Hey William,
easier to understand? I prefer Center. This is easier to understand! ;-)
So -1 on that.
And there is a small typo:
ObData to Centroi"D"
Regards,
Thomas
Am 28.11.2009 12:34, schrieb William Reynish:
> Revision: 24964
>
> http://projects.blender.org/plugins/scmsvn/vie
-1
Centroid is not as clear as Object Center.
On Nov 28, 2009, at 4:04, Thomas Dinges wrote:
> Hey William,
> easier to understand? I prefer Center. This is easier to
> understand! ;-)
>
> So -1 on that.
>
> And there is a small typo:
>
> ObData to Centroi"D"
>
> Regards,
> Thomas
>
>
>
>
> A
tbh I dont really like naming discussions, I would people would use correct
terms for what things are, and I see that you are trying
http://en.wikipedia.org/wiki/Centroid
The use of centroid here is incorrect, it sounds cool, but that has no
value compared to that of associative knowledge, in o
Hi.
The issue with the old terminology is that there was that the word 'center' was
used ambiguously - sometimes to mean the center point of a bunch of data (mesh
data, the bounding box etc) and sometimes to the object's origin (0,0,0). These
are different things, and when you use the same wor
I think that terms like ObData don't help newbies, either. A new
Blender user won't care about object transform and object data;
they'll just want to make cool stuff.
"Pivot" is used in other packages-- anyone coming over from Maya, for
example, would understand immediately. And as far as "o
Hi,
My problem with the word 'pivot' is that the objects origin may or may not be
the pivot point in a transformation, and so referring to the object's (0,0,0)
as the pivot point will often times be incorrect.
I actually think 'origin' is the best solution discussed so far. Yes, there's
also a
+1 for "Origin"
there is object origin and dupligroup Origin - its distinctly
different from the view pivot point.
re: ObData, Agree its a silly name but Id be careful removing these
terms. So just use "Object Data"?
Users might not realize/care that there is a difference between
objects and obje
+1 for "Origin" too.
Thomas
Am 29.11.2009 12:43, schrieb Campbell Barton:
> +1 for "Origin"
> there is object origin and dupligroup Origin - its distinctly
> different from the view pivot point.
>
> re: ObData, Agree its a silly name but Id be careful removing these
> terms. So just use "Object
"My problem with the word 'pivot' is that the objects origin may or
may not be the pivot point in a transformation, and so referring to
the object's (0,0,0) as the pivot point will often times be
incorrect."
If you transform and it doesn't move around the pivot its because you
*chose* to not trans
Hi,
One issue we might easily run into using the word 'pivot' is while setting the
pivot for transformation. You would then have a sentence in a tutorial like:
'choose the pivot as the pivot'. This is obviously bad :)
Of course you could explain it like 'choose the object's own pivot as the
t
> One issue we might easily run into using the word 'pivot' is while setting
> the pivot for transformation. You would then have a sentence in a tutorial
> like: 'choose the pivot as the pivot'. This is obviously bad :)
>
> Of course you could explain it like 'choose the object's own pivot as t
--- On Sun, 11/29/09, Charles Wardlaw wrote:
> That's a good point, William, but I think that's been
> solved by other packages. Modo uses the term "Action
> Center" to talk about the place where transformation handles
> appear. Maya makes a distinction between the tool
> "handles" and the ob
> How does that work for people who don't use the manipulator?
Regardless of whether or not you use the manipulator, every tool works from the
tool's center. Manip visibility doesn't change how the tools modify things.
Modo also has a construction plane that sits across the action center. It's
--- On Sun, 11/29/09, Charles Wardlaw wrote:
> > How does that work for people who don't use the manipulator?
>
> Regardless of whether or not you use the manipulator, every
> tool works from the tool's center. Manip visibility
> doesn't change how the tools modify things.
>
> Modo also has
> Oh, I didn't mean the actual functionality, I meant the term: "tool handles".
> That seems rather manipulator/widget centric.
Ahh my mistake. ^_^; Well, that's why I like the Modo term Action Center.
Maybe something similar could be used?
~ C
_
Actually modo was the app I was referring to. It uses Pivot with a capital P.
You're saying it uses the term Action Center for what Blender calls pivot today?
-William
On 29 Nov, 2009, at 7:39 PM, Charles Wardlaw wrote:
>> Oh, I didn't mean the actual functionality, I meant the term: "tool
Your words show that pivot can change, whether its parenting to another
object for animation, or choosing the cursor in edit mode, or median point
in edit mode. the pivot changes.
The origin does not change, that little pink/orange dot will always be the
origin, whether you are currently using it
2009/11/30 Daniel Salazar - 3Developer.com :
> The pivot is exactly what the word means, it will always be the
> transformation pivot in animation unless you choose to use another
> pivot by parenting or so.
"Pivot" is only meaningful in the context of rotation. As such I don't
see it as being any
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