Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Luther Baker
> But where does the default one come from? Here are some steps for an iOS project - maybe it will be in the same area. Select and open the storyboard in the IDE. Find the View Controller scene you think is showing up by default. Open the scene (click the arrow) and select the actual view

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Jerry Krinock
> On 2016 Mar 01, at 10:06, Quincey Morris > wrote: > > open TextEdit, open the storyboard, and choose File -> Revert To Saved -> > Browse All Versions… Very cool. I never realized that the Versions Browser would work across the edge case of document

Re: Can launchd start a daemon from a code-bundle? Can I bundle my daemon?

2016-03-01 Thread Jens Alfke
> On Mar 1, 2016, at 12:01 AM, Motti Shneor wrote: > > 1. Can launchd launch a code bundle? as a daemon? Launchd has no notion of bundles; those are a concept defined at higher levels. Launchd just knows about executable files. Also, are you sure you want a daemon and not

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Quincey Morris
On Mar 1, 2016, at 07:20 , Jerry Krinock wrote: > > If: > > • Your primary experience is in OS X> > • You know nibs. > • Your purpose is to ship OS X apps, not broaden your horizons. > > Is there any reason to learn and use storyboards? There is one good (though mystical)

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Alex Zavatone
On Mar 1, 2016, at 10:40 AM, Charles Jenkins wrote: > Thank you for that, Jerry. I started to reply in a similar way this morning, > but deleted my draft because I thought I might just be making unhelpful noise. > > I am in Storyboards 101 right along with Daryle, and as I typed in example >

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Charles Jenkins
Thank you for that, Jerry. I started to reply in a similar way this morning, but deleted my draft because I thought I might just be making unhelpful noise. I am in Storyboards 101 right along with Daryle, and as I typed in example code from a tutorial project, my fumbling around with autolayout

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread Jerry Krinock
> On 2016 Mar 01, at 01:33, Daryle Walker wrote: > > Tried out Mac programming … turned on … storyboards. If: • Your primary experience is in OS X> • You know nibs. • Your purpose is to ship OS X apps, not broaden your horizons. Is there any reason to learn and use

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread dangerwillrobinsondanger
This doc covers it. https://developer.apple.com/library/mac/documentation/General/Conceptual/MOSXAppProgrammingGuide/CoreAppDesign/CoreAppDesign.html#//apple_ref/doc/uid/TP40010543-CH3-SW1 Sent from my iPhone > On Mar 1, 2016, at 6:33 PM, Daryle Walker wrote: > > Apologies

Re: Starting out with storyboards (on Mac)

2016-03-01 Thread dangerwillrobinsondanger
In a non document based app template there is a window in MainMenu.nib hooked up and configured to display at launch. There is a certain amount of seeming magic that happens when an app launches. It's better exposed in main.m in Objective-C where a function is called that kicks things off.

Starting out with storyboards (on Mac)

2016-03-01 Thread Daryle Walker
Apologies for this 101 question. Tried out Mac programming a couple of years ago, pre-Swift and when storyboards were about to come out for the Mac. I used XIBs back then. Forward to a couple months ago, and I tried out a Mac programming book. I started a new Xcode (7) default project (no

Can launchd start a daemon from a code-bundle? Can I bundle my daemon?

2016-03-01 Thread Motti Shneor
Hello everyone. My past few related questions weren’t answered, but maybe someone can shed light on this one. I am writing a daemon (a system background process that runs always, privileged, started by launchd). My code is mostly C++ “unix style” but also relies on few private