On 5/5/2024 10:54 AM, Philippe Michel wrote:
On Fri, May 03, 2024 at 04:21:51AM -0600, Murat K wrote:
I just remembered that someone had asked not so long ago
about the possibility of saving the moves during rollouts
and I had inquired about why he was wanting to do that.
Let me start
On 5/2/2024 2:20 PM, Philippe Michel wrote:
On Wed, May 01, 2024 at 05:31:02PM -0600, Murat K wrote:
[...] Could this kind of bizarre games have been happening
in rollouts for all those years without anyone noticing?
I suppose they do happen, but .
I just remembered that someone had
On 5/2/2024 2:20 PM, Philippe Michel wrote:
On Wed, May 01, 2024 at 05:31:02PM -0600, Murat K wrote:
[...] Could this
kind of bizarre games have been happening in rollouts for all those
years without anyone noticing? And if so, what would the implication
of that would be??
I suppose
On 4/27/2024 2:49 PM, Philippe Michel wrote:
On Fri, Apr 26, 2024 at 06:04:50PM -0600, Murat K wrote:
I posted an article including pretty images of some positions on:
https://www.bgonline.org/forums/webbbs_config.pl?read=213189
There have been a few more posts about this in that forum
I posted an article including pretty images of some positions on:
https://www.bgonline.org/forums/webbbs_config.pl?read=213189
Please read it there and then feel free to post replies here if
you prefer also. It may not be a bug by definition but it's about
GnuBG, involving a very strange game
On 4/21/2024 7:54 AM, Philippe Michel wrote:
On Fri, Apr 19, 2024 at 01:55:05AM -0600, Murat K wrote:
It looks like most releases for many years (even
decades) offered only GUI improvements and bug
fixes. Can you tell me when was the last release
that actually offered stronger play
On 4/21/2024 9:51 AM, Philippe Michel wrote:
On Fri, Apr 12, 2024 at 04:47:31PM -0600, Murat K wrote:
Since I have been running experiments using my Python
scripts that I have shared on my web page, every now
and then I get the "unknown cube decision" error when
I call the "g
It looks like most releases for many years (even
decades) offered only GUI improvements and bug
fixes. Can you tell me when was the last release
that actually offered stronger play?
I have pretty much all past releases of GnuBG and
I could figure it out the hard way if I had to but
perhaps you
On 4/11/2024 11:08 AM, Ian Shaw wrote:
I think Isaac is right.
Let's just continue this as private correspondence. We are
way off the topic of gnubg. If we discover something useful,
we can present it to the group as a suggestion for improvement.
I disagree but I'm not going to impose myself
On 4/11/2024 3:26 AM, Isaac Keslassy wrote:
> Your discussion is getting far from gnubg bugs, and
> causing people to unsubscribe the list. Any chance
> you can take it private? Thanks.
You must be one of the owner of this forum? Since my
intention is not merely to disturb comfortably numb
Hi Ian,
Since this specific subject also strayed from the value of
cube ownership, I'll do the same with it by creating a new
thread and posting it also to RGB and Bgonline. My response
to you is below the quoted posts.
> -
> *From:* MK
>
Hi Ian,
On the one hand, since nobody else in this forum negates, nor
even adds anything to support your arguments, I feel that I'm
debating with a spokesperson for the group, but on the other
hand I feel that our ideas don't attain their full potential.
With this thread having become too long
On 4/2/2024 5:39 PM, Max S wrote:
HI
Am I able to import a file of a position, match score
etc and you would return the XG analysis to me?
If I understand correctly that you want to post here a
GnuBG ID, (i.e. position + match ID), and want someone
to post the XG analysis, I will do it for you
On 3/16/2024 6:15 PM, Ian Shaw via "Bug reports for and general discussion
about GNU Backgammon. wrote:
You wrote "Not the "equity" but the "equity difference"
between the "from" position and the "to" position."
I said that because you had written: "The Contact Net does
not have an input for
On 3/16/2024 6:15 PM, Ian Shaw via wrote:
As this thread became more about the starting position than
the original subject, I will branch out a separate thread
for that and only reply to the cube issue in this one.
Knowing the absolute equity is only useful for cube actions,
and since the
On 2/11/2024 2:08 PM, Philippe Michel wrote:
It replaced my gnubgautorc with a default file. I installed it
on another computer to make sure. It did the same thing. Is this
intentional? What is the fix to use my previous settings??
I had never installed 1_08_dev-20240103. I tried it and it
On 2/9/2024 10:59 PM, Murat K wrote:
It replaced my gnubgautorc with a default file. I installed it
on another computer to make sure. It did the same thing. Is this
intentional? What is the fix to use my previous settings??
I had never installed 1_08_dev-20240103. I tried it and it
does
On 2/6/2024 12:12 AM, Philippe Michel wrote:
A new version of GNUbg is available at https://www.gnu.org/software/gnubg/
with the following improvements or new features since the previous version.
It replaced my gnubgautorc with a default file. I installed it
on another computer to make sure.
On 12/1/2023 8:54 AM, Ian Shaw via "Bug reports for and general discussion
about GNU Backgammon. wrote:
The interactive rollout is a nice idea. Would it be too hard to add the human
player into the skill settings for both players.
I think "interactive rollouts" will be very useful also but
On 11/30/2023 2:06 PM, Philippe Michel wrote:
What would be interesting and provide this feature in a much cleaner way
would be to implement something similar to Jellyfish's interactive
rollouts. It may not be that easy to modify the current rollout code to
have the human player handling one
On 11/22/2023 5:05 AM, Carsten Wenderdel wrote:
As far as I know TD-Gammon was initially trained through random cubeless,
matchless, (even backgammonless) self-play; that is only single games with 1
and 2 point wins.
Is this how you are training your bot?
Only the neural net inputs are
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