Hi all :)
Now that I have leverage both UnlimietdClay and LiveClay implementations
http://farsthary.wordpress.com/2011/04/25/second-liveclay-video-test/
and since free time is a scarce resource for me I will rely on the true
power of open source: "release often, release early" and hopefully will
Hi LetterRip :)
>> I have discovered also a memory issue that is eating a lot of RAM as I
>> sculpt, due to no correctly freeing PBVH rebuilds, I have pointed many
>> times that also a big performance eater is the global nature of all
>> EditMesh operations: for split faces the function iterates
On Fri, Apr 1, 2011 at 8:26 AM, wrote:
> Hi all
>
> Yesterday, in a code sprint the whole nigth I have implemented new
> optimizations to the dynamic subdivision, specifically in the face
> classification part (to determine if a face will be smoothed and
> subdivided).
>
Excellent to hear :)
> T
Hi all
Yesterday, in a code sprint the whole nigth I have implemented new
optimizations to the dynamic subdivision, specifically in the face
classification part (to determine if a face will be smoothed and
subdivided).
That code proves to be higly optimized as a I quickly discard faces to
avoid e
Hi all :)
Many people think that jumping from one field to another in 3D
development is not good , but well, many good ideas born from mixing
different things into a new one, and my recent perticle developments
provide me the tools to implement a mesh relaxation algorithm based on
the principles
hi all :)
Following the 80-20 rule that says:
-you will make the first 80% of your code in the 20% of the time and will
spend the remaining 80% of the time in the last 20% of your code :P I'm
progressing slow but steady :)
I've just solved today a nasty bug that prevented to properly sculpt ov