Today I received a model as an .obj file from Cinema4D to continue working on
it, while my workmate is on vacation. It turned out that the smooth shading in
Blender highlights/shows shading artifacts due to toplogy (like poles) a lot
more than Cinema4D does.
Also beveled edges and corners are
would be good to provide a few screenshots so people can see what
blender does and what you would like it to do.
LetterRip
On Thu, Jun 16, 2011 at 12:16 PM, Andreas Galster
wrote:
>
> Today I received a model as an .obj file from Cinema4D to continue working on
> it, while my workmate is on vac
We'd also need to know if normals are coming over with the .obj or are
they being calculated once inside Blender?
On Thu, Jun 16, 2011 at 3:54 PM, Tom M wrote:
> would be good to provide a few screenshots so people can see what
> blender does and what you would like it to do.
>
> LetterRip
>
> On
er
> Date: Thu, 16 Jun 2011 12:54:05 -0800
> From: letter...@gmail.com
> To: bf-committers@blender.org
> Subject: Re: [Bf-committers] Smooth shading could be better (compared to C4D)
>
> would be good to provide a few screenshots so people can see what
> blender does and what you
g?
> Date: Thu, 16 Jun 2011 16:53:36 -0500
> From: xgl.asyl...@gmail.com
> To: bf-committers@blender.org
> Subject: Re: [Bf-committers] Smooth shading could be better (compared to C4D)
>
> We'd also need to know if normals are coming over with the .obj or are
> they bein
To: bf-committers@blender.org
> > Subject: Re: [Bf-committers] Smooth shading could be better (compared to
> C4D)
> >
> > We'd also need to know if normals are coming over with the .obj or are
> > they being calculated once inside Blender?
> >
> &g
rmals in C4D.
> > Could it be that Cinema4D is using Phong-Shading and Blender is using
> > Gouraud-Shading?
> >
> > > Date: Thu, 16 Jun 2011 16:53:36 -0500
> > > From: xgl.asyl...@gmail.com
> > > To: bf-committers@blender.org
> > > Subject:
mitters@blender.org
> Subject: Re: [Bf-committers] Smooth shading could be better (compared to C4D)
>
> I think Morten is right. However, I agree that the default blender viewport
> shading is a bit "weaker" compared to some other packages, e.g. Maya. It is
> possible