www.3developer.com
On Fri, Sep 17, 2010 at 3:53 PM, Torsten Rupp torsten.r...@gmx.net wrote:
Dear developers,
I just want to inform you I modifed patch #23738. The patch was
rejected and closed (because added function
This is already possible by Ctrl clicking on a key frame to the left
or right of current frame
cheers
Daniel Salazar
www.3developer.com
On Wed, Sep 8, 2010 at 8:58 PM, Torsten Rupp torsten.r...@gmx.net wrote:
Dear developers,
I just added patch #23738 to the patch tracker. This patch add
Nice filters
Daniel Salazar
www.3developer.com
On Thu, Sep 9, 2010 at 4:44 AM, Aurel W. aure...@gmail.com wrote:
Hi,
just want to share this with you A Gradient-Domain Optimization
Framework for Image and Video Filtering
http://grail.cs.washington.edu/projects/gradientshop/
They also
http://www.zanqdo.com/tmp/bug_reporter.jpg
:D
Daniel Salazar
On Sat, Sep 4, 2010 at 8:17 PM, Nathan Letwory nat...@blender.org wrote:
Hi all,
Our team of Janne, Campbell, Diego and I have started our work on the
bug tracker and other duties assigned.
For handling the tracker we've had a
All good points but I was never too sure about rounding decimals! its
quite misleading actually, you get into situations where you typed a
number like 1.55 and if it rounds to 1.6 you are not sure if you typed
it right..
Daniel Salazar
www.3developer.com
On Sun, Aug 22, 2010 at 4:14 AM, Thomas
.
And this is only 1 option, we could skip the rounding fot the more than
3 decimal scenario.
Thomas
Am 22.08.2010 12:17, schrieb Daniel Salazar - 3Developer.com:
All good points but I was never too sure about rounding decimals! its
quite misleading actually, you get into situations where you typed
select mode
can do that the ptex edit mode can't?
Thanks,
-Nicholas
On Fri, Aug 20, 2010 at 11:36 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Hi nick, I don know your plans about this but face select mode is used
to mask and/or hide faces on paint modes and his functionality
As long as the bug tracker is taken seriously now about this render
improvement (it wasn't during Durian) I don't have a problem with bugs
cheers
Daniel Salazar
www.3developer.com
On Wed, Aug 11, 2010 at 12:52 AM, Tom M letter...@gmail.com wrote:
Personally I'm fairly agnostic on merging it.
Have fun Brecht and thanks for your hard and awesome work. I remember
how it was before you where a BF employee and it wasn't too bad either
:) you where already a legend :)
cheers
Daniel Salazar
www.3developer.com
On Thu, Aug 5, 2010 at 8:55 AM, ra...@info.upr.edu.cu wrote:
Congratulations
Actually I showed the new sculpt brushes to my friend and the idiot went
straight to the tool panel instead of clicking in the preview xD.. I dont
know what else could be done :)
Daniel Salazar
On Wed, Jul 21, 2010 at 10:00 PM, Tom M letter...@gmail.com wrote:
On Wed, Jul 21, 2010 at 7:34 PM,
Ali I think this is making too big of an assumption :)
Daniel Salazar
-- if draw-bounds is enabled, then box shape will be used, as user
explicitly asked for it
___
Bf-committers mailing list
Bf-committers@blender.org
Oh I didn't read about removing bounds draw type, this is the fastest draw
type by far and it makes no sense removing it. It makes things possible that
are otherwise impossible, specially with blender's ability to handle so many
instances that would make the viewport impossibly slow in any other
definitely against the removal of such feature, but I guess
in the ui it should go away from the draw options(the placement there
probably is why brecht put it to the list).Instead, there could be a
checkbox if to draw or not to draw.
Původní zpráva
Od: Daniel Salazar
my two cents:
- Particle instance modifier saved my arse a few times when needing to
export particle duplicated objects as OBJ/MDD for transferring to other
apps, this is not covered by regular exporters, the beauty of the particle
instancer is that as long as the particle count doesnt change
Hi Nick, I reported a similar bug related to this here
http://projects.blender.org/tracker/index.php?func=detailaid=22690group_id=9atid=498
http://projects.blender.org/tracker/index.php?func=detailaid=22690group_id=9atid=498
Daniel Salazar
On Thu, Jul 1, 2010 at 12:10 AM, Nicholas Bishop
About this probably the raytracer instancing should be on by default,
I talked to Andre a while back about this and he told me the speed
impact of having the feature on when you don't really need it should
be unnoticeable. So maybe we need to do a couple of tests and if it
turns out not to have
This is something that has been a real need since the introduction of
modifiers. Maybe you can expand this concept to include Group Sets?
This would be bags of data groups that could classify
vertes/edges/groups for their usage, example the set of vertex groups
that an specific armature modifier
One important thing to consider is the needed ability to separate
Blender release cycles and addons update cycles, we propose a
third-party addon repository hosted at graphicall because of that
reason. Script maintainers could push updates without the need for
people to download a new blender
You are right it's complicated to read the displayed normals, there
was a patch a million years ago that faded out the normal drawing and
gave a great sense of direction, maybe this can be added?
