usually each kernel thread needs 1.5 GB RAM, that means in case
of 4 threads i need 6GB only for compiling, still there are the OS, etc.
so you need at least 8GB of RAM in any machine that want to compile blender
with cycles!
Per default, we only build 3 kernels though, sm_13, 20 and 21.
You
hi
as currently added support cuda binaries for scons, specifying BF_NUMJOBS=4
will start 4 cuda kernels compile processes and that consumes more than 4GB RAM
to do
so i think there should be a separate build option for these.
i use scons and msvcsp1 on windows 7 x64
i5 4 cores, 4GB DDR3
- BMesh makes progress (works for Cycles, Ocean Sim + server fixes).
Ender now works on docs, Campbell will mail proposal for acceptable
feature set for merger.
hi
i tried to build bmesh svn 42188 with cylcles flag to false and got this error:
http://www.pasteall.org/26811
with cycles
To: bf-committers@blender.org
Subject: Re: [Bf-committers] Blender developers IRC meeting minutes, nov 27
2011
On Mon, Nov 28, 2011 at 5:49 AM, Yousef Hurfoush ba...@msn.com wrote:
- BMesh makes progress (works for Cycles, Ocean Sim + server fixes).
Ender now works on docs
+ cycles. it builds ok without errors.
On Mon, Nov 28, 2011 at 11:30 AM, Yousef Hurfoush ba...@msn.com wrote:
hi
i tested the x86 version and got this error:
http://www.pasteall.org/26819
the error in the last email is from the x64 version
i use msvcsp1 2008 and scons on a windows 7
hi
@Thomas
can you share your .cubins built libs with me, use scons to built too, thanks.
Regards
Yousef Harfoush
ba...@msn.com
Date: Thu, 24 Nov 2011 19:39:45 +0100
From: blen...@dingto.org
To: bf-committers@blender.org; nat...@letwory.net
Subject: Re: [Bf-committers] Test build
I fixed the CUDA issue I had in svn, but you would still need a self
made build with WITH_BF_CYCLES_BINARIES enabled to have it working.
yes, i saw your commit, but do i need CUDA compiled libs as you mentioned
before?
one other thing i did build with the option you added and now cycles
coming
Hi,
I fixed the CUDA issue I had in svn, but you would still need a self
made build with WITH_BF_CYCLES_BINARIES enabled to have it working.
Am 24.11.2011 20:56, schrieb Yousef Hurfoush:
hi
@Thomas
can you share your .cubins built libs with me, use scons to built too
hi
*Are these flags still applicable in scons?
WITH_BF_LIBSAMPLERATE = True
WITH_BF_LCMS = True
WITH_BF_LZMA = True
WITH_BF_LZO = True
WITH_IK_ITASC = True
WITH_PYTHON_INSTALL = True
WITH_PYTHON_UI_INFO = True
WITH_BF_INSTALL = True
WITH_BF_ELTOPO = True
*One other thing, there are flags exists
are there an option to build cycles with CUDA with scons??
Regards
Yousef Harfoush
ba...@msn.com
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hello
i edited the gesture border keymap and deleted some, and saved the
preference,
now when i restart blender it reverts back to the original keymap and the
restore still appears,
is this how it supposed to work or is it a bug ??
tried that with svn 41740 on windows x64 and with the
hi
@dalai:
* Note 2: a python addon exclusively for the text3d could work for you as
well. Have you considered it?
yes i do, and i'm trying to build one.
Let me know what you think. If someone is interested on tackling that we can
put branch up and running.
i'm happey to help with that,
Harfbuzz can do all of this on its own (with freetype2).
then this sums it up i think, implementing harfbuzz over the existence of
freetype.
i'll try to tackle the idea in the next days.
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Hi dalai
i know the fork i proposed is NOT the way it should be, i think going
the further mile is the best approach, but that WILL take a big amount of
time and commitment to revamp the text drawing aligorithm in blender.
So, i think doing a simple procedure of implementing the arabic_to_utf
hello
I was wondering after enabling UTF-8, how much work it needs to implement a
filtering function that replaces normal Arabic text with it's universal UTF
encoding,
as it is currently implemented in python forking a c++ version is trivial.
Hi all,
as a user not a dev., imo
* Remove emboss on areas and regions
* Remove button emboss
removing emboss will revert blender to the 2.4x looks, which i think is very old
i don't see why you have to change the current
* More subtle colors and gradients on buttons
yes it's better
Hopefully,
I can't test this well, current trunk should work in linux now in text
fields and editing 3d text - though I think upper case unicode wont
work yet, in the next few days I'll try get this working.
