For now I've disabled openjpeg :) would be cool if it worked by
dafault of course
cheers!
Daniel Salazar
3Developer.com
On Fri, Apr 29, 2011 at 11:52 PM, Michael Fox mfoxd...@gmail.com wrote:
Use ccmake as with it you can set the paths of your includes
On 30/04/11 15:27, Daniel Salazar -
On 04/30/11 07:52, Michael Fox wrote:
Use ccmake as with it you can set the paths of your includes
Perhaps a bit more detail will help :)
First, you can run make with VERBOSE=1 to check the exact compiler
command, and see the include paths actually used. It's strange that
OpenJPEG isn't found in
Managed to compile without cuda, it's awesome! I'm converting my
creative commons test scene Sala into Cycles. It could be helpful for
devs :D
http://www.3developer.com/sala/sala-cycles.zip
Here's how its going, missing are bumps, alphamaps, top glass, some
textures, sunlamp, HDRI.. there are
Hi,
before taking this too much off the ground, wouldn't it be better to
just stick to OpenCL right from the beginning?
I think if this is too much tightened to CUDA from the beginning, we
won't see an OpenCL port afterwards.
I haven't looked at the architecture of cycles yet and to which
cards.
Cheers,
vilem
Původní zpráva
Od: Aurel W. aure...@gmail.com
Předmět: Re: [Bf-committers] cycle todo list
Datum: 29.4.2011 11:49:37
Hi,
before taking this too much off the ground, wouldn't it be better to
just stick
cards.
Cheers,
vilem
Původní zpráva
Od: Aurel W. aure...@gmail.com
Předmět: Re: [Bf-committers] cycle todo list
Datum: 29.4.2011 11:49:37
Hi,
before taking this too much off the ground, wouldn't it be better
2011/4/29 Vilem Novak pildano...@post.cz:
Another question is, why not to take an OpenCL renderer which is allready
quite usable and go on from it?
there has been recently a new release of smalluxgpu renderer,
and in the accompanying forum a wish for direct integration into blender was
Hi,
Brecht designed the system to be transparent for openCL, CUDA and CPU
usage.
OpenCL needs a bit more work, but will be a target to solve asap. :)
-Ton-
Ton Roosendaal Blender Foundation t...@blender.org
Hi,
On 04/28/11 12:28, Brecht Van Lommel wrote:
Actually, anything on this list is open to be implemented by others.
From the point of view of the core engine, if implemented well they
can fit in right away. I guess the first ones go from a couple of days
to a week, once you are familiar with
make fails in latest OpenSuSE 11.4 with this
[ 31%] Building C object
source/blender/imbuf/CMakeFiles/bf_imbuf.dir/intern/jp2.c.o
/home/zanqdo/Storage/Blender/blender-cycles/blender/source/blender/imbuf/intern/jp2.c:43:22:
fatal error: openjpeg.h: No such file or directory
compilation terminated.
Use ccmake as with it you can set the paths of your includes
On 30/04/11 15:27, Daniel Salazar - 3Developer.com wrote:
make fails in latest OpenSuSE 11.4 with this
[ 31%] Building C object
source/blender/imbuf/CMakeFiles/bf_imbuf.dir/intern/jp2.c.o
Hi,
Actually, anything on this list is open to be implemented by others.
From the point of view of the core engine, if implemented well they
can fit in right away. I guess the first ones go from a couple of days
to a week, once you are familiar with the code, the big features can
take from a week
Small problem with external_libs.cmake, FIND_PATH(BLENDER_INCLUDE_DIRS
RNA_blender.h PATHS ${CMAKE_BINARY_DIR}/include) can't be set because
makesrna generates RNA_blender.h after CMake is run.
Dan
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Also...
This boost-1.44 patch breaks the compile:
https://svn.boost.org/trac/boost/changeset/62245/trunk/boost/detail/sp_typeinfo.hpp
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Brecht - can you provide some information on the todo list on what
stuff you want to do yourself, what stuff others are invited to work
on and possibly guesstimates on how long they might take a coder (ie
day, few days, week, month).
LetterRip
Cycles Feature ToDo
Completeness
* Anisotropic
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