Hi all,
I want to discuss this proposal. Many people have requested it, but I want
to be sure if it is satisfying, or that there are other things that can be
introduced.
I have limited the proposal to the Compositor tree, but it could be done
for other tree's.
= Proposal =
This proposa
I like it, i currently use dummy nodes like "add 0" to get this kind
of "extension" nodes for organization
http://3developer.com/tmp/extension_nodes.png
of course your way looks so much better, good thinking :)
Daniel Salazar
3Developer.com
On Wed, Aug 31, 2011 at 1:49 AM, j.bak...@atmind.nl
Hey Jeroen,
this looks really good. +1 for have it in 2.60!
Am 31.08.2011 09:49, schrieb j.bak...@atmind.nl:
> Hi all,
>
> I want to discuss this proposal. Many people have requested it, but I want
> to be sure if it is satisfying, or that there are other things that can be
> introduced.
>
> I ha
Just a comment, I'll prefer if no modifier click is needed to add the
re-route point, a mistake in adding a point would be harmless anyway
so no point in hiding the point (pun!)
Daniel Salazar
3Developer.com
On Wed, Aug 31, 2011 at 1:57 AM, Daniel Salazar - 3Developer.com
wrote:
> I like it, i
Nice!
Not too keen on how the wires get 'pinched' though, I can imagine that
getting annoying. It would probably be better if it tried to keep the
beziers tangent and smooth between the incoming and outgoing wires.
I think the points themselves (and the arrows) are too big, but that's easy
to cha
: Wed, 31 Aug 2011 02:05:46 -0600
To: j.bak...@atmind.nl, bf-committers@blender.org
Subject: Re: [Bf-committers] Compositor nodes-rerouting
Just a comment, I'll prefer if no modifier click is needed to add the
re-route point, a mistake in adding a point would be harmless anyway
so no point in h
e:
> -
> From: Daniel Salazar - 3Developer.com zan...@gmail.com
> Date: Wed, 31 Aug 2011 02:05:46 -0600
> To: j.bak...@atmind.nl, bf-committers@blender.org
> Subject: Re: [Bf-committers] Compositor nodes-rerouting
>
>
> Just a comment, I'll prefer if no modifie
> Not too keen on how the wires get 'pinched' though, I can imagine that
> getting annoying. It would probably be better if it tried to keep the
> beziers tangent and smooth between the incoming and outgoing wires.
>
not that I care since I'll use straight line now, but I agree with Matt for
those
Ehm, also for navigation I'm waiting for lukas's frames, and i got an
idea about listing all frames in a pannel like this:
>Color Management
>Crazy Pattern
>Noise
>Glows
>Reflection
so when you click on it the view takes you to that frame and fits!
I'm moving more towards segmentation to manage
On Wed, Aug 31, 2011 at 5:51 PM, Daniel Salazar - 3Developer.com
wrote:
> I'm moving more towards segmentation to manage complexity in
> nodetrees, islands of nodes separated in space and connected by one or
> two lines, how ever navigating this widespread node systems is hard. a
> kind of outline
> Isn't that basically how group nodes work?
Sorry, going a bit OT here :)
No, the frame nodes are a new (experimental) feature purely for layout
organization. Groups on the other hand allow instancing (use in
multiple places), but they are more work to set up and only one of
them can be edited a
what is this frame thing you guys are talking about, I don't see what you
are talking about ?
talking about groups, any reason why the expand is blocking everything else
?
cheers,
F.
2011/9/1 Lukas Tönne
> > Isn't that basically how group nodes work?
>
> Sorry, going a bit OT here :)
>
> No,
Hi François,
It is like a "backdrop node". See here (last point):
http://wiki.blender.org/index.php/User:Phonybone/Particles2010
Also a +1 here for the Reroute node. Btw what does "This sub-menu will
not be visible on screen" mean? The Frame node could also live in this
Helper sub-menu.
Best re
ah ah never wanted to ask it before because I thought everybody would tell
me "yet like in Nuke" but I'm so happy this is coming :)
F
2011/9/1 Ejner Fergo
> Hi François,
>
> It is like a "backdrop node". See here (last point):
>
> http://wiki.blender.org/index.php/User:Phonybone/Particles2010
>
14 matches
Mail list logo