On Mon, 2008-11-24 at 19:14 +, Neil Roberts wrote:
> Hi Owen,
>
> On Fri, 2008-11-21 at 12:00 -0500, Owen Taylor wrote:
>
> > I wanted to push some more on this.
> >
> > - What approach do I need to go with for a patch that will be accepted?
> >
> > - If that isn't clear, what research ne
Hi Owen,
On Fri, 2008-11-21 at 12:00 -0500, Owen Taylor wrote:
> I wanted to push some more on this.
>
> - What approach do I need to go with for a patch that will be accepted?
>
> - If that isn't clear, what research needs to be done and what
>information needs to be provided?
I think t
On Wed, 2008-11-12 at 17:04 -0500, Owen Taylor wrote:
> On Thu, 2008-11-06 at 10:04 +, Matthew Allum wrote:
> > Hi;
> >
> > On Wed, 2008-11-05 at 13:03 -0500, Owen Taylor wrote:
> > > >
> > > > I think making it usage explicit and contained like this is really the
> > > > only way to go in we
On Wed, 2008-11-12 at 23:51 +, Matthew Allum wrote:
> Hi;
>
> On Wed, 2008-11-12 at 17:04 -0500, Owen Taylor wrote:
> > What about, in my patch, changing COGL_TEXTURE_ALLOW_RECTANGLE
> > to COGL_TEXTURE_ALLOW_RECTANGLE COGL_TEXTURE_ALLOW_LEGACY_RECTANGLE
> > and adding a scary warning like:
>
Hi;
On Wed, 2008-11-12 at 17:04 -0500, Owen Taylor wrote:
> What about, in my patch, changing COGL_TEXTURE_ALLOW_RECTANGLE
> to COGL_TEXTURE_ALLOW_RECTANGLE COGL_TEXTURE_ALLOW_LEGACY_RECTANGLE
> and adding a scary warning like:
>
> GL_ARB_texture_rectangle rectangle has numerous limitations,
>
On Thu, 2008-11-06 at 10:04 +, Matthew Allum wrote:
> Hi;
>
> On Wed, 2008-11-05 at 13:03 -0500, Owen Taylor wrote:
> > >
> > > I think making it usage explicit and contained like this is really the
> > > only way to go in we do bring back in support for ARB_texture_rectangle
> > > without a
Hi;
On Thu, 2008-11-06 at 07:47 -0500, Owen Taylor wrote:
>
> Hmmm:
>
> - It doesn't really seem like an application level thing to me.
>It would be nice to avoid "If you want to use
>ClutterGLXTexturePixmap, then on some hardware
>you need to cogl_enable_legacy_texture_rectangle(T
On Thu, 2008-11-06 at 10:04 +, Matthew Allum wrote:
> Hi;
>
> On Wed, 2008-11-05 at 13:03 -0500, Owen Taylor wrote:
> > >
> > > I think making it usage explicit and contained like this is really the
> > > only way to go in we do bring back in support for ARB_texture_rectangle
> > > without a
Hi;
On Wed, 2008-11-05 at 13:03 -0500, Owen Taylor wrote:
> >
> > I think making it usage explicit and contained like this is really the
> > only way to go in we do bring back in support for ARB_texture_rectangle
> > without a lot of complexity and other pain elsewhere.
> >
> > Re devel branch
On Wed, 2008-11-05 at 16:36 +, Matthew Allum wrote:
> On Wed, 2008-11-05 at 10:22 -0500, Owen Taylor wrote:
> > So, I've been working on getting the beginnings of gnome-shell going
> > based on mutter (metacity-clutter.) And a large part of that has been
> > debugging mutter on various hardwar
On Wed, 2008-11-05 at 16:36 +, Matthew Allum wrote:
> I could be wrong here, but I thought ATI did actually support npots
> sized regular textures, they just did not advertise the fact. Worth
> checking.
When I had the ATI laptop (can't remember exactly what card it was) it
did technically wo
On Wed, 2008-11-05 at 16:36 +, Matthew Allum wrote:
> Re devel branch - I dont see why this could not end up in the stable
> branch of which we are already having to track pretty much with mutter.
yup - as long as API is *added* (not removed, not changed) we can pretty
much backport small fea
Hi;
On Wed, 2008-11-05 at 10:22 -0500, Owen Taylor wrote:
> So, I've been working on getting the beginnings of gnome-shell going
> based on mutter (metacity-clutter.) And a large part of that has been
> debugging mutter on various hardware.
>
> The biggest problem so far is that ClutterGLXPixmapT
So, I've been working on getting the beginnings of gnome-shell going
based on mutter (metacity-clutter.) And a large part of that has been
debugging mutter on various hardware.
The biggest problem so far is that ClutterGLXPixmapTexture has no
support for the ARB_texture_rectangle extension. So, it
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