Rick...
I took a close look at the provided images and they get better in quality as
you scroll downwards, with the third one being the best quality. Places to
look include any area containing a sharp color transition. The area around
each of the turrets is a perfect example. This is generally
Andy Matthews wrote:
Rick...
SMALL
Nearest: 5,580
Bicubic: 5,566
Explicit: 28,309
So while the final image looks better, it's because less image data is being
thrown away. The best test would be to get the quality of image generated by
the explicit code as close as possible to the
Rick Root wrote:
Andy Matthews wrote:
Rick...
SMALL
Nearest: 5,580
Bicubic: 5,566
Explicit: 28,309
So while the final image looks better, it's because less image data is being
thrown away. The best test would be to get the quality of image generated by
the explicit code as close as possible
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