Tested Arabic Unicode - Not working
image:
http://www.pasteall.org/pic/19285
@Thomas
Sorry for that, my eyes ignored the 'linux' from happyness of supporting UTF in
text :)
Yousef Harfoush
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hello :)
svn 40996, windows 7 x64, scons msvcsp1
got this error! with fresh svn trying to build x32 x64
source\blender\blenkernel\intern\sound.c(633) : error C2124: divide or mod by ze
ro
scons: ***
hi
@dalai xiao
This is the new merged ar.po, note that this only has the new translation and
is not merged with the old one:
https://sourceforge.net/p/batp/code/45/tree/done/ar_merged.po
Another note that the translated .po reports that it has an 863 after merge,
while i translated an
I talked with Sergey and this is the current workflow. We can add it to
//po/README.txt if other translators will run into that. But the basic
information is there already:
yes i read it and done the steps :)
If you actually want to discard the old translations from trunk's ar.po it's
hi
@ Dalai
i finished translating the 1st milestone in ar.po (~1000 phrase), and i'd like
to update it in the trunk:
the problem is that it is based on pot file which was before the new generated
ar.po
another issue is that this we are re-translating the file from zero,
and the one in
HI all
by campbellbarton
Date: Thu Sep 29 17:19:51 2011 UTC (3 hours, 28 minutes ago)
Log Message:
remove the pot and messages file, they change too much with only minor changes
to the source and can be regenerated.
Now i'm translating using the pot model from the GSoC from Google
By the way, the current .mo file of trunk is using the flipped arabic .po
you created. It's based on trunk's po though,
yes i noticed the comits today, thanks for updating the font and processing the
text
i compiled blender and tested the Arabic language and it is working as expected
since
Looks like you've got a bit more full translation file which isn't in
our repo. Can you share updated ar.po file so we can easily test fonts
i will (if Allah wishes) send you the file when we complete reviewing
the 1st 1000 sentence in ar.po by the end of the week
(or tell how to produce
Hi all
i made with my team a .Net simple application that takes the .po file and
reverse convert Arabic letter according to UTF char map
the result is 100% correct Arabic text, see sample down.
there is an WIP version in python too, but python is sensitive with UTF stuff,
so until it's fixed
I'm impressed. Could you briefly explain what is going under the hood?
And what is the problem with the python version (I thought python could
handle encoding with no problems)?
1st: reversing the Arabic string (ت ا ل ي ض ف ت) will make it
in the right order (ت ف ض ي ل ا ت ) then
2nd:
You still cant go into the addons settings and expand, click on addons
buttons.
if you mean the categories, they show when i click, but i can't to show addon
info, here is a screen shot:
http://www.pasteall.org/pic/18319
Should now work...finally! :)
now its fixed, thanks.
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all addons gives this error call after the operators move commit:
---
Traceback (most recent call last):
File C:\blender\win64-patched\2.59\scripts\startup\bl_operators\wm.py, line
1612, in execute
mod = addon_utils.enable(self.module)
hi
i'm gathering a team to translate to Arabic, if you need any help testing a
branch you can mail me directly or in this mail list, i'll be listening.
Date: Thu, 15 Sep 2011 23:33:40 +0800
From: xiaoxiangq...@gmail.com
To: bf-committers@blender.org; blender-translat...@googlegroups.com
I wonder how readable that is :)
hi thats actually the right order of letters, but they are not connected, here
are an example in a picture for the (file menu):
From: dfeli...@gmail.com
Date: Thu, 15 Sep 2011 14:51:39 -0700
To: bf-committers@blender.org
Subject: Re: [Bf-committers] How
in case you are not getting the picture in the email:
http://www.pasteall.org/pic/17985
From: dfeli...@gmail.com
Date: Thu, 15 Sep 2011 14:51:39 -0700
To: bf-committers@blender.org
Subject: Re: [Bf-committers] How When could we support right-to-left
languages?
Hi,
While we
msvcsp1 scons too,
it happened after the recast and detour merge.
http://www.pasteall.org/24759
From: zan...@gmail.com
Date: Fri, 9 Sep 2011 19:27:32 -0600
To: bf-committers@blender.org
Subject: [Bf-committers] cmake failing
probably related to raycast detour?
(discussion originally started at soc2011 list - regarding display of arabic
text in the garlic branch)
2011/8/25 Yousef Hurfoush ba...@msn.com
are you able to build your own Blender for testing?
yes i know how to build and patch, but i don't have the garlic repository
downloaded
using?
If your using cake, afer make did you do a make install?
That will copy files you need into the bin directory.
