Re: [Bf-committers] Fwd: How to plugin an external rendering engine into Blender

2014-06-04 Thread Luke Frisken
You could have a look at how Cycles, Luxrender, POVRay, or any of the other external render engines have done it. Many of the use blender's Python api, so nothing to stop you from looking at the source code on how they did it. Luke On 04/06/2014 7:05 pm, "Hsehsiv Atpug" wrote: > Hi All !! > :)

Re: [Bf-committers] Blender icons!

2012-07-27 Thread Luke Frisken
Will this svg file end up in blender trunk so it is easier for others to make new icons based off the old ones? Luke On Fri, May 25, 2012 at 2:35 AM, Ton Roosendaal wrote: > Hi, > > Andrzej mailed me with permission to also use this as "GPL 2 or later", > like rest of Blender. > I asked him to

Re: [Bf-committers] Cursor snaps to objects

2012-09-20 Thread Luke Frisken
Does this still occur with the cursor depth option turned off? On Fri, Sep 21, 2012 at 11:32 AM, Jonathan Williamson wrote: > Hey everyone, > > At what point did the 3D Cursor get changed to snap to any object > underneath it when placing it with the LMB? What was the rational behind > this? > >

Re: [Bf-committers] progress_update message pumping

2013-10-10 Thread Luke Frisken
Really cool, I'll check this out tonight! On Oct 11, 2013 1:23 AM, "Tom Edwards" wrote: > https://codereview.appspot.com/14454056/ > > This patch makes the wm.progress_update bpy methods pump the message queue. > > Results are: > > * Users can cancel scripts with Esc > * User input is ignored unt

Re: [Bf-committers] Migration to git and upgrade projects website

2013-10-15 Thread Luke Frisken
Will the branches be moved to git too? Luke On Tue, Oct 15, 2013 at 9:24 PM, Ton Roosendaal wrote: > Hi all, > > I had a meeting here with Sergey and Brecht and they proposed to allocate > 2-3 weeks for them to do the svn-git migration and install a new tracker > and review system on our proje

Re: [Bf-committers] Tool Shelf Toggling On/Off Tab Mockup

2011-06-12 Thread Luke Frisken
Nice idea. It is an issue that needs improvement. I only have one suggestion. Instead of vertical writing, which as you say would take work to implement, perhaps the use of clear and appropriate icons might be easier to recognise in a hurry than writing turned on the side. I think this is important

Re: [Bf-committers] Tool Shelf Toggling On/Off Tab Mockup

2011-06-13 Thread Luke Frisken
I think you are right in one sense. But, I look up here at a toolbar in my gmail and see icons that I have never clicked on and I'm pretty sure I know what they do. I'd call that self explanatory... I guess it takes a knowledge before hand of the function, or a previous encounter with a similar loo

Re: [Bf-committers] Tool Shelf Toggling On/Off Tab Mockup

2011-06-13 Thread Luke Frisken
t; at least minimized) in order to get more real estate. I just object > to them as the initial, only, or default interface. > > (BTW -- My Gmail is all buttons and text.) > > On Mon, Jun 13, 2011 at 9:25 AM, Luke Frisken wrote: >> I think you are right in one sense. But, I

Re: [Bf-committers] Icon scaling

2011-11-07 Thread Luke Frisken
Your idea about hinting for icon rendering is exactly the same as one I had last year when working on am icon set for a medical company last year! Perhaps it's outside the scope of blender to create such a system, but I certainly believe there is potential for the idea. I was thinking about trying

Re: [Bf-committers] gsoc applicants - please do a place holder

2012-03-30 Thread Luke Frisken
I will be applying too, have almost got it to the stage I'm happy with, but how do you want us to do a placeholder? Luke On Sat, Mar 31, 2012 at 8:25 AM, Antony Riakiotakis wrote: > Hi, I will be applying too, I am just quite busy these days. I expect > to submit a proposal in the weekend >

Re: [Bf-committers] Improving Blender for Architecture Works

2010-04-01 Thread Luke Frisken
On 3/25/10, JiShNu wrote: > what about these ideas ? > 1. Integrated library (components) > 2. Plinth > 3. Chamfering of walls > 4. Rounded edges > 5. Solid roof system (interconnect all points) > 6. Inset > 7. Selecting boundary edges (could be done applying both ring + loop > selection)

Re: [Bf-committers] version naming

2010-04-09 Thread Luke Frisken
If you can't call this version 3.0, when will there ever be a significant enough change to deserve such a name change? What huge changes deemed it necessary to in from 1.x to 2.0? If it was just because of a lack of numbers then so be it, but now there is a chance to amend that and actually emphasi

Re: [Bf-committers] version naming

2010-04-10 Thread Luke Frisken
2.5x wasn't supposed to be the final goal was it? Was it not 2.6 that would be recognised as stable? Maybe I am wrong there, but I do think that the decision on the version name shouldn't be based only/largely on such technical reasons. Thankfully, i've got no urge to say anything else! On 4/10/10

Re: [Bf-committers] Merge Camera and Render Settings?

