on
> Papasmurf for $15 off!
>
>
>
>
> ____
> From: Leif Andersen
> To: bf-blender developers
> Sent: Sat, March 13, 2010 5:16:48 PM
> Subject: Re: [Bf-committers] OFF export/import, and N-Gones/B-Mesh
>
> Okay, after a few unforeseen
information about my latest activities. Use coupon
Papasmurf for $15 off!
From: Leif Andersen
To: bf-blender developers
Sent: Sat, March 13, 2010 5:16:48 PM
Subject: Re: [Bf-committers] OFF export/import, and N-Gones/B-Mesh
Okay, after a few unforeseen projects
Ah, bingo that did it.
Well, not at first (I was trying to use IDLE for an IDE, but blender's
python editor did the trick). Thank you!
~Leif Andersen
On Sat, Mar 13, 2010 at 16:02, Stephen Swaney wrote:
> On Sat, Mar 13, 2010 at 03:16:48PM -0700, Leif Andersen wrote:
>
> > Am I expected to jus
On Sat, Mar 13, 2010 at 03:16:48PM -0700, Leif Andersen wrote:
> Am I expected to just look through the source code to see what functions are
> currently stored in bpy.data, or am I just missing something?
Does looking at dir(bpy.data) in the console help any?
--
Stephen Swaney
Okay, after a few unforeseen projects that required immediate attention, I
have now gotten to spend several hours on this project again. However, I
have run into a major problem with the API. The 2.5 API introduction claims
that the way to get data into and out of blender, is from bpy.data, in th
Triangulating ngons for importers if fine for now, just keep in mind
it may need to be changed at some point.
You could do a simple fan fill or use pythons Geometry.PolyFill(),
which uses the same code as lasso select & text filling.
On Mon, Mar 8, 2010 at 4:12 PM, Leif Andersen wrote:
> Okay, s
Okay, so I should keep the hack in there, but be ready to pop it out the
moment blender support n-gons, does that sound like a good plan?
~Leif Andersen
--
So Much to Learn, Such Little Time
http://leifandersen.net/2010/02/03/so-much-to-learn-such-little-time/
On Sun, Mar 7, 2010 at 22:
On Sun, Mar 7, 2010 at 7:45 PM, Leif Andersen wrote:
>However, looking at the current
> version of blender, I don't see n-gon support anywhere. Am I missing
> something, or is it just not put in there yet (only available as an external
> module at the moment, or something like that)?
Ngon suppor
First of all, if this is an inappropriate place for this question, I'm
sorry, I'm still a bit new here. :)
Anyway, at the new developers meeting this morning (which was a good
meeting, thank you for it), I was told that it would be a good idea to pick
up on some of blender 2.5's neglected features