Hi everyone,
I have a simple UI which relies in its logic on calling get_scale to
control an animation but I've noticed that while an actor is being
animated via calling set_scale in a *new_frame signal handler, get_scale
keeps returning 1.0 until about half a second after the timeline
animating
Bartosz Kostrzewa wrote:
animated via calling set_scale in a *new_frame signal handler, get_scale
keeps returning 1.0 until about half a second after the timeline
animating the set_scale operation has finished.
apologies for replying to my own post but it's not even as regular as
that. In
Bartosz Kostrzewa wrote:
Is this expected behaviour? Is there something I can do to guarantee
that the value of set_scale is propagated so that get_scale returns the
correct one?
Ok, disregard this, the problem was that clicking triggered the
animation of an underlying texture which was