(way to turn a conversation into a feature request)
Daniel Salazar
www.3developer.com
On Wed, Jun
Requested by Cam, a demo of a possible use of transform modifier (bad name!)
http://www.youtube.com/watch?v=gtK4rrPplnI
pura vida
Daniel Salazar
On Tue, Jun 15, 2010 at 5:33 AM, Campbell Barton ideasma...@gmail.com wrote:
re Modifiers:
At the moment we don't have a clear owner of modifiers
Shift B for border zoom will set view pivot
cheers,
Daniel Salazar
www.3developer.com
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Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
I was writing my script file on my system's python happily using the Python
Image Library and then moved it insight Blender 25 and TADA!! PIL doesn't
exist in py3k yet! went to ask if there was a workaround on #python and they
told me let me guess.. Blender? followed by Yeah, your best solution
The huge import export collection in blender was a big plus, we need
to redo this scripts ASAP. I'll try and do at least my old
exporters/importers. Also the issue with OBJ scrambling the face order
is urgent to fix, makes point transferring very hard
Daniel Salazar
www.3developer.com
4/
A
BTW this should be done very carefully, if you want you can just
commit like it is and I will fix the defaults later?
cheers
Daniel Salazar
www.3developer.com
On Mon, May 31, 2010 at 1:49 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
Hi Raul, those are actually saved
Yah Tom but I believe that is for new brushes, the existing brushes
settings are saved on the default blend file. Raul I will have a look
into it after you commit
pura vida
Daniel Salazar
www.3developer.com
On Mon, May 31, 2010 at 2:10 PM, Tom M letter...@gmail.com wrote:
Raul,
in
I didn't see the commit on the mailing list :o are you sure you
commited to you branch?
cheers
Daniel Salazar
www.3developer.com
On Mon, May 31, 2010 at 3:04 PM, Raul Fernandez Hernandez
ra...@info.upr.edu.cu wrote:
and here's the patch
http://www.pasteall.org/13481
Cheers
Can you be more specific in your commits? what does this fix?
cheers
Daniel Salazar
www.3developer.com
On Fri, May 28, 2010 at 8:45 AM, Joseph Eagar joe...@gmail.com wrote:
Revision: 29046
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=revroot=bf-blenderrevision=29046
Author:
(Intended for coders, please don't troll)
So can anything be done to speedup bpy.ops.anim.keyframe_insert? I'm
using this to bake my scripts since I coudn't find any alternative to
scriptlinks (fail there from 2.5). My scripts run fast (in an instant)
but inserting the keyframes can make the
of this noisy data,
since editing such densely packed data is really not too feasible.
This will hopefully come eventually, though there are heaps of other
priorities at the moment before that.
Hopefully this answers the question :)
Aligorith
On Mon, May 3, 2010 at 8:03 PM, Daniel Salazar
Thank you!
Daniel Salazar
www.3developer.com
On Mon, Apr 26, 2010 at 3:44 AM, Joshua Leung aligor...@gmail.com wrote:
This fix is incorrect. These two options are useless outside the 3d-View.
On Mon, Apr 26, 2010 at 8:05 PM, Daniel Salazar zan...@gmail.com wrote:
Revision: 28428
Also opening a file with a binded mdef older than this commit and just
saving it makes a corrupt blend file impossible to open again
Daniel Salazar
www.3developer.com
On Fri, Apr 23, 2010 at 3:50 PM, Daniel Salazar - 3Developer.com
zan...@gmail.com wrote:
This broke mdef binding in trunk
This broke mdef binding in trunk
cheers
Daniel Salazar
www.3developer.com
On Fri, Apr 23, 2010 at 5:19 AM, Brecht Van Lommel bre...@blender.orgwrote:
Revision: 28376
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=revroot=bf-blenderrevision=28376
Author: blendix
Date:
Well yes, sometimes you want the option enabled, sometimes disabled,
both modes are useful depending on the situation. I find my self going
to the datablock browser constantly for this.
cheers
Daniel Salazar
www.3developer.com
On Sat, Apr 3, 2010 at 4:00 AM, bf-committers-requ...@blender.org
of situations would you want it off?
Martin
--- On Sat, 4/3/10, Daniel Salazar - 3Developer.com zan...@gmail.com wrote:
From: Daniel Salazar - 3Developer.com zan...@gmail.com
Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit:
/data/svn/bf-blender [27968] trunk/blender/release/scripts/ui
This is looking good Theeth. In Blender 2.49 if you clicked on the
manipulator without moving the mouse it started in non confirm on
release mode and if you dragged it was set to confirm on release, any
possibility this behavior comes back? As for the rest it looks great.
cheers
Daniel Salazar
why killing the SB? maybe just simplify it to be able to do what a soft body
is supposed to do in the first place, ie NOT CLOTH, but jittering and
fat/mass trembling effects and others? Can this be *perfectly* done with the
cloth system?
Daniel Salazar
3Developer.com
My problem with the word 'pivot' is that the objects origin may or
may not be the pivot point in a transformation, and so referring to
the object's (0,0,0) as the pivot point will often times be
incorrect.
If you transform and it doesn't move around the pivot its because you
*chose* to not
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