Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing implementation for blender windows

2010-01-06 Thread Brecht Van Lommel
Hi Damien, > OpenGL Anti-aliasing implementation for blender windows I'm not sure what your plans are, but this needs more work.. There should be a user preference as it is usually quite a bit slower, for all drawing, but especially when working with detailed scenes. Further, the antialiasing s

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing implementation for blender windows

2010-01-06 Thread William Reynish
(For some reason my mails keep getting denied. I'll try again at the risk of double posting) Hi Damien, I think AA is nice, but want to point out that it shouldn't be applied to the UI and controls themselves. The UI elements already have custom AA code, to make them look identical across diff

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing implementation for blender windows

2010-01-06 Thread Damien Plisson
I revert its default enabling for now, the facility in ghost is mainly meant for the BGE anyway. And we work using patches until finding a satisfactory solution for AA in blender (limited to 3D view, and selectable). Cheers, Damien Le 6 janv. 2010 à 16:09, William Reynish a écrit : > (For s

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing implementation for blender windows

2010-01-06 Thread Mitchell Stokes
Here is a patch for the Win32 part of Ghost: https://projects.blender.org/tracker/index.php?func=detail&aid=20588&group_id=9&atid=127 Cheers, Mitchell Stokes (Moguri) On Wed, Jan 6, 2010 at 7:19 AM, Damien Plisson wrote: > I revert its default enabling for now, the facility in ghost is mainly me

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing implementation for blender windows

2010-01-07 Thread William Reynish
Hi Damien, I've tested your patch with anti-aliasing limited to the 3D view. At least on my system it looks really nice, and helps readability too, especially on busy scenes with lots of visible edges. Compare these images of a cage object: http://www.reynish.com/files/blender25/AA_on.png http

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing implementation for blender windows

2010-01-07 Thread Mike Pan
For me, antialiasing had always causes box-select to behave strange when 'occlude geometry' is turned on. Can anyone else confirm that? No AA: http://mikepan.com/files/misc/Capture.PNG Forced AA: http://mikepan.com/files/misc/CaptureAA.PNG Notice the orphan vertices in the second picture Nvidia

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing implementation for blender windows

2010-01-07 Thread Campbell Barton
When drawing the selection buffer AA should be disabled On Thu, Jan 7, 2010 at 7:20 PM, Mike Pan wrote: > For me, antialiasing had always causes box-select to behave strange when > 'occlude geometry' is turned on.  Can anyone else confirm that? > > No AA: http://mikepan.com/files/misc/Capture.PNG

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing implementation for blender windows

2010-01-07 Thread Martin Poirier
Until it is fixed, it should default to Off. Martin --- On Thu, 1/7/10, Campbell Barton wrote: > From: Campbell Barton > Subject: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: > /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing > implementation for blender

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing implementation for blender windows

2010-01-08 Thread Damien Plisson
Hi Mike, I haven't been able to reproduce your issue when only AA is set to on. Even, now, Brecht latest commit definitely makes AA used only for 3D view drawing, ensuring that not only selection backbuffer is excluded. But I've been able to reproduce the weird border (or lasso) select behavior

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing implementation for blender windows

2010-01-08 Thread Carsten Wartmann
Mike Pan schrieb: > For me, antialiasing had always causes box-select to behave strange when > 'occlude geometry' is turned on. Can anyone else confirm that? > Same here. Carsten ___ Bf-committers mailing list Bf-committers@blender.org http://lists.b

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing implementation for blender windows

2010-01-08 Thread Brecht Van Lommel
Hi, On Fri, Jan 8, 2010 at 12:35 PM, Carsten Wartmann wrote: > Mike Pan schrieb: >> For me, antialiasing had always causes box-select to behave strange when >> 'occlude geometry' is turned on.  Can anyone else confirm that? >> > Same here. See bug here in the tracker http://projects.blender.org/

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing implementation for blender windows

2010-01-08 Thread William Reynish
Hi Damien, I think AA is nice, but want to point out that it shouldn't be applied to the UI and controls themselves. The UI elements already have custom AA code, to make them look identical across different GFX cards, and to ensure they always render properly and quickly. Unfortunately your com

Re: [Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25775] trunk/blender: OpenGL Anti-aliasing implementation for blender windows

2010-01-08 Thread Stephen Swaney
As mailing list moderator, permit me to point out that it is possible to trim extraneous text from your replies. If it is not needed for context, cut it! Doing so will keep your messages from getting held up due to exceeding the size limit. -- Stephen Swaney sswa...@centuryte