understand.
Thanks,
Tino
P.S. David, are you using 'kCAValueFundtionRotateZ' intentionally or is this
a typo, same for CATransform3DMakeRotation(...)?
2010/5/31 David Duncan david.dun...@apple.com
On May 31, 2010, at 2:24 PM, Rodolfo Niborski wrote:
My problem is that at the end
forgot to retain the autoreleased
CABasicAnimation
Thanks again !
@Rodolfo: If you are interested I can send you my complete little sample
project. Just let me know.
Yes, I'd like to see it, and I can send you an excerpt of mine too.
Best regards,
Rodolfo Niborski
http://itunes.com/apps
variable has changed
meanwhile.
What can I do to recover the smoothness of this animation sequence and get rid
of the unwanted frame ?
Thank you for any ideas,
Rodolfo Niborski
http://itunes.com/apps/yiddishforkids1-alefbeys___
Cocoa-dev mailing list (Cocoa
David,
Thank you for your quick answer, I'll try this and let you know what happened.
By the way, I forgot to say that my question was on iPhone, but everything you
mention seems to be available in iPhone OS 3.0.
Rodolfo Niborski
http://itunes.com/apps/yiddishforkids1-alefbeys
Le 31 mai 2010
CATransform3D transform = CATransform3DMakeScale(factor, factor,
factor);
[mainLayer setTransform:transform];
[mainLayer setOpacity:0.0];
The layer instead gets *scaled* by the factor you specify.
I tried this, and it works fine as far as smooth animation is
concerned. The problem though
Hi everyone,
My question is twofold :
In the Core Animation Menu sample (Core Animation Programming Guide)
the inclusion of this line of code :
selectedLayer.string = @new text;
in the -changeSelectedIndex: method results in an animation being
triggered : the old text fades out while the