Congratulations Dan! I know this has been something that's been
problematic for a long time, so it's great you were able to improve
things (and by the sound of it, things have improved by a lot)
Ryan Inch (Imaginer)
On 2022-06-17 17:45, Dan McGrath via Bf-committers wrote:
Just
30
Your patch adding improved management abilities is of course welcome,
but it is not a magic bullet that can be used in all circumstances.
Ryan Inch (Imaginer)
[1] https://developer.blender.org/T61209#1303007
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> Dialogs would certainly help in the former case, but in the latter
case, I think a safety net might be more beneficial.
I think they can actually work well for both those cases[1] and they do
serve as a safety net.
Ryan Inch (Imaginer)
[1] https://www.nngroup.com/articles/confirm
this becomes,
the less likely accidental data loss will occur.
> I think that maybe for 90%-95% of users the only things that they
will ever miss are non-saved created images, materials in the shading
editor and maybe actions or geometry nodes setup.
Actually, there are lots of case
ent tools are definitely welcome, but the current system
of purging unused data on quit is very useful and a requirement for high
level workflows where you are working with blend files from outside,
non-controllable sources[1].
Ryan Inch (Imaginer)
[1] https://www.nngroup.com/articles/confirmatio
before writing an in-depth reply, but I want to say that I think
the dialog prompt is more to educate/remind people of the garbage
collection system, rather than to make it habit-proof. Also, I'm pretty
sure that Blender's reference counting is an implementation of garbage
collection
should be scrapped, it means
that the safeguards should be implemented.
Don't get me wrong, I agree that users losing data is a very bad thing,
but please don't throw the baby out with the bathwater.
Ryan Inch (Imaginer)
P.S. I would like this to be in reply to the whole thread a
ng his proposal as a branch, if asked.
Ryan Inch (Imaginer)
[1]
https://devtalk.blender.org/t/blender-deleted-my-un-assigned-materials-how-is-that-a-feature-fake-user/22715
[2]
https://devtalk.blender.org/t/proposal-explicit-management-of-data-blocks-and-possible-deprecation-of-fake-user/22
After speaking with Thomas, we've decided to move this discussion to the
devtalk thread.
Ryan Inch (Imaginer)
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Hi,
Test email that troubled told me to send when diagnosing mailing list
bounce errors :)
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t/add-ons-policy-clarification-discussion/23403
Ryan Inch (Imaginer)
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he LTS update would be left to the discretion of the author/maintainer,
but if this isn't the case, then what would be accepted)? And can
add-ons please be noted in the relevant policy documents?
Thanks.
Ryan Inch (Imaginer)
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only a little bit of frustration and a remark that is
human.
Best regards,
Thomas
--
Date: Fri, 24 Sep 2021 11:53:48 +0530
From: Ankit
To: Ryan Inch via Bf-committers
Subject: Re: [Bf-committers] *** RESPECTFULLY NOT SPAM *** Weekly
Development Notes Followup
Hi
> And now
1 +0200
From: Bastien Montagne
To: Ryan Inch via Bf-committers
Subject: Re: [Bf-committers] *** SPAM *** Weekly Development Notes
Followup
Message-ID:
Content-Type: text/plain; charset=utf-8; format=flowed
Hi Ryan,
Not sure how you see that as a personal attack? Fact is, I think
spendin
Hello Dalai,
I missed reading Bastien's weekly notes last week or I would have
brought this issue up then. In Bastien's notes for Week 425 - 09/04 to
09/10, one of his notes is this: "Spent time on
re-explaining/re-investigating T9599 (sigh…)."
In what case is it acceptable for a developer t
ts of collections would therefore
be very welcome.
Best Regards
Johannes (Lumpengnom)
Am 17.08.2021 06:41 schrieb Ryan Inch via Bf-committers:
Hi Dalai,
Thank you for looking into this and getting back to me with more
specific details.
I think there may be a slight misunderstanding with how my
Ryan
On 2021-07-08 06:00 AM, bf-committers-requ...@blender.org wrote:
Message: 1
Date: Thu, 8 Jul 2021 01:17:28 -0400
From: Ryan Inch
To:bf-committers@blender.org
Subject: Re: [Bf-committers] Blender 2.93 Released!
