So how do I embeed a framework on an OS X bundle?
Jjgod Jiang has the same problem here:
http://www.cmake.org/pipermail/cmake/2009-September/031713.html
2010/3/5 David Cole david.c...@kitware.com
SDL_library is not a source file, so don't call:
set_source_files_properties
on it...
That
http://www.cmake.org/Wiki/BundleUtilitiesExample
Michael
On 5. Mar, 2010, at 9:40 , Francisco Requena wrote:
So how do I embeed a framework on an OS X bundle?
Jjgod Jiang has the same problem here:
http://www.cmake.org/pipermail/cmake/2009-September/031713.html
2010/3/5 David Cole
For the SDL Framework it is sufficient to just copy it during the
installation process, e.g. I do
# copy SDL frameworks into app bundle for Mac OS X
if(APPLE)
INSTALL(DIRECTORY /Users/smekal/Library/Frameworks/SDL.framework
DESTINATION
However, I can't get it working. My aim is to make an standalone .app
bundle, distributable with SDL embedded. How should I use BundleUtilities to
get rid of this?
Thanks.
2010/3/5 Michael Wild them...@gmail.com
http://www.cmake.org/Wiki/BundleUtilitiesExample
Michael
On 5. Mar, 2010, at
As Werner Smekal already mentioned
(http://www.cmake.org/pipermail/cmake/2010-March/035636.html), for SDL it is
apparently not necessary to use BundleUtilities. Have you tried this?
Michael
On 5. Mar, 2010, at 12:50 , Francisco Requena wrote:
However, I can't get it working. My aim is to
Yes, I tried, but without success.
My resulting file is:
cmake_minimum_required(VERSION 2.8)
project(openvolt)
set(APP_NAME OpenVolt)
include(FindSDL)
string(REPLACE -framework Cocoa SDL_LIBRARY ${SDL_LIBRARY})
include(FindOpenGL)
include(BundleUtilities)
Did you run make install?
Michael
On 5. Mar, 2010, at 12:58 , Francisco Requena wrote:
Yes, I tried, but without success.
My resulting file is:
cmake_minimum_required(VERSION 2.8)
project(openvolt)
set(APP_NAME OpenVolt)
include(FindSDL)
string(REPLACE -framework Cocoa
Hi Francisco,
for the SDL Framework (downloaded from libsdl.org) you don't need the
bundleUtilities, so don't use it (in fact it doesn't work as you also
found out). If you just don't copy anything, then the app should just
work (assumed, that you SDL Framework is either in /Libraries/Framework
Hi,
I'm trying to develop a simple application using SDL on OS X. Here's my
CMakeLists.txt:
cmake_minimum_required(VERSION 2.8)
project(newapp)
include(FindSDL)
include(FindOpenGL)
include_directories(${SDL_INCLUDE_DIR})
string(REPLACE -framework Cocoa SDL_LIBRARY ${SDL_LIBRARY})
SDL_library is not a source file, so don't call:
set_source_files_properties
on it...
That should eliminate the spurious content copy attempt...
On Thu, Mar 4, 2010 at 6:17 PM, Francisco Requena the@gmail.com wrote:
Hi,
I'm trying to develop a simple application using SDL on OS X.
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