[Bf-committers] Smooth shading could be better (compared to C4D)

2011-06-16 Thread Andreas Galster
Today I received a model as an .obj file from Cinema4D to continue working on it, while my workmate is on vacation. It turned out that the smooth shading in Blender highlights/shows shading artifacts due to toplogy (like poles) a lot more than Cinema4D does. Also beveled edges and corners are

Re: [Bf-committers] Smooth shading could be better (compared to C4D)

2011-06-16 Thread Tom M
would be good to provide a few screenshots so people can see what blender does and what you would like it to do. LetterRip On Thu, Jun 16, 2011 at 12:16 PM, Andreas Galster wrote: > > Today I received a model as an .obj file from Cinema4D to continue working on > it, while my workmate is on vac

Re: [Bf-committers] Smooth shading could be better (compared to C4D)

2011-06-16 Thread pete larabell
We'd also need to know if normals are coming over with the .obj or are they being calculated once inside Blender? On Thu, Jun 16, 2011 at 3:54 PM, Tom M wrote: > would be good to provide a few screenshots so people can see what > blender does and what you would like it to do. > > LetterRip > > On

Re: [Bf-committers] Smooth shading could be better (compared to C4D)

2011-06-16 Thread Andreas Galster
er > Date: Thu, 16 Jun 2011 12:54:05 -0800 > From: letter...@gmail.com > To: bf-committers@blender.org > Subject: Re: [Bf-committers] Smooth shading could be better (compared to C4D) > > would be good to provide a few screenshots so people can see what > blender does and what you

Re: [Bf-committers] Smooth shading could be better (compared to C4D)

2011-06-16 Thread Andreas Galster
g? > Date: Thu, 16 Jun 2011 16:53:36 -0500 > From: xgl.asyl...@gmail.com > To: bf-committers@blender.org > Subject: Re: [Bf-committers] Smooth shading could be better (compared to C4D) > > We'd also need to know if normals are coming over with the .obj or are > they bein

Re: [Bf-committers] Smooth shading could be better (compared to C4D)

2011-06-16 Thread Morten Mikkelsen
To: bf-committers@blender.org > > Subject: Re: [Bf-committers] Smooth shading could be better (compared to > C4D) > > > > We'd also need to know if normals are coming over with the .obj or are > > they being calculated once inside Blender? > > > &g

Re: [Bf-committers] Smooth shading could be better (compared to C4D)

2011-06-16 Thread Felix Schlitter
rmals in C4D. > > Could it be that Cinema4D is using Phong-Shading and Blender is using > > Gouraud-Shading? > > > > > Date: Thu, 16 Jun 2011 16:53:36 -0500 > > > From: xgl.asyl...@gmail.com > > > To: bf-committers@blender.org > > > Subject:

Re: [Bf-committers] Smooth shading could be better (compared to C4D)

2011-06-16 Thread Andreas Galster
mitters@blender.org > Subject: Re: [Bf-committers] Smooth shading could be better (compared to C4D) > > I think Morten is right. However, I agree that the default blender viewport > shading is a bit "weaker" compared to some other packages, e.g. Maya. It is > possible