[Bf-committers] Blender developer meeting notes, 24 February 2013

2013-02-25 Thread Sergey Kurdakov
Hi All, >Alternative is to do brute-force raycast tests. Might even work surprisingly fast. just for reference for anyone interested - how raycast picking was done in dx ( so this is algorithm for ref, links also have some gotchas (second link) ) . http://www.mvps.org/directx/articles/raypro

Re: [Bf-committers] Blender developer meeting notes, 24 February 2013

2013-02-24 Thread Harley Acheson
> replacing GL_SELECT...Could be simply replaced with using back-buffer color codes. Is that the idea where the buffer contains a unique solid color code for each object? So you know what is under the mouse by testing that one color under the mouse pointer? I might be completely misunderstanding

Re: [Bf-committers] Blender developer meeting notes, 24 February 2013

2013-02-24 Thread Alexandr Kuznetsov
Hi, I would advise against replacing GL_SELECT before swiss-cheese merge. There is enough changes in OpenGL code which makes merging very painful. Recoding GL_SELECT would make it even worse. With Wilkins help, we can get swiss cheese up and running (desktop only) before April. Best, Alex On

Re: [Bf-committers] Blender developer meeting notes, 24 February 2013

2013-02-24 Thread Knapp
On Sun, Feb 24, 2013 at 6:13 PM, Ton Roosendaal wrote: > Hi all, > > Here are the notes of today's session in irc.freenode.net #blendercoders > > 1) 2.66 release review > > - Some showstoppers have been found already: > > - A change in how textures use alpha (option moved to Image block), required

[Bf-committers] Blender developer meeting notes, 24 February 2013

2013-02-24 Thread Ton Roosendaal
Hi all, Here are the notes of today's session in irc.freenode.net #blendercoders 1) 2.66 release review - Some showstoppers have been found already: - A change in how textures use alpha (option moved to Image block), required a do-version patch which crashes for library linking in cases. - Co