Hi!
Sorry for the late reply, but I had no internet for 3 days.
Lars: The problem is that the Data API in blender doesn't have such
mutexes and as such isn't thread safe, I guess making blender thread
safe in this way, requires a GSoC project or even more on its own.
Knapp: This is not about
GSOC project.
Thanks,
Martin
--- On Sun, 7/17/11, neXyon nex...@gmail.com
wrote:
From: neXyon nex...@gmail.com
Subject: [Bf-committers] Help needed! Animation
problems for 3D Audio GSoC
To: bf-committers@blender.org
Received: Sunday, July 17, 2011, 2:31 AM
Hi guys!
There's
Hi,
just general consideration
taking into account your problems,
it looks like making another pass (maybe even few steps )
for animation system with step ahead would
resolve the problem.
so the animation system will work as is, just there will be another
animation system pass
with new ( ahead
Hi guys!
There's a serious problem with the way how animation works in regard to
audio. The main problem is, that the animation system pushes the output,
so it sets the data, renders a frame, advances to next frame (setting
the data there) and renders again and so on, this works pretty good
On Sun, Jul 17, 2011 at 8:31 AM, neXyon nex...@gmail.com wrote:
Hi guys!
There's a serious problem with the way how animation works in regard to
audio. The main problem is, that the animation system pushes the output,
so it sets the data, renders a frame, advances to next frame (setting
the
Subject: [Bf-committers] Help needed! Animation problems for 3D Audio GSoC
To: bf-committers@blender.org
Received: Sunday, July 17, 2011, 2:31 AM
Hi guys!
There's a serious problem with the way how animation works
in regard to
audio. The main problem is, that the animation system
pushes