It has benefitted me - once told it needed turning on!
+1 for on by default please :)
Cheers,
Doug.
On 21 January 2011 10:39, Daniel Salazar - 3Developer.com
wrote:
> There's an option in the Performance panel in Render Properties called
> Instances, it allows the raytracer to memory instance
Since there has been no reply by the decision makers, consider this a
formal bump. There is confusion over instancing in blender and people
*are wasting hours* on this. I propose to get rid of this option in
the interface and make it on for every file, old or new.
Quoting a piece of IRC conversati
Even to avoid bug reports!
Right now i am working on a heavy scene with raytracing, it sucks about 500
Mbytes with instancing on, and with instancing off it simply CRASH because
it doesn't have the enough memory to build the tree! You can see it in the
task manager, even in a 64bits with 8 gigabyte
When I read the post about instancing being off by default, I was in the
middle of a big project with raytracing and lots of instancing. I can
turn on instancing to save some rendering time, right?
Wrong! Turning on instancing gave me longer render times, and it also
made a small but visible diffe
I have noticed this too, turning on instancing, in scenes with lots of
instances, sometime leads to longer render times. In the past it has
been faster, too, so I don't know what's going on, or why it should have
these results.
On Sun, 2011-01-30 at 10:00 -0800, Randall Rickert wrote:
> When I rea
bassam/randall you do know that instancing will only work on duplis?
and not on shared mesh objects? I wonder how your scene is setup
Daniel Salazar
www.3developer.com
2011/1/30 Bassam Kurdali :
> I have noticed this too, turning on instancing, in scenes with lots of
> instances, sometime leads
On Mon, Jan 31, 2011 at 7:45 AM, Bassam Kurdali
wrote:
> I have noticed this too, turning on instancing, in scenes with lots of
> instances, sometime leads to longer render times. In the past it has
> been faster, too, so I don't know what's going on, or why it should have
> these results.
It's p
Matt instancing speeds up in orders of magnitude when a scene uses instances
Daniel Salazar
www.3developer.com
2011/1/30 Matt Ebb :
> On Mon, Jan 31, 2011 at 7:45 AM, Bassam Kurdali
> wrote:
>> I have noticed this too, turning on instancing, in scenes with lots of
>> instances, sometime leads
Hi,
When you enable instancing, it will only do it for objects that have
more than one instance. So for that there should be no performance
regression. It can degrade performance due to the overhead of the ray
transforms, and because of lower BVH tree quality. Also when
instancing meshes with only
Hi Brecht,
that would be awesome and will speedup things a bit :)
Thomas
Am 30.01.2011 23:19, schrieb Brecht Van Lommel:
> I still have raytracing
> optimizations to port over from the render branch, will look at
> getting those into trunk, since they shouldn't change any results.
>
> Brecht.
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