The following issue has been SUBMITTED.
==
http://public.kitware.com/Bug/view.php?id=15731
==
Reported By:Marco Foco
Assigned To:
On 09/03/2015 03:19 PM, Gilles Khouzam wrote:
> Perhaps the default selection (at least for Store apps since that's
> the one that requires the flag) should be the newest SDK less than
> the version of the host System.
Yes, I think that makes sense.
Thanks,
-Brad
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On 09/04/2015 05:33 PM, Ben Webb wrote:
> Modules/UseSWIG.cmake | 10 ++
> 1 file changed, 6 insertions(+), 4 deletions(-)
Applied, thanks:
FindSWIG: Do not generate erroneous outputs with -noproxy
http://cmake.org/gitweb?p=cmake.git;a=commitdiff;h=96a8890c
-Brad
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On 09/02/2015 03:34 PM, James Johnston wrote:
> useful if the Visual Studio generators in CMake were refactored somewhat
Even without the C# motivation I think factoring out a "MSBuild" generator
infrastructure internally will be useful. Currently we call it "VS 10"
because it happened to be the
On 09/03/2015 05:16 AM, Paul Romano wrote:
> Brad- here's a new patch based off of 8ea7611 that uses the new
> NAMES_PER_DIR option of find_program as well adds the HDF5_PREFER_PARALLEL
Thanks. Please unset() the _NAMES variables when finished so that
they are not exposed publicly. Also please e
On 09/06/2015 12:35 PM, Simon Richter wrote:
> three small improvements for FindwxWidgets.cmake. I've already sent these
> in May, and I've incorporated all but one of the comments I've got so far.
Thanks. I've applied and merged to 'next' for testing:
FindwxWidgets: allow specifying required v
On 09/06/2015 01:43 AM, Geoffrey Viola wrote:
> Attached is a patch for some minor improvements for the GHS MULTI generator.
Thanks. The commit message mentions a few different changes. I tried
to split the changes into individual commits:
GHS: Find latest 'int' directory
http://cmake.org/git
On 09/07/2015 10:36 PM, Geoffrey Viola wrote:
> I setup a new server to run the nightly ctest test suite.
> It's named "builder.asi"
Thanks. I've added it to the "Nightly Expected" section of the dashboard.
-Brad
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Please keep messages on-topic and check the CMake
On 09/03/2015 03:51 AM, CHEVRIER, Marc wrote:
> 1. Build phase. Under find_program.BUG/build, use CMakeLists.txt to prepare
> runtime part
> 2. Test phase. Under find_program.BUG/runtime, use CMakeLists.txt to show the
> bug.
Thanks, Marc.
Chuck, this was regressed by your changes in CMake 3.2:
Steve,
The topic merged here:
Merge topic 'use-generator-target'
http://cmake.org/gitweb?p=cmake.git;a=commitdiff;h=6e5953e9
regressed handling of the buildsystem-aware properties.
I fixed some of the problems and added test cases. Please
see these commits:
cmTarget: Fix buildsystem propert
Hi Folks,
The feature freeze in 'master' for CMake 3.4 will be on Oct 1, 2015.
I will announce a freeze in 'next' sometime in the preceding week so
that we can get any remaining dashboard trouble cleaned up.
Please schedule any planned topics accordingly. Any major or disruptive
changes should b
On Sun, Sep 6, 2015 at 11:35 AM, Simon Richter
wrote:
> Hi,
>
> three small improvements for FindwxWidgets.cmake. I've already sent these
> in May, and I've incorporated all but one of the comments I've got so far.
>
> The last remaining issue, ignoring wx-config with the wrong version if a
> spe
On 09/09/2015 11:46 AM, Richard Shaw wrote:
> I don't suppose you'd want to help me maintain the module in a more
> official capacity? I took it because it was unmaintained and I
> needed some specific changes but I'm hardly qualified and I only
> use it on Linux.
Simon, FYI Richard is talking ab
>From what I can tell, the search order is still preserved as expected.
[chuck.atkins@hal9000 testdir]$ cat TestFindProgram.cmake
set(CMAKE_PREFIX_PATH
"/FOODIR_CMAKE_PREFIX_PATH1;/FOODIR_CMAKE_PREFIX_PATH2"
CACHE STRING "" FORCE)
set(CMAKE_PROGRAM_PATH
"/FOODIR_CMAKE_PROGRAM_PATH1;/FOODIR_CM
Hi,
Here's the patch to add generator expressions to the install command
DESTINATION option.
Let me know if that's good to go.
>@@ -216,6 +216,7 @@ void
>cmScriptGenerator::GenerateScriptActionsPerConfig(std::ostream& os,
> i != this->ConfigurationTypes->end(); ++i)
> {
> co
Hi, Dear Developers!
Want to advertise a development environment that I am developing.
The emergence of this environment would be impossible without two fundamental
technologies incorporated in it.
Firstly is CMake, which you can use to build very much!
Secondly - this is a new set of tools for
On 09/09/2015 11:50 AM, Chuck Atkins wrote:
> From what I can tell, the search order is still preserved as expected.
The example Marc attached earlier shows that the problem is when
ENV{PATH} contains one of the *same* values that is one of the HINTS.
The fact that a path appears in ENV{PATH} some
The following issue has been SUBMITTED.
==
http://www.cmake.org/Bug/view.php?id=15732
==
Reported By:Zach Mullen
Assigned To:
2015-09-03 22:00 GMT+02:00 Роман Донченко :
> By using a function to do it instead of a macro. Deprecate the old macro,
> but keep it for backwards compatibility. Remove existing workarounds for this
> problem and add a test.
Applied with minor changes to next for testing:
http://www.cmake.org/git
Thanks Brad.
As I've been writing this code, I was looking for the build number and came
across the code in cmGlobalGenerator that sets the CMAKE_HOST_SYSTEM_VERSION.
Even though GetVersionEx is deprecated, it is the right way to get the system
version, loading ntdll and getting RtlGetVersion i
> Please check that this breakdown is correct
Nice job. It is correct.
> For future changes please try to send them as patch series broken down like
> this. (The only reason I did so much squashing of the original GHS support
> was because it was brand new.)
That's good to know
Geoffrey Viola
I use cmake to generate an iOS xcode project for "ios-cmake-master". Then
I have to can manually add my "shaders" folder to xcode > cmd+4 > Build
Phases > + New Copy Files Phase > Destination = Resources, + to add my
"shaders" folder. This allows me to have XCode copy my GLSL "shaders"
folder (or
Actually I guess I found the answer here...
https://stackoverflow.com/questions/30430968/add-xcode-build-phase-via-cmake
On Thu, Sep 10, 2015 at 1:09 AM, Peter List wrote:
> I use cmake to generate an iOS xcode project for "ios-cmake-master". Then
> I have to can manually add my "shaders" fol
In case it helps someone else, here's what I have:
# after link, add exe
file(GLOB SRC_LIST shaders/* main.cpp)
if(${IsIOS})
set_source_files_properties(shaders PROPERTIES MACOSX_PACKAGE_LOCATION
Resources)
add_executable(${PROJECT_NAME} MACOSX_BUNDLE ${SRC_LIST} shaders)
else()
add_executable(${P
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