Kent
On Aug 26, 2011, at 9:25 AM, Yousef Hurfoush wrote:
hi Dalai
thanks for uploading the repo.
i downloaded it and compiled but when i change the language
, Yousef Hurfoush wrote:
hi Dalai
thanks for uploading the repo.
i downloaded it and compiled but when i change the language to Arabic
and save pref. and restart blender i get a console error: can't found
default font and the language don't change, any ideas how
@blender.org
Subject: Re: [Bf-committers] [Soc-2011-dev] Final Report - Garlic Branch
In reply to Yousef Hurfoush (ba...@msn.com):
From: Yousef Hurfoush ba...@msn.com
To: blender foundation committers bf-committers@blender.org
Date: Fri, 26 Aug 2011 17:16:22 +
Subject: Re: [Bf-committers
i was just wondering what benefits give us compiling blender in vc 2010 vs
2008, is it faster?
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thanks man, that worked,
its generated by the datatoc.py utility as such
python datatoc.py
c:#92;blendersourcedir#92;blender#92;source#92;blender#92;gpu#92;intern#92;gpu_shader_material.glsl
- Original Message -
From: Yousef Hurfoush lt;ba...@msn.comgt;
To: blender
hi all
this patch is very outdated, i tried to update but i can't hack the
gpu_shader_material.glsl.c (will i don't know how it was generated)
and currently there are no turn-around to get shadows from a texture with alpha
transparency, if there are, fell free to guide me !!
thanks in advance
is
`cat carve3.patch | patch -p0`. Maybe it's lag of my git svn-diff script..
I've tried to create patch with svn and uploaded it to tracker [1] (name
carve4.zip).
[1]
http://projects.blender.org/tracker/?func=detailaid=26465group_id=9atid=127
Yousef Hurfoush wrote:
hi all
@sergey
hi all
@sergey: i tried apply your patch to trunk but it is asking for unknow files,
could you give some hints on applying it.
thanks in advance :)
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hi all
scons gives this error on building with BGE.
confirmed that i'm able to build without the BGE and player:
log message:
--
scons:
I haven't tried these yet, but if any code manages to print anything to
the console before the checking code is triggered then the console
doesn't close.
previously that was OK and did not trigger the console windows even with
errors, what happened???
index visualiser has currently an
Before the checking code was before python initialization. Now it is after
due to taskbar problem of early hiding of the window.
Also I think it is fine if console stays when Python error occurs, so user
would be notified.
Sent from my phone
On May 10, 2011, at 9:27 AM, Yousef Hurfoush
i checked with luxrender, yafaray, index visualizer, ... many external addons
have the same impact on startup even without errors,
just removing them from the addons folder no startup console.
the official ones don't give any problem.
i think something in the recent commits that caused this,
is console window back to appear on the startup a bug thing or is it a new
option
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great
now in the recent it reverted back to same old behavior, was this modified in a
commit, everyone asking what happened
i hope cambell would answer
Cheers
2011/5/8 Yousef Hurfoush ba...@msn.com
is console window back to appear on the startup a bug thing or is it a new
hi
i get this error after the recent commits to build blender:
-
Creating library
hi all
as i struggled and uninstalled and re-installed visual studio i found this bug,
and cared to mention :)
the latest gimp 2.7.3 unofficial build registers an environment var in the path
with it's bin folder, this breaks msvcsp1 x64 command prompt
just remove the var and everything
thanks man, and waiting for the scons support
Date: Sat, 30 Apr 2011 17:47:11 -0700
From: d...@trollwerks.org
To: bf-committers@blender.org
Subject: [Bf-committers] Cycles rna c++ render extension code patch
Yanked out the C++ API and RenderEngine code from the cycles branch if
hi i get this error after the commit 36315 to build blender:
-
Creating library
hi all where i can find a guide or reference on compiling flags like:
WITH_BF_etc...
CFLAGS, CCFLAGS, CXXFLAGS
any tips may help :)
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hi mindrones
i tried your script in here:
http://wiki.blender.org/index.php/User:Mindrones/Doc/PythonAPI/Sphinx-build
and it did not compile the API docs, i wan't to ask if your script is up to
date or is outdated,
because i tried to compile it using cambell's way and it gives an error,
then
hi daniel
i tried to compile and i got the same error as you with scons
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trying to copy the file from the source lib eltopo as soon as i get it down :)
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i tried to compile api docs using sphinx and i get this error:
C:\BlenderSVN\blender\Relblender --background --python ..\doc/python_api/sphinx
_doc_gen.py
found bundled python: C:\BLENDE~1\blender\Rel\2.56\python
Traceback (most recent call last):
File string, line 1, in module
File string,
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