On 18/06/2013 00:05, Dalai Felinto wrote:
That said, the planes as a visual feedback to the depth box will be
supported in the bultin stereo camera. I'm not sure if they should be
directly manipulated though (as in Bartek's addon). But I will look at
that during the builtin stereo camera
On 18/06/2013 03:07, Matt Ebb wrote:
On Tue, Jun 18, 2013 at 10:55 AM, Dalai Felinto dfeli...@gmail.com wrote:
All the per-stream tweak can be accomplished with the View Switch
node. e.g., to set the convergence you can do:
http://dalaifelinto.com/ftp/tmp/multiview_convergence1.jpg
Hi Adriano,
On Mon, Jun 17, 2013 at 6:33 AM, Adriano Oliveira
adriano.u...@gmail.com wrote:
Schneider's approach relies in Composite for obtain stereo results. This is
perfect for my outputs because it offers me control and uses what is right
there in Blender already. My stereo outputs are:
Hi Brecht,
But can you explain to me specifically why that is better than the
workflow used in the branch?
Because it is more simple and better fits in actual Blender logic. It is
also the way everey other composite sistem works, as far as I know.
But why? How is this different from the
On Mon, Jun 17, 2013 at 3:41 PM, Ronan Ducluzeau aka zeauro
zeau...@gmail.com wrote:
I did not have time to test it seriously.
But how should a user use vector masking with this ?
Shall we create a mask for left view another one for right view and
hoping that those differently created masks
Brecht,
I think I wrote enogh to explain my analisys. It is a lot more than simply
my way is better.
Let's wait for other users that are rely working with stereo to publish
their feedbacks too.
I rest my case for now ;)
Adriano
2013/6/17 Brecht Van Lommel brechtvanlom...@pandora.be
Hi
So I guess you would have to create a mask for each side manually for now.
And then use the View Switch node to use them. There may be ways to
integrate the movie clip pipeline with stereo, but I honestly haven't
thought about it.
Sebastian Schneider's add-on creates parallax plane, near and
On Mon, Jun 17, 2013 at 10:51 PM, Adriano Oliveira
adriano.u...@gmail.comwrote:
But can you explain to me specifically why that is better than the
workflow used in the branch?
Because it is more simple and better fits in actual Blender logic. It is
also the way everey other composite sistem
I haven't used this blender multiview branch and have only skimmed over
this thread briefly, but it seems to me that it works in a similar way to
nuke. In nuke, you can set up as many views as you like, and by default,
nodes will apply the same processing to the multiple views in an input
Hi Matt,
Thanks for the nuke what-abouts.
That does sound like what we are doing. With the difference that once
the stream started as multiview, it has to end as multiview. And
whether the stream is multiview or not is determined by the current
scene multiview settings - this way if you want to
On Tue, Jun 18, 2013 at 10:55 AM, Dalai Felinto dfeli...@gmail.com wrote:
All the per-stream tweak can be accomplished with the View Switch
node. e.g., to set the convergence you can do:
http://dalaifelinto.com/ftp/tmp/multiview_convergence1.jpg
Hi Matt,
In that network it looks like you're applying two translations to two
multi-view streams.
The View Switch node only links the input for the current view.
https://github.com/dfelinto/blender/blob/multiview/blender/source/blender/compositor/nodes/COM_SwitchViewNode.cpp
So the network
So...?
Adriano
2013/6/11 Adriano Oliveira adriano.u...@gmail.com
Hi Dalai,
I would like to contribute with some feedbacks to your branch from a
user’s point of view.
First of all, congratulations for the initiative and for the outcome so
far. It is a remarkable achievement, no doubt.
Further UI feedbacks:
- Change any reference to 3-D to Stereo or Multiview.
- I would prefere not create a new Render Views tab in Properties pannel,
as long as it's not fundamental for most users. It's functions may better
be relocated to recently created Render Passes tab.
- [Not shure] I would
Hi,
Thanks for the feedback. Dalai might have a different opinion but here
is my take on this design.
On Wed, Jun 12, 2013 at 4:22 AM, Adriano Oliveira
adriano.u...@gmail.com wrote:
In my humble opinion, the problems are related to the fact that the very
implementations that allow stereo
Thank you Brecht for your analysis of my feedback.
Let me try to explain my points. I don’t want to be aggressive at all, so
if my poor english sounds like that I ask you and Dalai’s excuses in
advance.
My only problem with Multiview Branch is the way it affects Image Editor
and Node Editor.
Hi Dalai,
I would like to contribute with some feedbacks to your branch from a user’s
point of view.
First of all, congratulations for the initiative and for the outcome so
far. It is a remarkable achievement, no doubt.
*What I like the most:*
- Now it is possible to render Left and
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