Re: [blind-gamers] AudioWizards...the audiogame fully accessible

2019-09-11 Thread myTrueSound
Chirstopher wellthat is why we didn't add instructions about two fingers, since you are the first person who reveals us this issue. I really apologize for that. We don't have a way to test all android combinations. Would you mind to reach me by email, cont...@mytruesound.com, so we find a

Re: [blind-gamers] AudioWizards...the audiogame fully accessible

2019-09-11 Thread David Standen
Hi David, Excellent. I have been playing this game since the ios release and love it. I only use one finger to play the game. Regards, David > On 12 Sep 2019, at 1:13 am, myTrueSound wrote: > > Hi Christopher and all fellows > Yes, the speed at which the supergauge fill depends on do you make

Re: [blind-gamers] AudioWizards...the audiogame fully accessible

2019-09-11 Thread Christopher Bartlett
Running Android Q, on a Pixel XL, I was unable to interact with any control using a single finger, either swiping or tapping. The controls only work for me when I use two fingers. Also, while the docs state that explore by touch is supported, I have only been able to interact with controls by

Re: [blind-gamers] AudioWizards...the audiogame fully accessible

2019-09-11 Thread lori duncan
Right, thanks for the help mr office sound guy, now how about some of that lovely hot tea? On 11/09/2019 11:31, Ian McNamara wrote: I really like the game, it is easy to learn but very challenging. I am currently stuck on the level where the controls change. Really impressed with the game

Re: [blind-gamers] AudioWizards...the audiogame fully accessible

2019-09-11 Thread myTrueSound
Hi Christopher and all fellows Yes, the speed at which the supergauge fill depends on do you make errors or not. But I don't understand about the double tap controls, neither the need to use two fingers to swipe. One swipe with one finger to cast the spell, and another swipe with the same finger

Re: [blind-gamers] AudioWizards...the audiogame fully accessible

2019-09-11 Thread Christopher Bartlett
I've hit a wall at level 15. (mild spoilers here) I can't figure out how to deal with the multiple spell counters required after a certain point in the level. Super mode is cool, and works, but doesn't last long enough for me to get through the double spells necessary. Some other non-spoilery

Re: [blind-gamers] AudioWizards...the audiogame fully accessible

2019-09-11 Thread Ian McNamara
I really like the game, it is easy to learn but very challenging. I am currently stuck on the level where the controls change. Really impressed with the game though and the story is funny to. Best wishes. Ian mcnamara. > On 11 Sep 2019, at 11:08, myTrueSound wrote: > > Good question Lori.

Re: [blind-gamers] AudioWizards...the audiogame fully accessible

2019-09-11 Thread myTrueSound
Good question Lori. In the game, enemies are approaching to you and the sound they make will tell you what type of enemy it is, and what direction is approaching. And this was the initial phase of the game design. We ensured that the game was playable just by listening. However, many players have

Re: [blind-gamers] AudioWizards...the audiogame fully accessible

2019-09-10 Thread lori duncan
Wow, this looks really cool, always asuming I can remember the right sequence under pressure.  :)  Could  someone perhaps enlighten me as to what the visuals are like in the game?  I'm just wondering if it gives the sighted player any advantages over us blind players, or if the graphics are

[blind-gamers] AudioWizards...the audiogame fully accessible

2019-09-10 Thread myTrueSound
Hello everyone! We're glad to finally announce that AudioWizards is now available for Android and iOS. It has taken some time, but here it is. You can get it by following this link if you use an Android device: https://play.google.com/store/apps/details?id=com.myTrueSound.AudioWizards Or