Hi. I've got an iOS 6.1 iPad app that lays out fine in the iPad sim and on a
Retina iPad device.
On the Mini, however, it gets really wonky, sometimes. See here:
http://cl.ly/image/2Q0p2z3x0D3S
(I've crudely erased our giant logo from the center of the screen and our app
name from the
On 05/06/2013, at 11:56 AM, Chris Tracewell wrote:
> Is this normal behavior? Thanks for the help.
Probably. This method should just answer the question, not attempt to interrupt
things by showing an alert etc. You'll need to put that functionality elsewhere.
--Graham
_
I've got a view controller set up as the delegate for an outlineView. The view
controller implements the -(BOOL)outlineView:(NSOutlineView *)outlineView
shouldSelectItem:(id)item delegate method. I show an alert and return NO if the
user has not saved some changes or return YES if all is well. T
[I'm only now (4-Jun-2013) receiving questions from the end of May. I'm sorry
if I'm reviving issues that have already had better answers.]
On 29 May 2013, at 10:38 AM, Johannes Kalev wrote:
> I'm writing an iOS application which is supposed to read QR code from an
> accessory. Currently I'm us
On 28 May 2013, at 5:50 AM, "Jacky.Seraph Mu" wrote:
[On a Retina machine, after instantiating an NSWindow from a new window
controller, an NSScreen pointer obtained earlier from another window/controller
apparently is released, and the debugger shows funny values in its struct
members. The ba
On Jun 4, 2013, at 8:30 AM, Jeff Johnson
wrote:
> The "end" of the event loop cycle is immediately before the beginning. Thus,
> for example, if your app is in the background and not receiving events, then
> the autorelease pool will not be drained.
You can work around this by wrapping your
On Jun 3, 2013, at 8:59 AM, Jonathan Taylor
wrote:
> The program loads and processes a large number (~2000) image files, and I
> believe that I am disposing of memory and draining autorelease pools
> correctly. Running the program under ObjectAlloc, it never reports memory
> usage over 300MB
You should ask about audio questions on the coreaudio-dev list, not here. I
don’t think the audio experts read this list. (It’s only recently that there
have been real Cocoa-level APIs for audio at all.)
—Jens
smime.p7s
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___
Hi Jeff,
Thanks very much for your reply. That's brilliant. I had tried playing around
with a few "tricks" I thought might prompt a pool drain, but to no joy. It's
great to have a bit of code that will do the job for that - I'll give it a go
tomorrow.
Cheers
Jonny
On 4 Jun 2013, at 16:30, Jeff
On Jun 3, 2013, at 8:59 AM, Jonathan Taylor wrote:
> ...The memory usage as reported in Activity Monitor climbs higher and higher
> until, if left unattended, there is apparently no more memory available.
> Clicking the mouse or switching applications causes an immediate and
> significant drop
Hi Johnny.
This is a long-standing problem with AppKit. According to the documentation,
"The Application Kit creates an autorelease pool on the main thread at the
beginning of every cycle of the event loop, and drains it at the end, thereby
releasing any autoreleased objects generated while pro
On Tue, 4 Jun 2013 16:00:54 +0200, Thierry Cantet said:
>It returns the result code -50 (result code that doesn't appear in the
>lists of the result codes of this function (
>https://developer.apple.com/library/mac/#documentation/Carbon/Reference/
>Text_Encodin_sion_Manager/Reference/reference.h
Hello.
I have an issue with TECConvertText (
https://developer.apple.com/library/mac/#documentation/Carbon/Reference/Text_Encodin_sion_Manager/Reference/reference.html
).
It returns the result code -50 (result code that doesn't appear in the
lists of the result codes of this function (
https
Hi all,
Can anybody advise what tools I should be using to debug a particular out of
memory condition - and maybe even how I can fix it? The error that I ultimately
encounter (in a 32-bit application on Snow Leopard) is:
2013-06-03 15:44:30.271 MyApplication[25115:a0f] NSImage: Insufficient memo
Hello
I am trying to write an external plugin that simply reads audio from the built
in microphone, obtains the raw audio data, and passes it to an SDK API.
My setup is very simple, I have a single session, with a single input device
(built in microphone) and a single output (AVCaptureAudioDataO
Hi,
I'm writing an iOS application which is supposed to read QR code from an
accessory. Currently I'm using camera in such a way that camera preview is
not displayed to a user while scanning for a QR code on an image received
from camera.
I'm wondering if not showing preview of camera to a user c
Hi,
I am OSX developer. The problem I encountered is described as below:
- (void)method1:(NSObject *)arg1
contextInfo:(NSObject *)arg2
{
...
[self method2:arg1
screen:[self.windowController window].screen];
...
}
- (void)method2:(NSObject *)arg1
scre
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