For future reference, this appears to have been fixed by: switching the base
SDK to 10.7, building, switching it back to 10.6, and building.
It seems highly unlikely that the few changes I made (all in unrelated code,
getting rid of a few uses of QT graphics importers and 2 calls to
On Dec 26, 2013, at 12:13 AM, Jerry Krinock je...@ieee.org wrote:
Scott, I’ve never used this comboBoxSelectionDidChange:, but since you’ve
mis-typed the method name twice now, I thought I should remind you that your
implementation won’t be invoked unless its name ends in a colon.
Thanks,
On 2013-12-28, at 5:03 PM, Peter Teeson ptee...@icloud.com wrote:
On 2013-12-28, at 11:43 AM, Kyle Sluder k...@ksluder.com wrote:
You can try out my ButtonTester tool to play with these flags in real
time: https://github.com/kylesluder/ButtonTester
Wow you are definitely amazing. I had just
My earlier post was wrong; switching base SKD back and forth did not fix it.
What fixes it is building on 10.8 instead of 10.9. (When testing the SDK
switch, after rebooting into 10.8, I was running under the debugger, which
resulted in it being re-built.)
So I've done a batch of clean builds
On Dec 30, 2013, at 2:06 PM, Scott Ribe scott_r...@elevated-dev.com wrote:
Some things I suppose I should note:
- Xcode 5.0.2
- All software updates applied to all OSs.
- I am using the same copy of Xcode under both 10.8 10.9.
- I am not ignoring compiler warnings ;-)
- There is nothing
On Dec 30, 2013, at 13:06 , Scott Ribe scott_r...@elevated-dev.com wrote:
Does anyone have any further suggestion for me???
The release notes for 10.6 say this:
For apps linked on or after SnowLeopard, if a combo box is configured to send
action on enter only, then it will not send its
Doh! I woke up this morning and realized that I had reversed the order of
toolbar and topLayoutGuide when trying to sort out the original exception
caused by the extraneous space character, and hadn't put them back. Now it
works! Thanks again.
Actually I had to change the space from 20px to
Hello list,
A few days ago I said I am working on an audio game, when I asked about code
organization. I have taken the advice I was given and am simply trying to get
things to work, keeping the major portions separated as much as I can but
mostly just wanting the project to do what I want. For
Hi,
On Dec 30, 2013, at 4:34 PM, Alex Hall wrote:
Anyway, the problem remains that I need to capture keystrokes (and eventually
mouse movements) in a subclass of NSView, but nothing seems to happen.
In order for a view to receive key events, it must be the first responder.
Typically, you
On Dec 30, 2013, at 6:05 PM, Ken Thomases k...@codeweavers.com wrote:
Hi,
On Dec 30, 2013, at 4:34 PM, Alex Hall wrote:
Anyway, the problem remains that I need to capture keystrokes (and
eventually mouse movements) in a subclass of NSView, but nothing seems to
happen.
In order for
On Dec 30, 2013, at 5:34 PM, Alex Hall mehg...@gmail.com wrote:
Anyway, the problem remains that I need to capture keystrokes (and eventually
mouse movements) in a subclass of NSView, but nothing seems to happen. Since
this is an audio game, there is no need for any UI controls to be drawn -
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