Chirstopher
wellthat is why we didn't add instructions about two fingers, since you
are the first person who reveals us this issue. I really apologize for
that. We don't have a way to test all android combinations.
Would you mind to reach me by email, cont...@mytruesound.com, so we find a
Hi David,
Excellent. I have been playing this game since the ios release and love it. I
only use one finger to play the game.
Regards,
David
> On 12 Sep 2019, at 1:13 am, myTrueSound wrote:
>
> Hi Christopher and all fellows
> Yes, the speed at which the supergauge fill depends on do you make
Running Android Q, on a Pixel XL, I was unable to interact with any control
using a single finger, either swiping or tapping. The controls only work
for me when I use two fingers. Also, while the docs state that explore by
touch is supported, I have only been able to interact with controls by
Right, thanks for the help mr office sound guy, now how about some of
that lovely hot tea?
On 11/09/2019 11:31, Ian McNamara wrote:
I really like the game, it is easy to learn but very challenging. I am
currently stuck on the level where the controls change. Really
impressed with the game
Hi Christopher and all fellows
Yes, the speed at which the supergauge fill depends on do you make errors
or not.
But I don't understand about the double tap controls, neither the need to
use two fingers to swipe. One swipe with one finger to cast the spell, and
another swipe with the same finger
I've hit a wall at level 15. (mild spoilers here) I can't figure out how
to deal with the multiple spell counters required after a certain point in
the level. Super mode is cool, and works, but doesn't last long enough for
me to get through the double spells necessary.
Some other non-spoilery
I really like the game, it is easy to learn but very challenging. I am
currently stuck on the level where the controls change. Really impressed with
the game though and the story is funny to.
Best wishes.
Ian mcnamara.
> On 11 Sep 2019, at 11:08, myTrueSound wrote:
>
> Good question Lori.
Good question Lori.
In the game, enemies are approaching to you and the sound they make will
tell you what type of enemy it is, and what direction is approaching. And
this was the initial phase of the game design. We ensured that the game was
playable just by listening.
However, many players have
Wow, this looks really cool, always asuming I can remember the right
sequence under pressure. :) Could someone perhaps enlighten me as to
what the visuals are like in the game? I'm just wondering if it gives
the sighted player any advantages over us blind players, or if the
graphics are
Hello everyone!
We're glad to finally announce that AudioWizards is now available for
Android and iOS. It has taken some time, but here it is.
You can get it by following this link if you use an Android device:
https://play.google.com/store/apps/details?id=com.myTrueSound.AudioWizards
Or
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