Re: [Bf-committers] Help needed! Animation problems for 3D Audio GSoC

2011-07-21 Thread neXyon
Hi! Sorry for the late reply, but I had no internet for 3 days. Lars: The problem is that the Data API in blender doesn't have such mutexes and as such isn't thread safe, I guess making blender thread safe in this way, requires a GSoC project or even more on its own. Knapp: This is not about

Re: [Bf-committers] Help needed! Animation problems for 3D Audio GSoC

2011-07-19 Thread Hart's Antler
GSOC project. Thanks, Martin --- On Sun, 7/17/11, neXyon nex...@gmail.com wrote: From: neXyon nex...@gmail.com Subject: [Bf-committers] Help needed! Animation problems for 3D Audio GSoC To: bf-committers@blender.org Received: Sunday, July 17, 2011, 2:31 AM Hi guys! There's

[Bf-committers] Help needed! Animation problems for 3D Audio GSoC

2011-07-19 Thread Sergey Kurdakov
Hi, just general consideration taking into account your problems, it looks like making another pass (maybe even few steps ) for animation system with step ahead would resolve the problem. so the animation system will work as is, just there will be another animation system pass with new ( ahead

[Bf-committers] Help needed! Animation problems for 3D Audio GSoC

2011-07-17 Thread neXyon
Hi guys! There's a serious problem with the way how animation works in regard to audio. The main problem is, that the animation system pushes the output, so it sets the data, renders a frame, advances to next frame (setting the data there) and renders again and so on, this works pretty good

Re: [Bf-committers] Help needed! Animation problems for 3D Audio GSoC

2011-07-17 Thread Knapp
On Sun, Jul 17, 2011 at 8:31 AM, neXyon nex...@gmail.com wrote: Hi guys! There's a serious problem with the way how animation works in regard to audio. The main problem is, that the animation system pushes the output, so it sets the data, renders a frame, advances to next frame (setting the

Re: [Bf-committers] Help needed! Animation problems for 3D Audio GSoC

2011-07-17 Thread Martin Poirier
Subject: [Bf-committers] Help needed! Animation problems for 3D Audio GSoC To: bf-committers@blender.org Received: Sunday, July 17, 2011, 2:31 AM Hi guys! There's a serious problem with the way how animation works in regard to audio. The main problem is, that the animation system pushes