Message-ID:<03c07ca6-6ffd-b03a-68c0-19849cbaf...@gmail.com>
Content-Type: text/plain; c
llections
in mind, it's a valid use case and one that I think is only impeded by
some implementation details.
All the best,
Ryan
On 2021-08-13 06:00 AM, bf-committers-requ...@blender.org wrote:
Date: Thu, 12 Aug 2021 17:42:22 +0200
From: Dalai Felinto
To: bf-blender developers
Cc:
To the core Blender developers.
Hello again, Collection Manager dev here.
Let me start off by saying that I care a lot about Blender, it's been a
huge influence on my life and an inspiring story of the little DCC app
that could, and I want nothing but the best for it. So it highly saddens
me th
After thinking some more on this, I can see why this is appealing,
however, Blender is in the unique position of including add-ons as an
integral part. This makes it more inclusive than other software and
provides a good way to onboard new, Blender, developers. An online
repository for non-bu
@ The core developers considering this repository idea.
With this new online add-on repository you are proposing, you have
talked about unifying add-on distribution, so I feel I have to ask, are
there any plans to allow only add-ons from this repository to run in
Blender or any other restrictio
ntent-Type: text/plain; charset=utf-8; format=flowed Hello Everyone,
I've been following the discussion on Bundled Addons vs Repositories.
I agree with Ryan Inch and the sentiment that bundled add-ons are
Blender's List of Favorite Add-ons. I think the current bundling of
select addons i
Hi, thanks for chiming in, you make some interesting points.
1. I don't think that curation will be the biggest hurdle, rather I
think security, and the development of the repository and it's
integration into Blender, that will require the most work. All add-ons
are curated already, must be l
9 Jun 2021 12:44:04 +0200
From: Brecht Van Lommel
To: bf-blender developers
Cc: Ryan Inch
Subject: Re: [Bf-committers] Bf-committers Digest, Vol 953, Issue 1
Message-ID:
Content-Type: text/plain; charset="UTF-8"
On Sat, Jun 19, 2021 at 8:13 AM Ryan Inch via Bf-committers
(Apologies for sending this twice, I forgot to change the subject from
the generic digest one for my first attempt at sending this email)
@ Sybren A. Stüvel
I disagree here. Having an online repository would:
- make updating add-ons easier, allowing add-on developersto push
updates faster
@ Sybren A. Stüvel
> I disagree here. Having an online repository would:
> - make updating add-ons easier, allowing add-on developers to push
> updates faster than once per Blender release,
> - provide a unified way for add-ons to be published and made available
> in Blender, making more a
the product in the same way.
The way I see it is that as an add-on author you get both the freedom and
the responsibility for development, docs, and marketing. If anything we
should decouple such things more, rather than integrating them.
On Fri, Jun 11, 2021 at 6:07 AM Ryan Inch via Bf-committers <
termeerplein 161, 1025 ET Amsterdam, the Netherlands
Op za 5 jun. 2021 om 07:10 schreef Ryan Inch via Bf-committers <
bf-committers@blender.org>:
Congratulations on the release! Everything looks good, there seems to
be tons of great improvements,
and the reels are quite impressive.
Ho
n of the
release notes in time, then I would like to inquire as to when the
cutoff for editing the wiki is to make it into the
release notes, or what else could be done to have them included?
Ryan Inch (Imaginer)
Developer of the Collection Manager Add-on.
[1] https://www.blender.org/about/credits
It seems to me that you are still having drop in pseudo-meetings on
Mondays, just not advertising them.
I understand that if something doesn't work it needs to be reevaluated
and changed, but the meetings are an important outreach to the community
and a chance for developers to bring up issues (
I agree with what Ray said in his last email, however, I would like to
add that it seems to me you are further distancing the "core" devs from
the community. Modules will still have to coordinate and communicate
with each other, decisions still need to be made regarding releases and
overall di
Hi Fergal,
I would be very interested if you could share your UUID code with me as
well, if you are willing.
I may be doing something similar with collections soon.
Ryan
On 2020-11-13 06:00 AM, bf-committers-requ...@blender.org wrote:
Send Bf-committers mailing list submissions to
bf-
Hi my name is: Ryan Inch.
My user name on developer.blender.org is: Imaginer.
I would like commit access to the addons repository.
I am the maintainer of: Sculpt/Paint Brush Menus,
and I wish to update it: https://developer.blender.org/T68350.
I'm familiar with git usage and my repo is
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