I have read through Apple's drawing optimization guide and have been
searching for a way of speeding these operations up, they are unacceptably
slow. I have several 72dpi PNG image files (about 1024x768 each) which I
need to draw repeatedly into a standard NSView subclass over time. I would
like
Have searched the archive and Googled for the solution to this, was
hoping someone could point me in the right direction. I have an
NSTextView which allows me to drag movies and audio into it, and they
display and play perfectly. After saving and reloading the data,
however, the media only shows
I'm sorry for asking a memory management question but I was hoping someone
could help me understand this situation.
I have a series of NSImages I place in an array (subclass instance variable)
when a custom NSView is init'd:
initWithFrame:
imgArray[x] = [NSImage imageNamed:@foo.jpg];