2010-04-16 Thread Luke Frisken
Would it be useful if you had control over what individual values got linked? On 4/17/10, Campbell Barton wrote: > On Fri, Apr 16, 2010 at 3:53 PM, Damir Prebeg > wrote: >> On 16 April 2010 11:17, Brecht Van Lommel wrote: >> >>> For animations where you switch between cameras you want all of t

Re: [Bf-committers] Texture assignment workflow is confusing

2010-04-27 Thread Luke Frisken
I agree with Matt. Well said! On 4/27/10, Matt Ebb wrote: >> On Tue, Apr 27, 2010 at 1:25 AM, Brecht Van Lommel >> wrote: >>> Personally I think we should try to move to a system where you >>> basically say, "texture this property", and then that property gets a >>> texture or texture stack atta

Re: [Bf-committers] "Security" gets in the way

2010-04-30 Thread Luke Frisken
I wonder how Sketchup deals with this issue with their embedded ruby... On 4/30/10, Benjamin Tolputt wrote: > Campbell Barton wrote: >> Best bring this up next meeting and come to some consensus. I wasn't >> in IRC for the decision either :) >> > > Interesting to note :) > >> However I'm going aw

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-10 Thread Luke Frisken
Don't you think it's a little hard to tell what's going into the material and what's coming out with that suggestion? On 5/10/10, Damir Prebeg wrote: > I've started this topic so It's would be rude from me not to suggest > something. First of all I like Bassam suggestion about nodes, here is my >

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-10 Thread Luke Frisken
worry about my little rant. On Mon, May 10, 2010 at 5:52 PM, Damir Prebeg wrote: > Uhm... Please, can you explain "Hard to tell what's going in and what's > coming out"? > > On 10 May 2010 09:45, Luke Frisken wrote: > > > Don't you think it's a little

Re: [Bf-committers] Texture assignment workflow is confusing

2010-05-10 Thread Luke Frisken
Aha! I thought the nodes with preview labeled on them were dedicated preview nodes. That's why I was so confused! My mistake, so carry on with those good ideas. On 5/11/10, Damir Prebeg wrote: > It looks that flow in my image wasn't self explanatory so here is modified > one. And this one treats

Re: [Bf-committers] Blender 2.5x beta status

2010-07-14 Thread Luke Frisken
There's really not much point trying to use something as complicated in computer usage terms as blender if one can't cope with the installation how it is now. On 7/14/10, Vilem Novak wrote: > If you are a real mac user, you use .dmg images very often, > since it's the way most apps do it, so why

Re: [Bf-committers] Fake User for Brushes

2010-07-21 Thread Luke Frisken
Sound's good to me Jason! But seriously, the way the brush selection works departs from the blender norm. You don't click on the texture preview to select the the texture type. Same goes for materials. Not to say that the new brush panel is worse, or a bad idea, but I also think it would be good to

Re: [Bf-committers] Fake User for Brushes

2010-07-22 Thread Luke Frisken
ill be good for blender :) On 7/23/10, Jason Wilkins wrote: > Brushes are ID blocks, not types, so its completely consistent I think. > The brush 'type' is the 'tool' and it is selected using a drop down menu > like texture types. > > > On Thu, Jul 22, 2010 at

Re: [Bf-committers] Blender Foundation Development team - report 35

2010-09-06 Thread Luke Frisken
I can't remember if we get email notification on a bug report do we? If so then a week seems to be reasonable... On Mon, Sep 6, 2010 at 6:03 PM, Carsten Wartmann wrote: > Am 05.09.2010 04:17, schrieb Nathan Letwory: > > Hi all, > > > > Our team of Janne, Campbell, Diego and I have started our wo

Re: [Bf-committers] Farsthary's branch update help

2010-11-01 Thread Luke Frisken
If all else fails I suppose someone could try mailing you a dvd with the latest repository on it :) I would offer to do so now but alas i'm doing exams and don't have much time. On 11/2/10, ra...@info.upr.edu.cu wrote: > Hi all :) > > Since my branch has became pretty obsolete and was based on

Re: [Bf-committers] OpenEXR Windows Libs

2011-03-01 Thread Luke Frisken
On 3/2/11, Thomas Dinges wrote: > Hey Tom, > well as I said there should be a tag already and we already used > msvc2008 for Blender 2.49b. So there should be no problem at all. :) > > Am 01.03.2011 21:01, schrieb Tom M: >> Tag the libs as 2.49b before removal, then they can check out the tag >> f

Re: [Bf-committers] bump mapping - white is down & black is up???

2011-03-02 Thread Luke Frisken
Things get blacker as you leave earth's atmosphere and head into space :) On 3/2/11, Knapp wrote: > On Tue, Mar 1, 2011 at 12:34 AM, Daniel Salazar - 3Developer.com < > zan...@gmail.com> wrote: > >> right.. we could come up with a million analogies for one or the other >> side. Anyway I've done s