I help contribute to Stellarium, which is a cross-platfor planetarium
app, written using Qt. It uses cmake for the build system; it just doesn't do
it well. I think the files are much more complex than they need to be, and as
usual, the Mac stuff doesn't really work. I've looked at
I have a project that produces a dynamic library. This gets built to a
directory that in the src tree. Specifically, it is put in a subdirectory of
src that is the same as the name of the active configuration. So if I am
building a debug release, the path is src/Debug/my.dylib, and
Hello all.
In one of the projects I work on that uses cmake, there are lines of
code like so:
SET(SSPL ${SSPL}
${CMAKE_BINARY_DIR}/plugins/HelloStelModule/src/libHelloStelModule.a)
and that seems to work for Linux and Windows. But it doesn't on Mac with
Xcode. With Xcode,