Re: [Bf-committers] New WeightVGroup Modifier

2011-03-08 Thread Bastien Montagne
Yet another big functionality improvement release (this should be the last one for a while – I intend to focus on weighted subdivision now…): *Textures can now be used as weight factor sources as well (via a forth mode, Texture). Huh! Took me an hour to figure out that using texture ID implied

Re: [Bf-committers] New WeightVGroup Modifier

2011-03-06 Thread Vilem Novak
Od: Bastien Montagne montagn...@wanadoo.fr Předmět: Re: [Bf-committers] New WeightVGroup Modifier Datum: 25.2.2011 14:31:07 As far as i could see and read it uses the distance to the origin of the target. Which is pretty fine for your Dynamic

Re: [Bf-committers] New WeightVGroup Modifier

2011-03-01 Thread Bastien Montagne
Hi everybody I’ve been working hard this weekend :D So I’ve updated my WeightVGroup modifier proposition, with mainly four new important changes : * You can now use the reference object’s geometry to compute (minimal) distance to the vertices of the affected object (from tobias’ idea).

[Bf-committers] New WeightVGroup Modifier

2011-02-25 Thread Bastien Montagne
Hi all :) I just wanted to let you know about my new modifier proposition, WeightVGroup, which affects the weights of a vertex group, currently using the distance between the vertices and another reference object (tracker: http://projects.blender.org/tracker/index.php?func=detailaid=26108)

Re: [Bf-committers] New WeightVGroup Modifier

2011-02-25 Thread Tobias Oelgarte
Can you say more about the intended usage cases for this modifier? I could think of many ways it could work or it to be intended. Some examples would really help out for acceptance. Am 25.02.2011 12:24, schrieb Bastien Montagne: Hi all :) I just wanted to let you know about my new modifier

Re: [Bf-committers] New WeightVGroup Modifier

2011-02-25 Thread Bastien Montagne
Hi tobias I developed this modifier as the first part of a more complex project: to have a subsurf modifier with different levels of subdivisions for each face (and hence, to control the level of subdivisions with a vertex group). The problem is, if you want to fly uppon a landscape in

Re: [Bf-committers] New WeightVGroup Modifier

2011-02-25 Thread Bastien Montagne
As far as i could see and read it uses the distance to the origin of the target. Which is pretty fine for your Dynamic Subsurf task. But for only mesh weights, i would really appreciate if it could use the (shortest) distance to another mesh. That would give this modifier a whole lot more