[Bf-committers] 3DsMax editable poly like toolset

2012-04-10 Thread Mariusz Komorowski
Hi, After long time of inactivity, I decided to do something in Blender. So I've downloaded SVN - everything works perfect with VS2008 at first time, so big thanks to everyone here :) I have idea to do something like editable poly stack panel in 3DStudioMax in Blender. For me very useful is for e

Re: [Bf-committers] 3DsMax editable poly like toolset

2012-04-10 Thread Alberto Torres
Hi, I'd like to see examples of features that are not possible in blender (with similar effort). I think everything you mention there is already possible in blender in a easy way, but maybe I'm mistaken. DiThi El día 10 de abril de 2012 19:41, Mariusz Komorowski escribió: > Hi, > > After long

Re: [Bf-committers] 3DsMax editable poly like toolset

2012-04-10 Thread metalliandy
The Edit poly Modifier in max is really useful. One of the coolest things about it is that you can basically add the modifier and then change the mesh by adding loops etc. and once you remove the modifier, the mesh will revert back to it's unchanged state (or you can apply the modifer and keep

Re: [Bf-committers] 3DsMax editable poly like toolset

2012-04-10 Thread Tom M
so edit poly is basically setting an undo point for edit mesh operators? LetterRip On Tue, Apr 10, 2012 at 1:46 PM, metalliandy wrote: > The Edit poly Modifier in max is really useful. One of the coolest > things about it is that you can basically add the modifier and then > change the mesh by a

Re: [Bf-committers] 3DsMax editable poly like toolset

2012-04-10 Thread Antony Riakiotakis
Sounds like a temporary BMesh initialized from the derivedmesh of the stack below it. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers

Re: [Bf-committers] 3DsMax editable poly like toolset

2012-04-10 Thread Gustav Göransson
I don't think 3ds's editable poly is a good reference. It won't make sense to have mesh tools accessible through a modifier like in 3ds max. I think it's better to utilize blenders current mesh tools in combination with some sort of mesh layers (maybe as a modifier). I guess what you're really is

Re: [Bf-committers] 3DsMax editable poly like toolset

2012-04-10 Thread metalliandy
Yea, but you can toggle it on/off in the same way as a normal modifier with no loss of speed. It basically a container for all the changes, among other things. Here are the Autodesk docs for it. http://download.autodesk.com/us/3dsmax/2012help/index.html?url=files/GUID-1230619A-8CB3-4411-B07D-C13

Re: [Bf-committers] 3DsMax editable poly like toolset

2012-04-10 Thread patrick boelens
googlemail.com > To: bf-committers@blender.org > Subject: Re: [Bf-committers] 3DsMax editable poly like toolset > > Yea, but you can toggle it on/off in the same way as a normal modifier > with no loss of speed. It basically a container for all the changes, > am

Re: [Bf-committers] 3DsMax editable poly like toolset

2012-04-10 Thread Dan Eicher
If I understand how this works then having an undo stack wouldn't cut it. >From videos it looks like it applies the whole stack (I'm sure optimized in some way) to the base mesh which is why you can go back N steps and change a parameter which then gets applied up the whole chain. Main use case:

Re: [Bf-committers] 3DsMax editable poly like toolset

2012-04-10 Thread metalliandy
(layer 0 or 20 in most cases > I'd reckon). > > -Patrick > >> Date: Tue, 10 Apr 2012 22:26:26 +0100 >> From: metalliandy...@googlemail.com >> To: bf-committers@blender.org >> Subject: Re: [Bf-committers] 3DsMax editable poly like toolset >> >>