I have been away for a long time, just getting back to using Blender and
have had several chats in IRC threads... this was recommended as a place to
discuss some of the topics but I may want to switch to doc and/or python
groups.
at present, aside from shoveling snow (IRL), would like to understan
nder manual. Any developer or user is also welcome to contribute to
> that:
> https://docs.blender.org/manual/en/dev/addons/
> https://docs.blender.org/manual/en/dev/about/contribute/
>
> The clang-format changes would not affect Python code, just C/C++/GLSL.
>
> Regards,
> Brecht.
follow-up... posted in IRC but no reply, just wondering: are "__doc__"
headers still used?. can easily change to inline comments if not.
On Tue, Feb 5, 2019 at 12:09 PM Jim Bates wrote:
> Thank you - just wanted to make sure I didn't cause any confusion in the
> transition.
seen a few files w/o header, and some that it's close to 10% of the script.
my question is: can this be treated as an external link/ref so not an
inline block of comments?
This may have been brought up before but I'm just getting back to Blender
"add-on" stuff.
___
r to keep the
> > rule
> > about license headers simple & clear.
> >
> > On Thu, Feb 14, 2019 at 2:57 AM Jim Bates wrote:
> >
> > > seen a few files w/o header, and some that it's close to 10% of the
> > > script.
> > >
> > > my
I so miss the 60-80hr work weeks of coding, managing, documenting,
marketing, distributing of software products... do new volunteers get
complementary protective underwear?
As for what can be done better, during the transition to the next release
there is going to be a lot of turmoil. As I am not
Asked a similar question before, and was told that light options were going
to be changed - eliminating some features. Not sure it's related but does
concern me that "spot/Halo" lights are going to be removed/limited. May be
for other optimization of filed/object performance processing, but I don't
A few comments, thought I lost a week with date for weekly report :)
Do have concerns with current build updates/code branching and GSoC all at
same time. I'm just going to spectate and root for the home team; will
consider entering arena for some script updates once things settle down.
Aside fro
Excellent work/progress. Good to see what I perceive as considerable
improvement/stabilization. One thing I think is missing is any reference to
GSoC participation regarding projects/development. As a spectator I don't
have any more than desire to see success for all that are actively involved
in w
As a non-administrative viewer, having scanned your proposal, a few
comments/questions. "Fabric" being a "plane" (2 dimensional) will be
constructed using basic geometric shapes (squares, triangles, perhaps
circles) to form an object that may be affected by other tools (i.e. wind)
for animation pur
As mostly a spectator, I hope it's not an attack, just a maintenance thing.
With the upcoming release I would suspect sabotage :)
I have just recently gotten back to chat for developers and hoping that
things settle down before I seriously join as a contributor. Regardless,
excellent work and best
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