On Mon, Jan 16, 2012 at 2:34 PM, David Jeske dav...@gmail.com wrote:
HOWEVER, keep in mind that centralizing an addon 'appstore', especially one
that is accessible directly within a product like blender.. creates an
increased security responsibility. Blender addons are python, and thus they
On Tue, Jan 17, 2012 at 10:47 AM, Davis Sorenson
davis.soren...@gmail.com wrote:
On Mon, Jan 16, 2012 at 2:34 PM, David Jeske dav...@gmail.com wrote:
HOWEVER, keep in mind that centralizing an addon 'appstore', especially one
that is accessible directly within a product like blender.. creates
On Jan 10, 2012 8:18 AM, Yousef Hurfoush ba...@msn.com wrote:
i think the problem isn't in the wiki or bf-extensions or a new app center
it relies on the scripters theme selfs to submit to these repositories,
maybe finding some one to do the missing job as a solution would be good?
Centralized
It would be good to avoid having to write our own linux-distro style
packaging system, if we can keep it simple+workable we give ourselves
a lot less problems.
- Campbell
IMOHO;
I think there are two good systems that we can use as our models. One
is the Linux system like Ubuntu with the
On Mon, Jan 9, 2012 at 10:42 PM, Campbell Barton ideasma...@gmail.com wrote:
Personally I'd like whatever system we use to be a front-end to source
control (so devs commit our extension repo and magically get listed)
The proposal made by Moraes is very interesting imho. And most of the
I think there are two good systems that we can use as our models. One
is the Linux system like Ubuntu with the store or repository. It has
the advantage of being easy to use and a repository means that
everything is in one place. I would hate do see it be like MS with
open source where you
Hi all,
At Blender Pro, the Blender conference Brazil, I was talking to Ton, Dalai,
Pablo Vasquez and other artists about a great idea for Blender: the Blender
Addon/App Central.
*The problem today:*
- It is hard to find an add-on if you never did before;
- Even if you did it, you need to find
Hi Moraes,
Good you remind us, and a promising concept this... it is probably well
possible to make this work inside a browser and somehow hook it up via python
with Blender itself. Makes it more feasible to implement too.
Next steps could also be to add import/exporters, themes, default
Another managment overlay for scripts? The current scheme is already
way too bureaucratic, wikipages, script tracker, svn,... all sorts of
conventions. It's hard what you have to care about, when you just want
to maintain a simple script.
aurel
On 9 January 2012 15:23, Ton Roosendaal
I must disagree with you on that
All add-ons or scripts are for users, not for developers.
If I want my addon to be used only by me - I wouldn't have made it
public in a first place.
Believe it or not, but current system is way too difficult for artists.
Artists don't have a clue what SVN and
Hi.
RE: wiki
---
It always amuses|depresses me when I hear talking like that about the wiki.
Not that I'm a mediawiki fanboy (and I mean it) but let's face it:
millions of people use Wikipedia to _communicate_, and I don't hear
them lament as much as I hear in the blender
I would just like to point out that listing a script into wiki pages does
not take much time!
i know (probably half an hour to write good docs), but tell that to the
scripters!
(how are you explaining that there are too many scripts not in the wiki)
also bf-extensions does have some rules,
On Tue, Jan 10, 2012 at 8:23 AM, Yousef Hurfoush ba...@msn.com wrote:
I would just like to point out that listing a script into wiki pages does
not take much time!
i know (probably half an hour to write good docs), but tell that to the
scripters!
(how are you explaining that there are too
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